Search found 386 matches

by ne0h
Tue Dec 29, 2009 3:47 am
Forum: PSP Development
Topic: i dont understand my error log
Replies: 9
Views: 4312

S4LVAT10N, you basically have to know how to write down a C programm for PC, that's a PSP Development forum, not a C programming forum...
Sorry,

ne0h
by ne0h
Tue Dec 29, 2009 3:20 am
Forum: PSP Development
Topic: Eboot launch help
Replies: 25
Views: 28534

It's a really bad idea to dev on a platform that you don't know and you don't own...
Good luck!

ne0h
by ne0h
Sun Dec 27, 2009 11:48 pm
Forum: PSP Development
Topic: Eboot launch help
Replies: 25
Views: 28534

If you try to compile you code you'll get a lot of errors, next time try to post error log.... That's the right code: char* PATH = "ms0:/module.prx"; struct SceKernelLoadExecParam param; param.size = sizeof(param); param.args = strlen(PATH)+1; param....
by ne0h
Fri Dec 25, 2009 3:27 am
Forum: PSP Development
Topic: [SOLVED] Strange problems with exported function...
Replies: 7
Views: 3721

Resolved...
"Simple" stack overflow in cross-thread operation...
by ne0h
Thu Dec 24, 2009 3:58 am
Forum: PSP Development
Topic: Module heap not cleared when stop and unload the module
Replies: 2
Views: 2181

Thanks Torch!
by ne0h
Thu Dec 24, 2009 2:23 am
Forum: PSP Development
Topic: Module heap not cleared when stop and unload the module
Replies: 2
Views: 2181

Module heap not cleared when stop and unload the module

Hi,
How can I clear a module heap?
Isn't it cleared when unloading?

Thanks,

ne0h
by ne0h
Thu Dec 24, 2009 12:14 am
Forum: PSP Development
Topic: [SOLVED] Strange problems with exported function...
Replies: 7
Views: 3721

Can't use psplink, have no memory...
There's a way to install exception handler on 5.xx fws?
by ne0h
Wed Dec 23, 2009 4:42 am
Forum: PSP Development
Topic: [SOLVED] Strange problems with exported function...
Replies: 7
Views: 3721

Still doesn't works...
by ne0h
Wed Dec 23, 2009 4:41 am
Forum: PSP Development
Topic: [SOLVED] Strange problems with exported function...
Replies: 7
Views: 3721

Yes, I know ( for the 1st point ), I've tryed before to do it with a pointer, and I haven't added "Size = ...".
For the 2nd, I'll try but I don't think that can be that...
Sorry for my english,

ne0h
by ne0h
Wed Dec 23, 2009 4:12 am
Forum: PSP Development
Topic: [SOLVED] Strange problems with exported function...
Replies: 7
Views: 3721

[SOLVED] Strange problems with exported function...

Hi, I've some problem with this function. I'm using it by exporting from User prx to Vsh pbp, it works for directory with no more than 2 subdirectories, otherwise it crash... I can't undestrand why, probably something stupid, but maybe not.... I've thing that it could be a stack overflow but I've tr...
by ne0h
Tue Dec 22, 2009 2:53 am
Forum: PSP Development
Topic: Execute a function with user privilege when kernel mode
Replies: 15
Views: 8611

Still doesn't works...
Have 0xdeadbeef on Buttons.
Anyway it doesn't matter,
I can simply bypass the problem....
by ne0h
Tue Dec 22, 2009 12:44 am
Forum: PSP Development
Topic: Execute a function with user privilege when kernel mode
Replies: 15
Views: 8611

I know, but that's not what I would do...
If is possible I'll use that in some other cases..
by ne0h
Mon Dec 21, 2009 1:02 am
Forum: PSP Development
Topic: Execute a function with user privilege when kernel mode
Replies: 15
Views: 8611

Execute a function with user privilege when kernel mode

Hi, I've writed down a library to interface sceCtrl with my program, but now I need to execute a function (sceCtrlReadBufferPositive) with user privilege to read only user buttons... How can I do that? I think I could do that with sctrlKernelSetUserLevel, but what's the user level of user mode? With...
by ne0h
Sun Dec 20, 2009 3:48 am
Forum: PSP Development
Topic: Alpha blending to draw buffer?
Replies: 16
Views: 19407

I would like to use sceGu, but how?
I've never used very much sceGu...
by ne0h
Sat Dec 19, 2009 5:20 am
Forum: PSP Development
Topic: Alpha blending to draw buffer?
Replies: 16
Views: 19407

I don't use images but fillscreenrect only for memory purposes...
I want to find a way to draw an alpha rectangle on the screen,
just like sceGuTexImage, but without loading something like 1MB of image...
Anyway sorry for misunderstanding with the two colors and thanks both.

ne0h
by ne0h
Sat Dec 19, 2009 4:37 am
Forum: PSP Development
Topic: Alpha blending to draw buffer?
Replies: 16
Views: 19407

Nevermind, resolved...
But now I get something like:
Image
There's a way to do something like this funct but with only one color?

Code: Select all

sceGuTexImage
Like a monocrome texture?
by ne0h
Sat Dec 19, 2009 4:01 am
Forum: PSP Development
Topic: [SOLVED] User prx stack limit?
Replies: 5
Views: 2980

Xplora, I'm working on the next release... ( 2.0 )
by ne0h
Sat Dec 19, 2009 3:53 am
Forum: PSP Development
Topic: Alpha blending to draw buffer?
Replies: 16
Views: 19407

O_O
omg...
Anyway, I'll try...
by ne0h
Sat Dec 19, 2009 1:59 am
Forum: PSP Development
Topic: Alpha blending to draw buffer?
Replies: 16
Views: 19407

Excuse me, I didn't explain my problem as I wanted...
When I use the function with alpha like this:

Code: Select all

XgeFillScreenRect(0x50FF0000, X, Y, Width, Height);
i won't get an rectange with trasparency....
by ne0h
Sat Dec 19, 2009 1:50 am
Forum: PSP Development
Topic: [SOLVED] User prx stack limit?
Replies: 5
Views: 2980

The problem ( I think ) is that I was creating the thread with calling an exported function, and that module has no enough memory to allocate thread stack...
I haven't really resolved the problem,
I've bypassed it by calling CreateThread on module start.

Sorry for my bad english,

ne0h
by ne0h
Fri Dec 18, 2009 6:48 am
Forum: PSP Development
Topic: Alpha blending to draw buffer?
Replies: 16
Views: 19407

Alpha blending to draw buffer?

It's that possible? That's the function that I'm using: void XgeFillScreenRect(XgeColor Color, int x0, int y0, int width, int height) { int skipX = PSP_LINE_SIZE - width; int x, y; XgeColor* data = XgeGetVramDrawBuffer() + x0 + y0 * PSP_LINE_SIZE; for&#40...
by ne0h
Fri Dec 18, 2009 4:07 am
Forum: PSP Development
Topic: [SOLVED] User prx stack limit?
Replies: 5
Views: 2980

Nevermind....
Found the problem and it's not related to this...
by ne0h
Fri Dec 18, 2009 2:20 am
Forum: PSP Development
Topic: [SOLVED] User prx stack limit?
Replies: 5
Views: 2980

[SOLVED] User prx stack limit?

That's a limit for user prx stack size??
That's the code:

Code: Select all

SceUID thid = sceKernelCreateThread("ABCThread", XguiManager, 0x17, 2 * 1024, 0, NULL);
I ever get 0x80020190 ( no memory ), why??
There's enough user memory...
by ne0h
Wed Dec 16, 2009 2:44 am
Forum: PSP Development
Topic: RAM issue with PRX modules
Replies: 12
Views: 19021

That's the thread stack
by ne0h
Tue Dec 15, 2009 6:17 am
Forum: PSP Development
Topic: [Help/Suggestions needed] MultiTasKing v101
Replies: 20
Views: 11410

--- nevermind ---
by ne0h
Fri Jul 24, 2009 2:39 am
Forum: PSP Development
Topic: PRX turns off psp
Replies: 35
Views: 10789

scePowerRequestStandby --> Shutdown
scePowerRequestSuspend --> Sleep mode
by ne0h
Thu Jul 02, 2009 4:01 am
Forum: PSP Development
Topic: PSP VSH Mode?
Replies: 7
Views: 2618

m0skit0 wrote:VSH mode corresponds to supervisor mode in MIPS modes. It's a mode between user and kernel. More access than user, less access than kernel :)
Just read?
by ne0h
Thu Jul 02, 2009 3:59 am
Forum: PSP Development
Topic: Some troubles with sceLed lib and nidresolver
Replies: 23
Views: 6323

Sorry, I've seen the post now... This is the nid's (of 4.01 ): sceSyscon_driver_363EF26A sceSyscon_driver_2B476F99 InterruptManagerForKernel_B940A5BF InterruptManagerForKernel_169FC5A3 Yes that would be your problem. Use the 3.52 nids ;) I've already resolved, and the problem is that I've used 3.52...
by ne0h
Wed Jul 01, 2009 4:33 am
Forum: PSP Development
Topic: Some troubles with sceLed lib and nidresolver
Replies: 23
Views: 6323

Sorry, I've seen the post now...
This is the nid's (of 4.01 ):

Code: Select all

sceSyscon_driver_363EF26A
sceSyscon_driver_2B476F99
InterruptManagerForKernel_B940A5BF
InterruptManagerForKernel_169FC5A3
by ne0h
Sat Jun 27, 2009 1:18 am
Forum: PSP Development
Topic: OSK Libraries
Replies: 65
Views: 16691

Oh yess.... You haven't basically defined if you want to use DANZEFF_SDL or DANZEFF_SCEGU... Try to define this or comment out #ifdefs it works great... I've get this problem some months ago, but to resolve I've tried to do what you have to do....just read... ;) //Set which renderer target to build ...