Search found 15 matches

by bootsector_
Sun Oct 04, 2009 5:16 am
Forum: PSP Development
Topic: Porting FCEUltra to the PSP
Replies: 5
Views: 3323

Thank you guys for the support so far. There's still a lot to be done, but I think that the port worths a public release of its current state: http://code.google.com/p/fceupsp/ Download: http://code.google.com/p/fceupsp/downloads/list As usual, any feedback/help is welcome. If you'd like to contribu...
by bootsector_
Mon Sep 14, 2009 12:30 am
Forum: PSP Development
Topic: Porting FCEUltra to the PSP
Replies: 5
Views: 3323

Experimental sound support added. Sound is AWFUL though. It looks like configuring FCEU core to output 44100hz sound is very CPU consuming (we can note the slowdowns). After I realize how to to output 44100hz sound correctly I willchange it to 22050hz. FCEUI_Sound(44100); Sound outpu...
by bootsector_
Sun Sep 13, 2009 4:23 am
Forum: PSP Development
Topic: Porting FCEUltra to the PSP
Replies: 5
Views: 3323

Thanks for the valuable tips, J.F. :) I've made a couple of experiments and the video is now much better (not perfect IMO, because of some slowdowns and lack of VSYNC): :. FCEU core is now using VRAM and rendering frames there directly (not swizzle though) void* fbp0 = getStaticVramBuffer(BU...
by bootsector_
Sat Sep 12, 2009 12:18 am
Forum: PSP Development
Topic: Porting FCEUltra to the PSP
Replies: 5
Views: 3323

Porting FCEUltra to the PSP

Hi guys! It has been a long time that I wanted to see FCEUltra ported to the PSP. Mainly a version that could be ran on the slim/newest versions which don't support kernel 1.5. Searching a little, I discovered that Hamsterburt atually did a port of it. The sound is not perfect and the sources weren'...
by bootsector_
Sat Aug 29, 2009 3:38 am
Forum: PS3 Development
Topic: Slim PS3 = No More Otheros
Replies: 82
Views: 60919

May the PS3 hacking begin!
by bootsector_
Tue May 13, 2008 4:34 am
Forum: PS2 Development
Topic: Joint venture: To bring a new PS2 port of Snes9x.
Replies: 55
Views: 41897

I knew you would show up and take this personally!

Keep up the great job!
by bootsector_
Tue Mar 18, 2008 5:54 am
Forum: PS2 Development
Topic: Trying to compile SNES9x for PS2...
Replies: 5
Views: 4416

Thanks for your answer Mega Man!

Getting back to the lab on this, I get the following error message when trying to make stlport:
../stlport/cstdio:102: `rename' not declared
What should I do? Comment out 'rename' definiton on that file? That would be enough and safe?
by bootsector_
Mon Mar 17, 2008 8:45 am
Forum: PS2 Development
Topic: Joint venture: To bring a new PS2 port of Snes9x.
Replies: 55
Views: 41897

Joint venture: To bring a new PS2 port of Snes9x.

Hi folks! As we all know, Snes-station is kinda dead and sources are not available. What do you scene developers think about we join efforts and try to make a brand new port of snes9x for PS2? I just love PS2 and I really love retrogaming and playing SNES on my PS2 with good emulation quality would ...
by bootsector_
Sun Mar 16, 2008 11:30 pm
Forum: PS2 Development
Topic: PVCS Reloaded 0.1 released + sound issues
Replies: 7
Views: 9280

As psx-scene was destructed, you guys can download latest versions from my homepage. FCEUltra for PS2: http://www.brunofreitas.com/portal/index.php?q=node/24 PSMS Reloaded: http://www.brunofreitas.com/portal/index.php?q=node/25 PVCS Reloaded: http://www.brunofreitas.com/portal/index.php?q=node/26 Ch...
by bootsector_
Fri Mar 07, 2008 5:30 am
Forum: PS2 Development
Topic: Trying to compile SNES9x for PS2...
Replies: 5
Views: 4416

Trying to compile SNES9x for PS2...

Hi folks! I'm trying to compile SNES9x 1.51 using PS2 toolchain (please, see the WIP Makefile I'm using at the end of this post), and I'm getting the following internal compiler error: ee-g++ -D_EE -O2 -G0 -Wall -D_EE -O2 -G0 -Wall -DCPU_SHUTDOWN -DSPC700_SHUTDOWN -DNO_INLINE_SET_GET -DNOASM -DNEW_C...
by bootsector_
Tue Mar 04, 2008 12:44 pm
Forum: PS2 Development
Topic: PVCS Reloaded 0.1 released + sound issues
Replies: 7
Views: 9280

Sound's better now:

http://psx-scene.com/forums/ps2-homebre ... 0-2-a.html

;)

Best regards,

bootsector
by bootsector_
Mon Mar 03, 2008 5:36 am
Forum: PS2 Development
Topic: PVCS Reloaded 0.1 released + sound issues
Replies: 7
Views: 9280

PVCS Reloaded 0.1 released + sound issues

PVCS - Reloaded by: bootsector (bootsector@ig.com.br) http://www.brunofreitas.com/ ------------------------------------- PVCS Reloaded attempts to bring PVCS 1.3 (Atari 2600 emulator by BraveDog) back to life! It now supports following devices: :. Memory Card :. USB Devices :. CD/DVD :. HDD This ve...
by bootsector_
Mon Feb 25, 2008 8:59 am
Forum: PS2 Development
Topic: PSMS Reloaded v0.1 - Problems with GsKit/CLUT
Replies: 5
Views: 6377

Hi folks,

First public/playable version was just released:

http://psx-scene.com/forums/ps2-homebre ... oaded.html
by bootsector_
Mon Feb 25, 2008 3:33 am
Forum: PS2 Development
Topic: PSMS Reloaded v0.1 - Problems with GsKit/CLUT
Replies: 5
Views: 6377

You're right, Lukasz! I noted that ragnarok2040 did this on FCEUltra. I actually tried to do this in PSMS, but by the wrong way! Now I fixed the palette_sync function and it's now generating a valid CLUT! Thanks for your support!

Best regards,

bootsector
by bootsector_
Mon Feb 25, 2008 1:26 am
Forum: PS2 Development
Topic: PSMS Reloaded v0.1 - Problems with GsKit/CLUT
Replies: 5
Views: 6377

PSMS Reloaded v0.1 - Problems with GsKit/CLUT

Hi folks! I'm trying to bring back PSMS 1.2 (Sega Master System Emulator for PS2) to life again by converting it to GsKit and using some ideas/code I got from FCEUltra for PS2 by ragnarok2040. It's already loading ROMs from every device (MC/USB/MASS/HDD...) and it's running at full speed with sound....