Search found 203 matches

by sauron_le_noir
Mon Aug 25, 2008 11:31 pm
Forum: PSP Development
Topic: usbhostfs_pc + ubuntu
Replies: 3
Views: 1539

had the same problem on fedora 9 when increasing the timeout value no problem anymore thx jsharrad
by sauron_le_noir
Mon Aug 25, 2008 11:27 pm
Forum: PSP Development
Topic: help on using gdb and psplink
Replies: 3
Views: 1652

help on using gdb and psplink

on the psp i have start psplink V3.0 on the pc i start USBHOSTFS /home/f731/myhomebrew on the pc i start pspsh [f731@localhost pspsh]$ ./pspsh host0:/> debug psp_pdf.prx PSPLink USB GDBServer (c) 2k7 TyRaNiD host0:/> Loaded host0:/psp_pdf.prx - UID 0x042B945D, Entry 0x088040AC as said in the tutoria...
by sauron_le_noir
Mon Aug 25, 2008 5:57 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.1 & gdb 6.8 available
Replies: 16
Views: 6471

yep at first sight it looks good. PSPSDK and my homebrews compiled and run without
problems so just see and wait
by sauron_le_noir
Mon Aug 25, 2008 5:48 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.0 & gdb 6.8 available
Replies: 6
Views: 2817

just updaded the script for 4.3.1 sorry ooPo i give you work i confirm the patch work
and i've just recompiled the pspsdk and my homebrews without problems

yes Heimdall i did because they are nor windows nor mingw related
by sauron_le_noir
Mon Aug 25, 2008 5:44 am
Forum: PSP Development
Topic: Updated script 005-libbuletml to support gcc >= 4.3
Replies: 5
Views: 2576

the patch is provided int the tgz in the directory patch
just add include of stdlib and string.h so gcc >= 4.3 is happy ;)
by sauron_le_noir
Mon Aug 25, 2008 5:43 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.1 & gdb 6.8 available
Replies: 16
Views: 6471

psptoolchain gcc 4.3.1 & gdb 6.8 available

I've just uploaded on http://194.7.150.2/psptoolchain431.tgz
a update of the toolchain for linux
gcc 4.3.1 and GDB 6.8
by sauron_le_noir
Mon Aug 25, 2008 5:24 am
Forum: PSP Development
Topic: Updated script 005-libbuletml to support gcc >= 4.3
Replies: 5
Views: 2576

Updated script 005-libbuletml to support gcc >= 4.3

I've uploaded a upgrade of the psplibraries that correct a compilation problem
with gcc >= 4.3 for the libbulletml librarie

url : http://194.7.150.2/psplibraries.tgz
by sauron_le_noir
Mon Aug 25, 2008 4:30 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.0 & gdb 6.8 available
Replies: 6
Views: 2817

you are welcome; I didn't use the gcc 4.3.1 because i haven't find a official patch for it
the minpspw use for his build the patch of the version 4.3.0. The version 4.3.0 corrected for me a nasty bug when using many realloc
by sauron_le_noir
Mon Aug 25, 2008 1:39 am
Forum: PSP Development
Topic: psptoolchain gcc 4.3.0 & gdb 6.8 available
Replies: 6
Views: 2817

psptoolchain gcc 4.3.0 & gdb 6.8 available

I've just uploaded on http://194.7.150.2/psptoolchain.tgz
a update of the toolchain for linux
gcc 4.3.0 and GDB 6.8
by sauron_le_noir
Sun Aug 24, 2008 6:36 am
Forum: PSP Development
Topic: Help to compile psp gcc 4.3.0 on linux
Replies: 2
Views: 1264

i have downloade gcc 4.3.0 patch with the patch found on the forum create a psp-build directory launch this script: #!/bin/sh LANGUAGES="c,c++" CFLAGS="-O2 -fomit-frame-pointer " \ BOOT_CFLAGS="-O2 -fomit-frame-pointer " \ BOOT_CXXFLAGS="-mthreads -fno-omit-frame-p...
by sauron_le_noir
Sun Aug 24, 2008 4:33 am
Forum: PSP Development
Topic: Help to compile psp gcc 4.3.0 on linux
Replies: 2
Views: 1264

Help to compile psp gcc 4.3.0 on linux

Is there a upgrade of the toolchain.sh for linux available
that use the gcc 4.3.0 or gcc 4.3.1 as target cross compiler ?
by sauron_le_noir
Sun Aug 24, 2008 3:26 am
Forum: Help Wanted Requests
Topic: toolchain with gcc 4.3.1 for linux
Replies: 0
Views: 3647

toolchain with gcc 4.3.1 for linux

Is there a plan to upgrade toolchain.sh to support gcc 4.3.1 for linux
windows has this with the minpspw
by sauron_le_noir
Thu Aug 21, 2008 10:03 pm
Forum: PSP Development
Topic: PSP PDF Preview 2 released
Replies: 11
Views: 10182

just a question when the pdf is in the folder where psppdf reside is it going down ? just to see if it is in the filechooser functon or in the sumatrapdf. Currently there is a bug when the xref of the pdf is > than 2^32 it crash and return to the xmb i try to fix this for preview 3. As said before i...
by sauron_le_noir
Wed Aug 20, 2008 10:01 pm
Forum: PSP Development
Topic: PSP PDF Preview 2 released
Replies: 11
Views: 10182

try it ;) currently i'm profiling the reader
i have also provide the source so ... if you have a problem fix a give me a feedback
by sauron_le_noir
Wed Aug 20, 2008 9:45 pm
Forum: PSP Development
Topic: PSP PDF Preview 2 released
Replies: 11
Views: 10182

pspdf is using the last sumatra pdf library so suport the last features of adobe pdf format (aka acrobat 9). look at the speed when the image is rendered (currently the proces to create the bimap is greater than bookr i'm working on it) but when the bitmap is created there is no comparaison when you...
by sauron_le_noir
Wed Aug 20, 2008 5:52 am
Forum: PSP Development
Topic: PSP PDF Preview 2 released
Replies: 11
Views: 10182

PSP PDF Preview 2 released

I've juste release the preview 2 of my pdf reader binary : http://www.enterinmydream.info/~sauronlenoir/psppdf.zip source: http://www.enterinmydream.info/~sauronlenoir/psppdf_src.zip What's new: icon on xmb blink message on the splash screen flechooser RC1 written from scatch rendering dropped suppo...
by sauron_le_noir
Tue Aug 19, 2008 7:42 am
Forum: PSP Development
Topic: help for inline asm
Replies: 3
Views: 1380

a nice tuto and sample for inline asm with gcc for psp
http://www.psp-programming.com/forums/i ... ?topic=935
by sauron_le_noir
Tue Aug 19, 2008 6:20 am
Forum: PSP Development
Topic: help for inline asm
Replies: 3
Views: 1380

raphael you again you are omnipresent on the psp scene (joke)
thx for the link
by sauron_le_noir
Mon Aug 18, 2008 9:11 pm
Forum: PSP Development
Topic: help for inline asm
Replies: 3
Views: 1380

help for inline asm

int test(int couleur) { int c; __asm__ ( ".set push\n" ".set noreorder\n" "lv.s s000,%1\n" "mfv %0, s000\n" ".set pop\n" : "=&r"(c) : "m"(couleur) ); return (c); } this function just return the param couleur as the function re...
by sauron_le_noir
Fri Aug 15, 2008 3:34 am
Forum: PSP Development
Topic: question about sceKernelCreateThread
Replies: 6
Views: 1838

yes and no i must load the structure of the pdf a bunch of pointers but it is done once the idea of 2 thread is i load the page asked and when this page is ready the main thread display it and ican navigate into the bitmap created. The cache server continue to prefetch page -1 and page +1 int the ho...
by sauron_le_noir
Thu Aug 14, 2008 4:20 am
Forum: PSP Development
Topic: question about sceKernelCreateThread
Replies: 6
Views: 1838

thx as read in previous discussions the multi tasking iof psp s cooperatif and not preemptif are all the api involve by this ? if i pool for a system event or a message box does my main thread have cpu i'm currently written a cache server for my pdf reader the idea behind is start 2 threads. One han...
by sauron_le_noir
Wed Aug 13, 2008 6:14 pm
Forum: PSP Development
Topic: question about sceKernelCreateThread
Replies: 6
Views: 1838

repons to my question int the sdk folder in the samples there are samples
of messagebox ec ..
But the question about the heap and a thread and his private stack remains
by sauron_le_noir
Wed Aug 13, 2008 5:26 pm
Forum: PSP Development
Topic: question about sceKernelCreateThread
Replies: 6
Views: 1838

i saw in the sdk this semaid = sceKernelCreateSema("MyMutex", 0, 1, 1, 0); * * @param name - Specifies the name of the sema * @param attr - Sema attribute flags (normally set to 0) * @param initVal - Sema initial value * @param maxVal - Sema maximum value * @param option - Sema options (no...
by sauron_le_noir
Wed Aug 13, 2008 5:10 pm
Forum: PSP Development
Topic: question about sceKernelCreateThread
Replies: 6
Views: 1838

question about sceKernelCreateThread

when creating a new thread with sceKernelCreateThread there is a initial stack that you can give.as param doest the newly created thread use this stack for malloc or does it use the global heap space of the homebrew determine by the PSP_HEAP_SIZE_KB(-256); Is there a IPC (inter process communication...
by sauron_le_noir
Tue Aug 12, 2008 4:03 am
Forum: PSP Development
Topic: [TUTORIAL]How to program in D on the PSP!!!
Replies: 15
Views: 9438

here is the makefile and the hello source adapted. Makefile: TARGET = hello OBJS = module.o main.o CFLAGS = -O2 -G0 -Wall CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) LIBDIR = LIBS = -lgphobos -lm -lpspsdkD LDFLAGS = EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = Hello World PSPSD...
by sauron_le_noir
Tue Aug 12, 2008 1:32 am
Forum: PSP Development
Topic: [TUTORIAL]How to program in D on the PSP!!!
Replies: 15
Views: 9438

gcc patched and D compiled without problem but when generating libpspsdkA.o i have the following error with the makefile provide ../../../libphobos/internal/cmain.d:5: référence indéfinie vers « _Dmain » ../../../libphobos/internal/cmain.d:5: référence indéfinie vers « _Dmain » is this the main entr...
by sauron_le_noir
Sun Aug 10, 2008 6:02 am
Forum: PSP Development
Topic: Preview of pdf reader for psp
Replies: 15
Views: 5972

here is my drawing function void draw_psp(int pagenum,float drawzoom) { fz_error *error; fz_matrix ctm; fz_irect bbox; fz_pixmap *pix; char *dst_ptr; char *src_ptr; int i,xx,yy,w, h, bh; triImage* bitmap_page = 0; int page_courante; int old_page_courante; triFloat x = 0.f, y = 0.f; triVec2 *pStick,o...
by sauron_le_noir
Sun Aug 10, 2008 3:37 am
Forum: PSP Development
Topic: Image lib for JPG, PNG and BMP support?
Replies: 5
Views: 2180

try the tri library it's a very cool library
use svn to checkout here is the url to the site

http://trac2.assembla.com/openTRI
by sauron_le_noir
Sun Aug 10, 2008 3:33 am
Forum: PSP Development
Topic: Preview of pdf reader for psp
Replies: 15
Views: 5972

thx raphael but a zoom at 1.7 is very good the pdf is readable on the psp
by te way where did you found all the documentation about programming
the gu
by sauron_le_noir
Sat Aug 09, 2008 6:50 pm
Forum: PSP Development
Topic: main thread stack size question for slim et fat
Replies: 18
Views: 9111

agree but gcc is by essence a compiler design to run on different architecture so
some compilation flag wil generated overhead or even worse runtime errors