Search found 36 matches

by yoshi314
Mon Feb 22, 2010 8:05 pm
Forum: PS2 Development
Topic: Xbm like setup on Ps2?
Replies: 3
Views: 2668

i don't think so. ps2 bios is not designed that way, and there is not much free ram reserved for system use when games are playing. not to mention the performance issues, and the need to keep the necessary iop modules (i/o drivers) in ram to be able to access the music files. i think that's not real...
by yoshi314
Sun Jan 31, 2010 8:47 pm
Forum: Patch Submissions
Topic: [PS2] cannot build sdl on current svn
Replies: 2
Views: 2446

[PS2] cannot build sdl on current svn

sdl build fails because of incorrect number of parameters to gsKit_init_global. so i've digged around gsKit and found the problem. this fix makes it build, but i would appreciate if somebody would review it and come up with proper fix. it's just a build fix so i don't know how it behaves when runnin...
by yoshi314
Sat Dec 19, 2009 10:30 pm
Forum: PS2 Development
Topic: PSX software emulator on PS2
Replies: 9
Views: 5591

i'm still wondering, if ffg has trust about his beta testers (because there was no leaked copy of the emulator, i figure he picked out right people), why doesn't he invite some more accomplished ps2 homebrew devs to help out with development?
by yoshi314
Tue Dec 15, 2009 2:48 am
Forum: PS2 Development
Topic: PSX software emulator on PS2
Replies: 9
Views: 5591

yes it is. ps2 has already a ps1 cpu, which makes things easier (less overhead - you don't need to emulate the ps1 cpu, only the other chips). unfortunately it's used for all i/o, so you would have to somehow share it between executing r3000 code and i/o . i hope it's possible to access all ps2 memo...
by yoshi314
Thu Dec 10, 2009 10:51 pm
Forum: PS2 Development
Topic: MP4 Player For PS2?
Replies: 12
Views: 18105

Apparently it would not be possible for him to design an H.264 decoder producing both decent resolution and decent frame rate, due to limitations of the PS2 resources. I'm not really qualified to verify that as fact myself, but I'm perfectly willing to rely on EEUG's judgment in such things. What h...
by yoshi314
Mon Dec 07, 2009 6:56 am
Forum: PS3 Development
Topic: PS3 Save Data Checksum?
Replies: 1
Views: 2474

i can't really say much about ps3, but psp saves are encrypted.

i suspect it's the same with ps3.
by yoshi314
Sun Dec 06, 2009 7:56 pm
Forum: PS2 Development
Topic: Can linux run as a live usb? on ps2?
Replies: 4
Views: 4178

shouldn't be too hard.

damn small linux is 2.4 kernel based and can run off usb. so ps2 linux also should.

i've been using 2.6 for too long, so i don't really remember how to find out where your usb is mapped on 2.4 kernel with devfs.
by yoshi314
Thu Nov 05, 2009 5:38 am
Forum: PS2 Development
Topic: I might be breaking things..
Replies: 33
Views: 15448

oh, i liked it broken - the thrill of hacking it into workable state ;-)

ok, it also works for me.
by yoshi314
Thu Nov 05, 2009 5:34 am
Forum: PS2 Development
Topic: Introducing "PSLINK"!
Replies: 3
Views: 3041

I need are people who have experience with Win32 USB driver writing(for the pl230x support)
is it a similar device to prolific PL-2303 ( http://www.prolific.com.tw/eng/Products.asp?ID=59 ) ?

name sounds similar, plus the device is well supported under linux.
by yoshi314
Sun Sep 20, 2009 10:20 pm
Forum: PS2 Development
Topic: network adaptor link pc dvddriver work?
Replies: 8
Views: 4069

i think at least one person did it. i'd rather wait for him share the info (sorry for being so vague, i just saw some photos and made my assumptions. i'm not sure whether it's real or not). personally, i think some kind of support for multiple ide devices, or cheap DIY (s)ata controller would be muc...
by yoshi314
Tue Sep 15, 2009 5:04 pm
Forum: PS2 Development
Topic: Archlinux PKGBUILDS for ps2toolchain
Replies: 23
Views: 9456

so i guess they are useful, after all (i thought they are just a repetition of what is already in vanilla binutils/gcc)

so the right way to install those man pages would be to throw them into toolchain dir and add it to MANPATH, right?
by yoshi314
Tue Sep 15, 2009 1:57 am
Forum: PS2 Development
Topic: Archlinux PKGBUILDS for ps2toolchain
Replies: 23
Views: 9456

i've started making gentoo ebuilds for the toolchain. so far i made the binutils one. i don't think we need to install man pages with it. or do we? btw, find . -type d -name .svn -exec rm -rf "{}" \; isn't it just better to do "svn export" from svn url/svn checkout dir? http://gi...
by yoshi314
Tue Sep 08, 2009 4:33 am
Forum: PS2 Development
Topic: Mercurial mirror of PS2SDK sources
Replies: 9
Views: 4468

also i remember ps2dev svn having some reliability issues in the past, at least for me. i usually check out svn via git-svn. the most notable advantage is that i only need svn server to check out new revisions or pushing my changes (in case of ps2dev - unlikely ;-)). for everything else (switching r...
by yoshi314
Mon Aug 10, 2009 4:39 pm
Forum: PS2 Development
Topic: Archlinux PKGBUILDS for ps2toolchain
Replies: 23
Views: 9456

sorry for butting in like that, but can you still build the toolchain on archlinux? i'm getting issues with final gcc pkgbuild, it breaks somewhere due to missing headers. i'll try posting build logs in a few hours. the pkgbuilds i have use gcc-34 explictly, so that it's probably something else than...
by yoshi314
Sun Aug 09, 2009 6:45 pm
Forum: PS2 Development
Topic: ROMDIR filesystem in userspace
Replies: 7
Views: 4470

looks cool, i'll give it a shot.
by yoshi314
Mon Jul 27, 2009 4:57 am
Forum: PS2 Development
Topic: Repair Memory Card filesystem
Replies: 2
Views: 2488

try searching psx-scene.com forums for tool called HD Project. a more recent revision has support for dumping entire memcard to a file on usb and restoring from such file. it also works on nonstandard (>8MB) memory cards. i believe attempting to fix a memcard image on pc would be much easier (you ca...
by yoshi314
Fri Jul 10, 2009 9:53 pm
Forum: PS2 Development
Topic: USB driver fixes
Replies: 3
Views: 2820

afaik most updates were related to ulaunchelf - usb driver should now properly support usb devices that register as multiple disks (e.g. a mp3 player with internal memory and mmc/sd slot) such devices will register as mass0: mass1: etc.

other that that, i cannot say much.
by yoshi314
Fri May 01, 2009 11:28 pm
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 5164

no problem, i just wanted to set things straight :]
by yoshi314
Fri May 01, 2009 7:59 pm
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 5164

Work must be plausible (it must be possible to see how they arrived with this method without using illegal methods) as far as this is concerned, the fmcb developers used dvd update disk for ps2. as their starting point. first they used in-bios secrman procedures to decrypt files on the disk. after ...
by yoshi314
Fri May 01, 2009 7:31 pm
Forum: PS2 Development
Topic: PS2SDK enhancement ?
Replies: 18
Views: 9373

excuse me for possibly asking the stupid question, but is there a port of curl library for ps2?

if not, is there an equivalent replacement library?

i could really use this, for some simple homebrew experiments.
by yoshi314
Fri Apr 17, 2009 12:04 am
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 5164

i'm not a part of staff, so my input might not matter, but i'd like to clarify few things. first of all, vast does not exist. i think memento is illegal, because it distributes sony's dvdplayer.elf with injected custom code, as far as fmcb hackers could find out. (it's probably the same with datel's...
by yoshi314
Tue Apr 07, 2009 3:42 pm
Forum: PS2 Development
Topic: Archlinux PKGBUILDS for ps2toolchain
Replies: 23
Views: 9456

they seem to be working nice so far. what is the order i should build each of them - manual checking deps in pkgbuilds is a bit of a hassle, and from what i've seen some of them conflict with each other (e.g. ee-gcc-base and ee-gcc) btw there should be a series of similar pkgbuilds for psp toolchain...
by yoshi314
Tue Mar 17, 2009 6:09 pm
Forum: PS2 Development
Topic: atari800 port
Replies: 4
Views: 3415

btw, i was wondering - is there a generic guide on porting software that depends on some open source libraries (that are not part of ps2 toolchain) to ps2?

right now i'm trying to learn C, so that i can at least start to attempt such things.
by yoshi314
Wed Feb 18, 2009 12:51 am
Forum: PS2 Development
Topic: Archlinux PKGBUILDS for ps2toolchain
Replies: 23
Views: 9456

nice, i'll have a look and give it some testing in a few days. does it "play nicely" with native toolchain?
by yoshi314
Thu Jan 22, 2009 9:41 pm
Forum: PS2 Development
Topic: Handling Files on PS2
Replies: 21
Views: 10193

So, how some standalone programs such as uLaunchELF and Doom can run, and read files from the mass even without having a CD or Memory Cards inserted? Is there a way to embed, or statiacly link the IRX files? try checking how ulaunchelf does this, since it has integrated usb driver (but it can use e...
by yoshi314
Mon Dec 22, 2008 9:00 pm
Forum: PS2 Development
Topic: Status of toolchain update?
Replies: 47
Views: 22141

I've never actually used Git, heh :D. It doesn't look too scary, to me, at least. The cheatsheet helps a bit. Looks easier to understand than subversion anyway, heh. you can use svn via git, which simply rocks. i'm doing it locally at the company i work for with the project i'm assigned to. you do ...
by yoshi314
Sat Dec 20, 2008 6:07 pm
Forum: PS2 Development
Topic: Status of toolchain update?
Replies: 47
Views: 22141

i was interested in such solution, because nowadays it seems that everybody is working on toolchain patches separately from each other. maybe some kind of solution that would make team effort easier might work out better. alternatively all this might be hosted on ps2dev svn, but i think google's hos...
by yoshi314
Fri Dec 19, 2008 9:47 pm
Forum: PS2 Development
Topic: Status of toolchain update?
Replies: 47
Views: 22141

that seems like a good start.

did you consider using some kind of a central repository for those patches to make things easier for everyone? (google code would be nice).
by yoshi314
Fri Dec 12, 2008 2:18 am
Forum: PS2 Development
Topic: ps2 linux on usb memory
Replies: 420
Views: 208347

i think i explictly disabled this module (and probably some more other modules) and i got to black screen with command prompt.

thing is, i don't know whether the boot process ended prematurely or not. but i got to the console.

i didn't have too much to tinker with the loader yet.
by yoshi314
Tue Dec 09, 2008 6:21 pm
Forum: PS2 Development
Topic: Status of toolchain update?
Replies: 47
Views: 22141

this might be a bit offtopic, but what do you make out of this? http://ftp.kaist.ac.kr/NetBSD/packages/current-packages/NetBSD/playstation2/ are those real ps2 builds of software, or just mips builds? they seem pretty recent (at least rtorrent and links2 was, which i was interested in the most). and...