Search found 825 matches

by Torch
Mon Sep 14, 2009 9:26 pm
Forum: PSP Development
Topic: VLF Library 2.0 coming?
Replies: 4
Views: 2295

Oh really? I remember moonlight saying that he was working on a second version for it, but it would be helpful if he did. What beta are you talking about?VLF 1.0? @Torch: that isn't what i was really wondering or needing(vlfGuiBottomDialog), I was wondering about a new updated lib. The ones release...
by Torch
Sun Sep 13, 2009 3:07 pm
Forum: PSP Development
Topic: VLF Library 2.0 coming?
Replies: 4
Views: 2295

Don't think there's going to be another version either.

Use the beta if you have problems with the lower "X Enter O Cancel" bar or whatever its called.
by Torch
Sun Sep 13, 2009 3:06 pm
Forum: PSP Development
Topic: [HELP!] INTERFACE FOR A PLAYER
Replies: 6
Views: 2872

Since you don't need high performance graphics for a player interface you can get by with the graphics.c from LuaPlayer.
by Torch
Fri Sep 11, 2009 4:07 pm
Forum: PSP Development
Topic: mesg_led.prx?
Replies: 24
Views: 10987

moonlight's custom IPL sample also dumps the pre-IPL to unused upper kernel memory. It's only for 1.50 though. Maybe if it were modified for TM's 1.50 IPL, but I'm sure there are easier ways.
by Torch
Thu Sep 10, 2009 1:10 pm
Forum: PSP Development
Topic: PSPToolcahin Documentation?
Replies: 2
Views: 1032

There is none. Look for tutorials.
by Torch
Wed Sep 09, 2009 2:13 pm
Forum: PSP Development
Topic: Convert analogue nub X,Y to angle?
Replies: 10
Views: 4849

I could give you something for this, but its considerably larger than what you're doing above. I don't really know how to simplify analytical geometrical calculations other than following the procedure to find the angle between the lines (128,128),(128,0) and (128,128),(analog value). Then adjust it...
by Torch
Wed Sep 09, 2009 3:13 am
Forum: PSP Development
Topic: Detecting one button input each time
Replies: 14
Views: 4759

moonlight should have added it to kubridge in the very beginning, it would have been really useful.
by Torch
Tue Sep 08, 2009 4:40 pm
Forum: PSP Development
Topic: mesg_led.prx?
Replies: 24
Views: 10987

Yes ofw IPL addresses are all hardcoded. Take a look at the 'simple IPL' sample from moonlight to see how a custom IPL can be used to patch ofw IPL. That demonstrates it for a 1.50 IPL. But for a 2.50+ IPL the official IPL's part 1 must be allowed to run first since the data to be patched will be i...
by Torch
Tue Sep 08, 2009 4:28 pm
Forum: PSP Development
Topic: Detecting one button input each time
Replies: 14
Views: 4759

He is saying the button masks above 0x8000 (ie. the volume up/down, note, screen, etc. buttons) can only be read in kernel mode. Only the the normal keypad buttons (of which are masked to values under 0x8000) are readable when under user mode. It has nothing to do with memory addresses. Ok that way...
by Torch
Tue Sep 08, 2009 1:46 pm
Forum: PSP Development
Topic: Detecting one button input each time
Replies: 14
Views: 4759

I will just had to add this !(pad.Buttons & ...) to all the buttons. Btw, why isnt this working: int pad_ = 0x100000; if(pad.Buttons & pad_) {...} The inside of the brackets isnt being processed. I know this uses a bit mask, but they say Buttons is unsigned int. So the problem here could be...
by Torch
Mon Sep 07, 2009 3:06 pm
Forum: PSP Development
Topic: PSPlink on Vista x64
Replies: 9
Views: 7217

Wow, didn't know WinUSB existed. Seems like a very non-Microsoft thing to do, considering they milk companies of thousands of dollars for WHQL certifications for both hardware drivers and software only drivers. Surprising they didn't force driver signing for Windows 7 x86.
by Torch
Mon Sep 07, 2009 12:33 pm
Forum: PSP Development
Topic: Detecting one button input each time
Replies: 14
Views: 4759

Re: Detecting one button input each time

zydeoN wrote:Is there a way of saying:
If(square is pressed and the others buttons are not being pressed) then...
?

Help
This logic is very different from your solution of if Only Square is NOT pressed.
by Torch
Mon Sep 07, 2009 12:29 pm
Forum: PSP Development
Topic: 2D point rotation problem
Replies: 4
Views: 2700

Radians?
by Torch
Sun Sep 06, 2009 2:11 am
Forum: PSP Development
Topic: PSPlink on Vista x64
Replies: 9
Views: 7217

You need to patch Vista x64 to install unsigned drivers first. In any case if I'm not mistaken the x64 libusb drivers are for XP x64 and Server 2003 x64, not for Vista/7. (Unless they are compatible).
by Torch
Fri Sep 04, 2009 6:35 pm
Forum: PSP Development
Topic: mesg_led.prx?
Replies: 24
Views: 10987

How does the flow of control look like when CFW's custom IPL patches the FW IPL? The FW IPL obviously needs to be decrypted first. Does not need to be decrypted. The ofw IPL is signed code so it can run as is, ie. it can decrypt itself and decrypt the fw itself when run. I was asking about the cust...
by Torch
Fri Sep 04, 2009 12:50 am
Forum: PSP Development
Topic: mesg_led.prx?
Replies: 24
Views: 10987

How does the flow of control look like when CFW's custom IPL patches the FW IPL? The FW IPL obviously needs to be decrypted first.
by Torch
Thu Sep 03, 2009 12:00 pm
Forum: PSP Development
Topic: dynamic libraries
Replies: 11
Views: 3590

For exporting variables, use pointers for user->user or kernel->kernel exports. You'll have to use an accessor function for kernel->user variable exports.
by Torch
Wed Sep 02, 2009 4:28 pm
Forum: PSP Development
Topic: Debug file not receiving characters
Replies: 13
Views: 4925

You really shouldn't be doing anything with the 1.50 kernel anymore. There is simply NO need for it for almost any homebrew application.
by Torch
Tue Sep 01, 2009 1:04 am
Forum: PSP Development
Topic: PSPGL
Replies: 1
Views: 1088

Just link to the diff file here so people can look at it and someone will commit it.
by Torch
Mon Aug 31, 2009 3:11 am
Forum: PSP Development
Topic: USBHostFS Without Memory Stick?
Replies: 4
Views: 1744

Re: USBHostFS Without Memory Stick?

you can code a plugin to mount usbhostfs and reassing ms0 to host0. then flash tha plugin and modify the configuration files in the flash to make your plugin load at boot. When there is a memory stick already in the slot the reassignment is relatively simple, but I think when there is no memory sti...
by Torch
Fri Aug 28, 2009 7:53 pm
Forum: PSP Development
Topic: int kuKernelGetModel(void);
Replies: 4
Views: 1939

Most software doesn't need to care about the motherboard revisions unless you're doing something really low-level. Just detect Phat/Slim/3k with sceKernelGetModel(). I need it for example for testing RAM availability: Pocketsphinx (Speech recognition) is requiring 64Mb Microphone: on PSP3000 I'd li...
by Torch
Wed Aug 26, 2009 4:51 am
Forum: PSP Development
Topic: int kuKernelGetModel(void);
Replies: 4
Views: 1939

Most software doesn't need to care about the motherboard revisions unless you're doing something really low-level. Just detect Phat/Slim/3k with sceKernelGetModel().
by Torch
Wed Aug 26, 2009 4:49 am
Forum: PSP Development
Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
Replies: 7
Views: 3122

I'd have to say the Socom mic is considered "normal" since its the most common and most commonly faked one.
by Torch
Wed Aug 26, 2009 4:47 am
Forum: PSP Development
Topic: [SOLVED]What to code?
Replies: 15
Views: 5093

Once you initiate a WLAN connection it should be completely transparent to any thing you plan to port since these usually assume a LAN connection is already active.
by Torch
Sat Aug 22, 2009 10:13 pm
Forum: PSP Development
Topic: PSP Development - Where to begin?
Replies: 5
Views: 2647

Generate them yourself using doxygen for the latest.
by Torch
Sat Aug 22, 2009 12:22 pm
Forum: PSP Development
Topic: [SOLVED] Strange VLF crash
Replies: 9
Views: 2887

Its && not &. There's no other way to evaluate it other than (prxSearch[++i] && (pathnum < MAXPATHS))

Does (prxSearch[++i] && pathnum) even return a value that can be compared with < ?
by Torch
Thu Aug 20, 2009 5:43 am
Forum: PSP Development
Topic: kuKernelInitFileName
Replies: 2
Views: 1309

It needs to be called immedately once your module is loaded as the path gets erased soon. Do it from module_start() or in the beginning of the main thread.
by Torch
Sun Aug 16, 2009 12:15 pm
Forum: PSP Development
Topic: Wifi - Sockets Problems
Replies: 12
Views: 3607

DarkShadow44 wrote: 3) What does "8 FTP-Accounts" mean, can I upload 8 Files ??
You've got a LOT to learn before you can attempt this...
by Torch
Sun Aug 16, 2009 1:12 am
Forum: PSP Development
Topic: Wifi - Sockets Problems
Replies: 12
Views: 3607

The ideal master server would be a realtime application that receives notifications from a game server as soon as the game server has started and stores its IP. It should poll all the servers periodically to check if they are still online and remove dead servers. This would function at the applicati...
by Torch
Sat Aug 15, 2009 9:43 am
Forum: PSP Development
Topic: Wifi - Sockets Problems
Replies: 12
Views: 3607

First, thanks for the replies. I tried the Broadcasts PSP <-> PC ; PSP --> PC didn't work. But the same code worked with the DS... But why doesn't it work over the internet ? I can't use master servers, because I don't want to pay anything (and I don't know how to write master servers for many clie...