Search found 38 matches

by Ooblik
Wed Jul 22, 2009 9:12 pm
Forum: PSP Development
Topic: Poly Count for the PSP
Replies: 8
Views: 2789

Exactly four... *sarcasm* WTF are you talkin about? lol
by Ooblik
Wed May 20, 2009 11:17 am
Forum: PSP Development
Topic: Zip Extraction
Replies: 8
Views: 2699

i did this once by accident it was a pointer problem dont rember if it was like this or what but i was writting a pointer instead of the data to the pointer or vice versa make sure you have all the info correct with pointers because the size of a pointer i believe is 4 bytes Yeah its allocating the...
by Ooblik
Tue May 19, 2009 6:32 pm
Forum: PSP Development
Topic: Zip Extraction
Replies: 8
Views: 2699

THANKS coolkehon your library still works perfectly! Now I have a new problem: ... if(unzGetCurrentFileInfo(zipFd, &curZipFileInfo, fNameBuf, sizeof(fNameBuf), NULL, 0, NULL, 0) == UNZ_OK) { if(curZipFileInfo.uncompressed_size > 0&...
by Ooblik
Sun May 17, 2009 2:20 pm
Forum: PSP Development
Topic: Zip Extraction
Replies: 8
Views: 2699

Zip Extraction

Anybody have a source code example on extracting zip files?
by Ooblik
Sun Apr 12, 2009 4:03 pm
Forum: PSP Development
Topic: help with my Menu
Replies: 5
Views: 1575

You need to discover the magic of simple arrays and for-next loops :) Its not hard to pick up I was doing this kind of stuff in grade 7... It may not seem like it but it's easier to learn the basics than program like that. XD Here's a more proper way to do it: http://www.mediafire.com/download.php?x...
by Ooblik
Tue Apr 07, 2009 2:21 pm
Forum: PSP Development
Topic: how to get power from psp?
Replies: 5
Views: 2162

by Ooblik
Mon Mar 23, 2009 2:07 pm
Forum: PSP Development
Topic: how to get power from psp?
Replies: 5
Views: 2162

He asking for a command to activate his device power. No really..? *rolls eyes* l beleive it's one click from the link I posted. The full source for the PRX. So don't be so quick to flame the help you idiot.. #include <pspsdk.h> #include <pspdisplay.h> #include <pspuser.h> #include <pspctrl.h> #inc...
by Ooblik
Sat Mar 21, 2009 9:55 am
Forum: PSP Development
Topic: how to get power from psp?
Replies: 5
Views: 2162

It's a bit old but I got someone to make a PRX Plugin to enable the power using L+R in the XMB way back.

Not sure if it works with current firmwares...

https://lan.st/showpost.php?p=5815&postcount=18
by Ooblik
Tue Mar 17, 2009 12:41 pm
Forum: PSP Development
Topic: How can I make 3D apps?
Replies: 3
Views: 1584

Look at the damn samples again! If you don't get it your not cut out for it. Also Google is helpful. I figured the basics out myself and I'm not even out of highschool yet...
by Ooblik
Wed Feb 04, 2009 3:20 am
Forum: PSP Development
Topic: [PRX] How to print text over the XMB?
Replies: 15
Views: 5578

If you have trouble finding it like I did at first:
http://powermgrprx.googlecode.com/svn/trunk/contrib/

Now this can be Locked :)
by Ooblik
Wed Jan 07, 2009 6:21 am
Forum: PSP Development
Topic: Coding Exploits
Replies: 14
Views: 5246

Google for GTA Exploit Source. idk why you want to do this, sony already patch the save game exploit after 3.5X, so its useless. For a quicker look, search on psp-hacks.com download page for Development. Well then its a good thing i'm looking into the GripShift Exploit and NOT GTA.... *rolls eyes* ...
by Ooblik
Mon Jan 05, 2009 5:44 am
Forum: PSP Development
Topic: Coding Exploits
Replies: 14
Views: 5246

Coding Exploits

Can anyone give a short explanation/tutorial on how inject code into a save game file? Sorry for the noobish question.
by Ooblik
Fri Dec 26, 2008 6:41 am
Forum: PSP Development
Topic: HTMLViewer in Homebrew
Replies: 16
Views: 6466

I mean that it becomes laggy, not the download speed..etc.
by Ooblik
Tue Dec 09, 2008 3:01 pm
Forum: PSP Development
Topic: HTMLViewer in Homebrew
Replies: 16
Views: 6466

Thats what I ended up doing. The browser is really slow this way though.
by Ooblik
Thu Dec 04, 2008 9:00 am
Forum: PSP Development
Topic: [triEngine] How to remove a particle system ?
Replies: 3
Views: 1515

From the sample.. triTextureUnload&#40; partSys&#91;1&#93;.textureID &#41;; triTextureUnload&#40; partSys&#91;2&#93;.textureID &#41;; triParticleManagerDestroy&#40;&#41;; triFree&#40; partSys &#41;; triFree&#40; partEm &#41;; triFree( particleS...
by Ooblik
Wed Nov 26, 2008 4:18 pm
Forum: PSP Development
Topic: Need To Make Brain Surgeon Game
Replies: 4
Views: 2321

You need brain sugery. XD
by Ooblik
Wed Oct 15, 2008 1:56 pm
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 13746

Because anyone who respects the PSP dev scene is against piracy... you cheap bastard:) lol
by Ooblik
Sun Oct 12, 2008 3:27 pm
Forum: PSP Development
Topic: Fastest Config Read/Write
Replies: 3
Views: 1702

I mean like a complete function to parse and read/write values in it not just the sceIo Stuff...
by Ooblik
Sat Oct 11, 2008 4:54 pm
Forum: PSP Development
Topic: Fastest Config Read/Write
Replies: 3
Views: 1702

Fastest Config Read/Write

What is the fastest way to read/write the values from/to a configuration file? I am currently using DAX's code from the 1.50 POC and it's incredibly slow. Something that uses the same configuration file formating would be nice :)
by Ooblik
Fri Oct 10, 2008 12:45 pm
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5429

The new function works great! Thanks. If you want in on the beta for the XMB Replacement I'm making I'd be glad to let you test it out.

And to J.F.: thats like telling an artist that he shouldn't mix his paints..
by Ooblik
Thu Oct 09, 2008 9:29 am
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5429

After implementing the code the old code works fine but the newer code doesn't return anything. Can I see your main() to make sure I'm using it properly?
by Ooblik
Wed Oct 08, 2008 4:04 pm
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5429

Wow...I have no words... lol
by Ooblik
Wed Oct 08, 2008 10:07 am
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5429

int fd = sceIoOpen&#40;"EBOOT.PBP", PSP_O_RDONLY, 0777&#41;; params.datasize = sceIoLseek32&#40;fd, 0, PSP_SEEK_END&#41;; unsigned char *fileBuffer = memalign&#40;64, params.datasize&#41;; sceIoLseek32&#40;fd, 0, PSP_SEEK_SET&#41;; sceIoRead&#40;fd, fil...
by Ooblik
Tue Oct 07, 2008 8:23 am
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5429

It's not compressed, all the files in the pbp are just joined together. Unpack.. unjoin.. whatever I still need to do it...? Ooblik, cau you post the code for get the ICON0.PNG data? Can you post code to get Title data? :D Here you go... Remember most of the code is NOT mine just modified by me. Th...
by Ooblik
Mon Oct 06, 2008 5:42 pm
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5429

You can get the actual offset from the SFO pretty easily. I still have no idea how to unpack the SFO. Any one got any code?
by Ooblik
Mon Oct 06, 2008 11:41 am
Forum: PSP Development
Topic: EBOOT Title
Replies: 18
Views: 5429

EBOOT Title

Does anyone know how to get the EBOOT Title from an EBOOT. I've searched and found code to get the ICON0.PNG and modified it to load the image into memory and display with a modded graphics.h but I cannot figure out how to get the title. Preferably a way without having to decompress and parse the PA...
by Ooblik
Fri Oct 03, 2008 11:05 am
Forum: PSP Development
Topic: Searching In Lines
Replies: 12
Views: 3479

IF YOU DON'T KNOW ENGLISH GET OUT OF THE ENGLISH FORUMS!!! WE CAN'T / WON'T HELP YOU!!!
by Ooblik
Sat Aug 23, 2008 8:45 am
Forum: PSP Development
Topic: [RELEASE] OoblikXMB v0.3 Beta
Replies: 3
Views: 3485

Nope :)
by Ooblik
Fri Aug 22, 2008 4:31 pm
Forum: PSP Development
Topic: [RELEASE] OoblikXMB v0.3 Beta
Replies: 3
Views: 3485

[RELEASE] OoblikXMB v0.3 Beta

http://tim.esatsaatci.com/OBXMB/logo.png OoblikXMB v0.3 Beta By: Ooblik http://tim.esatsaatci.com/OBXMB/OoblikXMBScreen.png This a XMB replacement project for the PSP. Currenty Only Tested on PSP Slim 4.01 M33-2 So far everything is visually customizable. Check Config.cfg and Skin.cfg in the Skins/...
by Ooblik
Fri Aug 15, 2008 11:23 pm
Forum: PSP Development
Topic: [RELEASE] OoblikXMB v0.2 Beta (Preview)
Replies: 7
Views: 2938

Nice attempt at smooth scrolling but yer not there :) I'll email you later on...
Like it says its just a preview lol I know it still needs ALOT of work. Just looking for help to do the stuff I haven't yet (ex. smoother scrolling :)) thanx