Search found 825 matches
- Mon Sep 14, 2009 9:26 pm
- Forum: PSP Development
- Topic: VLF Library 2.0 coming?
- Replies: 4
- Views: 2295
Oh really? I remember moonlight saying that he was working on a second version for it, but it would be helpful if he did. What beta are you talking about?VLF 1.0? @Torch: that isn't what i was really wondering or needing(vlfGuiBottomDialog), I was wondering about a new updated lib. The ones release...
- Sun Sep 13, 2009 3:07 pm
- Forum: PSP Development
- Topic: VLF Library 2.0 coming?
- Replies: 4
- Views: 2295
- Sun Sep 13, 2009 3:06 pm
- Forum: PSP Development
- Topic: [HELP!] INTERFACE FOR A PLAYER
- Replies: 6
- Views: 2872
- Fri Sep 11, 2009 4:07 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 10987
- Thu Sep 10, 2009 1:10 pm
- Forum: PSP Development
- Topic: PSPToolcahin Documentation?
- Replies: 2
- Views: 1032
- Wed Sep 09, 2009 2:13 pm
- Forum: PSP Development
- Topic: Convert analogue nub X,Y to angle?
- Replies: 10
- Views: 4849
I could give you something for this, but its considerably larger than what you're doing above. I don't really know how to simplify analytical geometrical calculations other than following the procedure to find the angle between the lines (128,128),(128,0) and (128,128),(analog value). Then adjust it...
- Wed Sep 09, 2009 3:13 am
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 4759
- Tue Sep 08, 2009 4:40 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 10987
Yes ofw IPL addresses are all hardcoded. Take a look at the 'simple IPL' sample from moonlight to see how a custom IPL can be used to patch ofw IPL. That demonstrates it for a 1.50 IPL. But for a 2.50+ IPL the official IPL's part 1 must be allowed to run first since the data to be patched will be i...
- Tue Sep 08, 2009 4:28 pm
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 4759
He is saying the button masks above 0x8000 (ie. the volume up/down, note, screen, etc. buttons) can only be read in kernel mode. Only the the normal keypad buttons (of which are masked to values under 0x8000) are readable when under user mode. It has nothing to do with memory addresses. Ok that way...
- Tue Sep 08, 2009 1:46 pm
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 4759
- Mon Sep 07, 2009 3:06 pm
- Forum: PSP Development
- Topic: PSPlink on Vista x64
- Replies: 9
- Views: 7217
- Mon Sep 07, 2009 12:33 pm
- Forum: PSP Development
- Topic: Detecting one button input each time
- Replies: 14
- Views: 4759
Re: Detecting one button input each time
This logic is very different from your solution of if Only Square is NOT pressed.zydeoN wrote:Is there a way of saying:
If(square is pressed and the others buttons are not being pressed) then...
?
Help
- Mon Sep 07, 2009 12:29 pm
- Forum: PSP Development
- Topic: 2D point rotation problem
- Replies: 4
- Views: 2700
- Sun Sep 06, 2009 2:11 am
- Forum: PSP Development
- Topic: PSPlink on Vista x64
- Replies: 9
- Views: 7217
- Fri Sep 04, 2009 6:35 pm
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 10987
How does the flow of control look like when CFW's custom IPL patches the FW IPL? The FW IPL obviously needs to be decrypted first. Does not need to be decrypted. The ofw IPL is signed code so it can run as is, ie. it can decrypt itself and decrypt the fw itself when run. I was asking about the cust...
- Fri Sep 04, 2009 12:50 am
- Forum: PSP Development
- Topic: mesg_led.prx?
- Replies: 24
- Views: 10987
- Thu Sep 03, 2009 12:00 pm
- Forum: PSP Development
- Topic: dynamic libraries
- Replies: 11
- Views: 3590
- Wed Sep 02, 2009 4:28 pm
- Forum: PSP Development
- Topic: Debug file not receiving characters
- Replies: 13
- Views: 4925
- Tue Sep 01, 2009 1:04 am
- Forum: PSP Development
- Topic: PSPGL
- Replies: 1
- Views: 1088
- Mon Aug 31, 2009 3:11 am
- Forum: PSP Development
- Topic: USBHostFS Without Memory Stick?
- Replies: 4
- Views: 1744
Re: USBHostFS Without Memory Stick?
you can code a plugin to mount usbhostfs and reassing ms0 to host0. then flash tha plugin and modify the configuration files in the flash to make your plugin load at boot. When there is a memory stick already in the slot the reassignment is relatively simple, but I think when there is no memory sti...
- Fri Aug 28, 2009 7:53 pm
- Forum: PSP Development
- Topic: int kuKernelGetModel(void);
- Replies: 4
- Views: 1939
Most software doesn't need to care about the motherboard revisions unless you're doing something really low-level. Just detect Phat/Slim/3k with sceKernelGetModel(). I need it for example for testing RAM availability: Pocketsphinx (Speech recognition) is requiring 64Mb Microphone: on PSP3000 I'd li...
- Wed Aug 26, 2009 4:51 am
- Forum: PSP Development
- Topic: int kuKernelGetModel(void);
- Replies: 4
- Views: 1939
- Wed Aug 26, 2009 4:49 am
- Forum: PSP Development
- Topic: PSP 3000 In-Microphone as 3rd way of Audio Input
- Replies: 7
- Views: 3122
- Wed Aug 26, 2009 4:47 am
- Forum: PSP Development
- Topic: [SOLVED]What to code?
- Replies: 15
- Views: 5093
- Sat Aug 22, 2009 10:13 pm
- Forum: PSP Development
- Topic: PSP Development - Where to begin?
- Replies: 5
- Views: 2647
- Sat Aug 22, 2009 12:22 pm
- Forum: PSP Development
- Topic: [SOLVED] Strange VLF crash
- Replies: 9
- Views: 2887
- Thu Aug 20, 2009 5:43 am
- Forum: PSP Development
- Topic: kuKernelInitFileName
- Replies: 2
- Views: 1309
- Sun Aug 16, 2009 12:15 pm
- Forum: PSP Development
- Topic: Wifi - Sockets Problems
- Replies: 12
- Views: 3607
- Sun Aug 16, 2009 1:12 am
- Forum: PSP Development
- Topic: Wifi - Sockets Problems
- Replies: 12
- Views: 3607
The ideal master server would be a realtime application that receives notifications from a game server as soon as the game server has started and stores its IP. It should poll all the servers periodically to check if they are still online and remove dead servers. This would function at the applicati...
- Sat Aug 15, 2009 9:43 am
- Forum: PSP Development
- Topic: Wifi - Sockets Problems
- Replies: 12
- Views: 3607
First, thanks for the replies. I tried the Broadcasts PSP <-> PC ; PSP --> PC didn't work. But the same code worked with the DS... But why doesn't it work over the internet ? I can't use master servers, because I don't want to pay anything (and I don't know how to write master servers for many clie...