I have no idea, but are you allocating the memory first and then finally loading the htmlviewer? If not maybe it has some problem with fragmentation :S
Try creating a heap at the beginning and allocating from that instead of raw allocation from the partition repeatedly.
Search found 825 matches
- Wed Dec 23, 2009 5:55 am
- Forum: PSP Development
- Topic: access user mode memory from kernel mode
- Replies: 1
- Views: 1530
- Mon Dec 21, 2009 11:57 pm
- Forum: PSP Development
- Topic: How does the Game Category's Context Browser sort hombrews?
- Replies: 4
- Views: 2215
- Mon Dec 21, 2009 11:37 pm
- Forum: PSP Development
- Topic: How does the Game Category's Context Browser sort hombrews?
- Replies: 4
- Views: 2215
- Sun Dec 20, 2009 1:43 pm
- Forum: PSP Development
- Topic: Is there a XML parser like expat in PSP?
- Replies: 5
- Views: 2651
- Sun Dec 20, 2009 1:38 pm
- Forum: PSP Development
- Topic: Alpha blending to draw buffer?
- Replies: 16
- Views: 22844
For software, you need to check the display mode and calculate accordingly.
Use the getdisplaymode or whatever first to read the pixelformat. See the DrawImage() function.
http://code.google.com/p/lockdownpack/s ... ame/main.c
Use the getdisplaymode or whatever first to read the pixelformat. See the DrawImage() function.
http://code.google.com/p/lockdownpack/s ... ame/main.c
- Thu Dec 17, 2009 2:57 pm
- Forum: PSP Development
- Topic: current url in the embedded browser
- Replies: 4
- Views: 2532
You'll probably have to reverse the htmlviewer modules and hook something. If the files are all local you might be able to get away with hooking the sceIoOpen syscall. As for the web server, it should be possible if the PSP supports loopback. Just start the server along side the htmlviewer and hopef...
- Mon Dec 14, 2009 5:52 pm
- Forum: PSP Development
- Topic: How to detect memory leaks ?
- Replies: 9
- Views: 4009
- Mon Dec 14, 2009 1:47 pm
- Forum: PSP Development
- Topic: How to detect memory leaks ?
- Replies: 9
- Views: 4009
- Tue Dec 08, 2009 5:35 pm
- Forum: PSP Development
- Topic: Hooking net modules
- Replies: 7
- Views: 4802
Because they don't use syscalls at all. They are user mode modules. You have to patch the functions in the net modules memory space to jump into your own code. Depending on the function, it might be possible to hook it from kernel mode code. Look at Coldbird's sample. If not, you need a user mode ho...
- Fri Dec 04, 2009 10:52 pm
- Forum: PSP Development
- Topic: Weird screen behavior
- Replies: 38
- Views: 17654
- Thu Dec 03, 2009 6:49 pm
- Forum: PSP Development
- Topic: [SOLVED]how can I get PBP image offset and length
- Replies: 4
- Views: 2449
- Sun Nov 29, 2009 5:58 pm
- Forum: PSP Development
- Topic: How to modify date'n'time area in XMB?
- Replies: 5
- Views: 2554
- Sat Nov 28, 2009 10:55 pm
- Forum: PSP Development
- Topic: Problem with bus clock setting on slim 3.71
- Replies: 18
- Views: 7900
- Sun Nov 22, 2009 4:03 am
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 7689
- Sun Nov 22, 2009 2:28 am
- Forum: PSP Development
- Topic: Putting my hw to sleep
- Replies: 16
- Views: 7689
- Sun Nov 22, 2009 12:28 am
- Forum: PSP Development
- Topic: Connecting Adhoc to the pc from psp
- Replies: 20
- Views: 7423
- Sat Nov 14, 2009 10:59 pm
- Forum: PSP Development
- Topic: Reproducing brokencode's hack
- Replies: 9
- Views: 5062
Actually it is not the case that the decryption process has been changed, we can still decrypt the IPL. I think even using the older PSPs (like decrypting PSP 3000 IPL in Phat PSP). Only issue here is IPL block signatures. You've misunderstood. The decryption algorithm will remain the same, meaning...
- Wed Nov 11, 2009 12:11 am
- Forum: PSP Development
- Topic: hooking sceNetInetRecvfrom from vsh
- Replies: 3
- Views: 2175
Isn't it only a kernel function? Doesn't have a syscall export IIRC. Make one :)bbtgp32465 wrote:i got it hooked with out any errors, the only problem is with sctrlHENFindFunction now.
Though you'll have problems hooking it from user mode after disabling memory protection, depending on what the function is doing.
- Mon Nov 09, 2009 8:02 pm
- Forum: PSP Development
- Topic: Reproducing brokencode's hack
- Replies: 9
- Views: 5062
I'm no cryptologist but I simply don't understand what is being done here. All we have to work with is two hashes and the input used to calculate them. How can you partially crack a hash? How can you even test whether what you have done is right or not since nothing in between is known; just the inp...
- Tue Nov 03, 2009 2:11 pm
- Forum: PSP Development
- Topic: How to check the availability of a directory
- Replies: 4
- Views: 2571
- Tue Nov 03, 2009 2:07 pm
- Forum: PSP Development
- Topic: How To Change Button Function
- Replies: 2
- Views: 1876
- Sun Nov 01, 2009 2:25 pm
- Forum: PSP Development
- Topic: sceGuCopyImage problem
- Replies: 18
- Views: 23208
The compiler doesn't clear uninitialized variables... ever. It's not up to the compiler. Uninitialized variables merely go into the BSS. It's up to the start code linked to the head of the program to clear the BSS segment. Look in crt0 or crt1 files for that code. I've seen some that rely on the me...
- Fri Oct 30, 2009 2:50 am
- Forum: PSP Development
- Topic: pspgl & pspDebugScreenPrintf()
- Replies: 5
- Views: 3006
- Fri Oct 30, 2009 1:50 am
- Forum: PSP Development
- Topic: pspgl & pspDebugScreenPrintf()
- Replies: 5
- Views: 3006
- Wed Oct 28, 2009 2:44 am
- Forum: PSP Development
- Topic: How to compile PSPSDK in windows.
- Replies: 13
- Views: 5177
- Mon Oct 26, 2009 4:49 am
- Forum: PSP Development
- Topic: sceKernelExitVSHVSH()?
- Replies: 10
- Views: 3965
I don't believe any args are required to be passed. I use sceKernelExitVSHVSH to reboot the 5.03 HEN and I just pass NULL. I mean the information passed back to VSH when you exit after launching an EBOOT. When you replace vshmain and launch the real one later if you don't pass the vshargs then it f...
- Sun Oct 25, 2009 4:14 pm
- Forum: PSP Development
- Topic: sceKernelExitVSHVSH()?
- Replies: 10
- Views: 3965
- Sun Oct 25, 2009 5:11 am
- Forum: PSP Development
- Topic: sceKernelExitVSHVSH()?
- Replies: 10
- Views: 3965
- Sun Oct 25, 2009 3:33 am
- Forum: PSP Development
- Topic: Help for create a prx
- Replies: 6
- Views: 2364
Maybe Ahman can help you with loading your modules into the upper 32MiB of the Slim so you don't eat into any unallocated free space in the lower 32MiB, like he's done in IRShell when multitasking. Getting the Sony XMB modules to load this way might be too difficult. If you code the interface and fu...
- Sun Oct 25, 2009 3:30 am
- Forum: PSP Development
- Topic: Would anyone be able to replicate the PSP+/Resistance stuff?
- Replies: 3
- Views: 2400
The PS3 acts as the host. The PSP side USB communication is completely done by the game (unless Sony has a standardized device class for this for future games to use). In either case you need to implement a device class on the PSP (and have another device act as host which also connects to the DualS...