But this way they have to stare at the "wrong password" screen for 10 seconds. Its more the annoyance factor.TyRaNiD wrote:Can't you just do it nice and call scePowerRequestStandby() which will shut down the PSP without any extra cludges :)
Search found 825 matches
- Sun Jun 01, 2008 6:18 pm
- Forum: PSP Development
- Topic: How to crash the PSP, so watchdog restarts after 10 seconds?
- Replies: 13
- Views: 3248
- Sun Jun 01, 2008 6:17 pm
- Forum: PSP Development
- Topic: How to get own filename of running program?
- Replies: 10
- Views: 2398
How to get own filename of running program?
How do I get the filename of my current running program.
Suppose my module is flash0:/vsh/modules/torch.prx, then from inside torch.prx how can I detect its filename. Suppose I rename it to something.prx, it should be able to find its filename as something.prx.
Suppose my module is flash0:/vsh/modules/torch.prx, then from inside torch.prx how can I detect its filename. Suppose I rename it to something.prx, it should be able to find its filename as something.prx.
- Sun Jun 01, 2008 6:12 pm
- Forum: PSP Development
- Topic: How to crash the PSP, so watchdog restarts after 10 seconds?
- Replies: 13
- Views: 3248
- Sun Jun 01, 2008 2:49 am
- Forum: PSP Development
- Topic: How to crash the PSP, so watchdog restarts after 10 seconds?
- Replies: 13
- Views: 3248
- Sun Jun 01, 2008 2:27 am
- Forum: PSP Development
- Topic: How to crash the PSP, so watchdog restarts after 10 seconds?
- Replies: 13
- Views: 3248
How to crash the PSP, so watchdog restarts after 10 seconds?
How do I crash the PSP such that it autorestarts after 10 seconds or whatever?
- Sat May 31, 2008 7:55 pm
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
Ah ok, i understood bad the problem, i thought you couldn't launch your module, not the real vshmain. Yeah the user function of modulemgr won't load vshmain, the firmware uses a specific function to load vshmain (they have tons of sceKernelLoadModule* functions for different purposes), but yeah kuK...
- Sat May 31, 2008 7:45 pm
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
- Sat May 31, 2008 7:43 pm
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
- Sat May 31, 2008 12:31 pm
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
- Fri May 30, 2008 1:27 pm
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
Thats what I based this on in the first place. It doesn't want to work in newer firmwares.phobox wrote:have a look at the sources of the 1.50 custom firmware by dark alex (www.dark-alex.org)
- Thu May 29, 2008 11:19 pm
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
- Thu May 29, 2008 10:43 pm
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
- Thu May 29, 2008 4:59 am
- Forum: PSP Development
- Topic: [Solved] VSHMAIN.PRX replacement module
- Replies: 12
- Views: 3456
[Solved] VSHMAIN.PRX replacement module
I'm trying to make a module to replace vshmain.prx to do some stuff, and then launch the original vshmain_real.prx #include <pspkernel.h> #include <pspthreadman.h> #include <pspdebug.h> #include <stdio.h> PSP_MODULE_INFO("Password", 0, 1, 1); PSP_MAIN_THREAD_ATTR(TH...
- Wed May 28, 2008 8:14 pm
- Forum: PSP Development
- Topic: Reboot after sctrlKernelLoadExecVSHMs2
- Replies: 13
- Views: 4281
Can you explain the vshmain_args in a bit more detail? I made a replacement vshmain.prx and when booting from power off, it has argc=0. If I exit recovery menu, then it has argc=19. How do I capture the arguements in my replacement vshmain.prx and forward them to vshmain_real.prx? You've decalred vs...
- Wed May 28, 2008 2:52 am
- Forum: PSP Development
- Topic: Sound: perfect loop
- Replies: 5
- Views: 1929