Search found 89 matches

by methos3
Mon Feb 22, 2010 9:19 pm
Forum: PS2 Development
Topic: Xbm like setup on Ps2?
Replies: 3
Views: 2828

Well, there could be an IOP module playing musics during a game, but I believe that would use too much RAM, that's almost fully used by the game (most of them). So... It isn't possible.
by methos3
Wed Feb 17, 2010 2:28 am
Forum: PS2 Development
Topic: Presenting MCTools
Replies: 0
Views: 1661

Presenting MCTools

Hello! Ive just compiled and tested the first usable version of my program, MCTools. It's not complete yet, and I'm not going to post the source code for now because we can't call it a "understandeable" code. I didn't comment and organize it properly. It uses HDProject's mcdump.irx and mcf...
by methos3
Sat Feb 13, 2010 11:09 pm
Forum: PS2 Development
Topic: Help compiling my program
Replies: 9
Views: 4454

Just as I suspected. It's the fisrt problem I'm having with Windows Vista :/ I've never expected any problem with it. Well, I compiled the toolchain using msys in Administrator mode yesterday but didn't test yet (I received an error message, but it was'n anything about collect2.exe). Propably it won...
by methos3
Sat Feb 13, 2010 3:11 am
Forum: PS2 Development
Topic: Help compiling my program
Replies: 9
Views: 4454

Weird! Where did this /usr/local/ps2dev come from? The strange thing is that it was a pre-compiled toolchain I downloaded year ago. First, I will try to download/compile the toolchain, because there could be another errors. If I get this collection2.exe error while compiling the toolchain, I will us...
by methos3
Sat Feb 13, 2010 2:47 am
Forum: PS2 Development
Topic: Help compiling my program
Replies: 9
Views: 4454

hey, wait a second...
Configured with: ../configure --prefix=/usr/local/ps2dev/ee
??
Shouldn't it be /c/ps2dev?
by methos3
Sat Feb 13, 2010 1:47 am
Forum: PS2 Development
Topic: Help compiling my program
Replies: 9
Views: 4454

Yan Paulo@YANSPC /c/ps2dev/Projetos/MCReader $ ee-gcc -v Reading specs from c:\ps2dev\ee\bin\..\lib\gcc-lib\ee\3.2.2\specs Configured with: ../configure --prefix=/usr/local/ps2dev/ee --target=ee --enable -languages=c,c++ --with-newlib --with-headers=/usr/local/ps2dev/ee/ee/include -...
by methos3
Fri Feb 12, 2010 11:59 pm
Forum: PS2 Development
Topic: Help compiling my program
Replies: 9
Views: 4454

ragnarok2040 wrote:That header's located in 'ee/ee/include/sys/types.h'.
Hm, Yes. It's there. I don't believe some files were corrupted. After copying, I've checked the number and size of files. What is this newlib?
It's really strange because I can't compile the ps2sdk as well...
by methos3
Fri Feb 12, 2010 10:47 pm
Forum: PS2 Development
Topic: Help compiling my program
Replies: 9
Views: 4454

Help compiling my program

Hello! My compiler was working correctly some weeks ago, but now that I've reinstalled Windows on my computer, it won't compile anymore! Before reformatting my hd, I just copied the ps2dev folder to my pendrive, and after installing Windows, I've installed msys (it's correctly configured), and copie...
by methos3
Sat Feb 06, 2010 9:29 pm
Forum: PSP Development
Topic: Does the PSP have an OS running in background?
Replies: 14
Views: 15875

So... Do the PS2 have a kernel always running too? Isn't the game an OS on the PS2 and some other consoles? The PS2 (and the wii interestingly) has no OS on the main CPU but has an modular embedded OS with a bundle of device drivers running on a secondary CPU. The IOP also doubles as the PS1 CPU. H...
by methos3
Wed Feb 03, 2010 12:05 am
Forum: PSP Development
Topic: Does the PSP have an OS running in background?
Replies: 14
Views: 15875

Keep in mind that PSP has only 24 MB (+ 32 on 2000/3000/Go models) of user mode memory, so you can't have VSH and a game at the same time on main memory. I would love to see (or write... someday) a mod that lets you do that, though - kind of like irShell's multitasking, but instead of multiple apps...
by methos3
Mon Feb 01, 2010 11:55 pm
Forum: PSP Development
Topic: Does the PSP have an OS running in background?
Replies: 14
Views: 15875

Really? This is really great! And must pretty easy to program, no? All of those things you mentioned are called "Utilities" and yes they are part of the kernel. It was a way for Sony to provide extra functionality for game developers to use. It's also the reason why a huge 8MB of RAM is re...
by methos3
Mon Feb 01, 2010 10:26 am
Forum: PSP Development
Topic: Does the PSP have an OS running in background?
Replies: 14
Views: 15875

Does the PSP have an OS running in background?

It's not a specific PSP development specific question, but I believe Sony wouldn't respond that to me. I've noticed that some games use some tools, like the on-screen keyboard, save data utility, wireless connection interface. There's also the "home" button, that calls the menu for quittin...
by methos3
Wed Dec 16, 2009 8:52 pm
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 4560

No, I remembered, the PS2 disk is called Swap Magic. We don't burn it, we buy it, and it makes the PS2 identify it as an original disk. But if the same could be done to the PSP, it should already exist :( Well, SwapMagic is just a fragment of orginal disc glued with rest of normal DVD, doesn't it? ...
by methos3
Tue Dec 15, 2009 9:42 am
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 4560

And how would you write an UMD for PSP? No, I remembered, the PS2 disk is called Swap Magic. We don't burn it, we buy it, and it makes the PS2 identify it as an original disk. But if the same could be done to the PSP, it should already exist :( So you cant have both things. Life is a matter of choi...
by methos3
Tue Dec 08, 2009 9:59 am
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 4560

Re: Running homebrew on the PSP

Yes, almost just as I expected... (I've installed the latest version, 6.20 from Sony already) So you screwed yourself. There is no way to run Home-brew on your psp and with always having the latest Sony firmware you will never be able to run home-brew. Everytime a exploit is found a new update from ...
by methos3
Tue Dec 08, 2009 5:57 am
Forum: PSP Development
Topic: Running homebrew on the PSP
Replies: 10
Views: 4560

Running homebrew on the PSP

Hello! i've just got a psp-30001, and wanted to know if the methods available for running homebrew won't modify my firmware. (I've installed the latest version, 6.20 from Sony already) It's just because I like to have the latest Sony version installed, and don't want to install a custom firmware or ...
by methos3
Mon Sep 21, 2009 8:54 pm
Forum: PS2 Development
Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
Replies: 16
Views: 6742

If oyu mean... what is the smap, it's the open source driver for Sony's Network Adaptor, but... if you mean, what does "smap" means, I don't know :/
It must be "sony xxxx xxxx xxxx" : )
Cya!
by methos3
Thu Sep 17, 2009 9:51 am
Forum: PS2 Development
Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
Replies: 16
Views: 6742

The Thunder PRO II is produced here in Brazil, and one of their programers answers questions to the users on a forum. I saw a topic talking about it once, and, the programmer said that it (the DVD+R DL option) activates some king of flag. I didn't understand this problem very well, what have the mod...
by methos3
Thu Sep 17, 2009 6:25 am
Forum: PS2 Development
Topic: Network Driver ps2smap for Slim PTwo v16+ (SCPH-79001)
Replies: 16
Views: 6742

There is also another thing to check... By the way... is your console moded? If yes, you should check the modchip's options, and correctly configure. I heard of a case where aa option named "DVD+R Dual Layer" had to be active in order to use the network through ps2smap, and it was working ...
by methos3
Mon Aug 31, 2009 9:48 pm
Forum: PS2 Development
Topic: Strange I/O errors [solved]
Replies: 6
Views: 3385

Ok, the problem was as this line:

Code: Select all

param.stacksize = 0xF00; 
I just put

Code: Select all

param.stacksize = 0x4000; 
as the stacksize and it worked!

Cya!
by methos3
Mon Aug 31, 2009 10:48 am
Forum: PS2 Development
Topic: Strange I/O errors [solved]
Replies: 6
Views: 3385

Ok, I "fixed" it. See: I have: one elf with one thread running from the EE, and my program for the IOP have a function, that is called via rpc, and it starts a new thread (a second thread, not the one from the rpc server), to do all the job (including create the files). For some reason, th...
by methos3
Sat Aug 29, 2009 10:40 pm
Forum: PS2 Development
Topic: Strange I/O errors [solved]
Replies: 6
Views: 3385

Oh, no problem : ) Now my problem is... that I used my ultimate debugging method, and I realized that the program actually freezes on the open() call, but only if I try to open a location on the pendrive. See: void dbg_msg(char* msg) { int fd = open("mc1&#58...
by methos3
Sat Aug 29, 2009 3:13 am
Forum: PS2 Development
Topic: Strange I/O errors [solved]
Replies: 6
Views: 3385

Mmm... rom0:XMCSERV is needed only when we want to use the libmc.h functions, but not for fioDOpen("mc0:/"), for example. So... it was only my debugging skills that failed this time :/ As for the fileXioOpen() and open(), I was testing that way: opened the file with fileXioOpen, then close...
by methos3
Fri Aug 28, 2009 3:43 am
Forum: PS2 Development
Topic: Strange I/O errors [solved]
Replies: 6
Views: 3385

Strange I/O errors [solved]

Hi, I've noticed some weird errors on a program that I am developing, such as: *fioDOpen freezes ONLY when I pass "mc0:/" or "mc1:/" as argument *fileXioOpen() opens sucesfully a file on a pendrive location choosen by the user, but an irx freezes when tries to open a file of the ...
by methos3
Wed Aug 26, 2009 9:21 am
Forum: PS2 Development
Topic: fileXioOpen() issue
Replies: 2
Views: 2262

Mmm.. No, I don't think it is the problem, otherwise I wouldn't browse the files using fioDOpen too (and mc0: and mc1: does require the '/')...I've fixed something, now it just returns an error instead of hanging, but I still don't know why it's not opening. [edit] weird... right before calling the ...
by methos3
Wed Aug 26, 2009 1:04 am
Forum: PS2 Development
Topic: fileXioOpen() issue
Replies: 2
Views: 2262

fileXioOpen() issue

Hello again! It could sound like an idiot question, but... ON this part of my code (i've written just to test something) dump_path = getPath(&cnf1); strcat(dump_path, "/just_testing.txt"); fileXioInit(); fd = fileXioOpen(dump_path...
by methos3
Sun Aug 16, 2009 9:39 am
Forum: PS2 Development
Topic: embeding images/fonts into the elf file
Replies: 2
Views: 2251

Ow, it was it... I can explain: I didn't pay any attention while doing my custom font loading functions, I was only using ctrl+c and ctrl+v, this explains the lasting '&' and the m+=4 (instead of m+= size). But the m+=4 doesn't matter, since is's after the fclose() call, so I just left +=4. Now ...
by methos3
Sat Aug 15, 2009 11:06 pm
Forum: PS2 Development
Topic: embeding images/fonts into the elf file
Replies: 2
Views: 2251

embeding images/fonts into the elf file

Hello, me again :) I was needing to put some fonts and textures into my elf file, and I did it in that way: I took the original code of the font/texture loading functions and exchanged the fread()/fseek() calls to memcpy()/increment/decrement counter calls, using a counter to simulate the file posit...
by methos3
Sat Aug 08, 2009 3:42 am
Forum: PS2 Development
Topic: Documentation
Replies: 12
Views: 5322

yes, the samples are greater than any doccumentation : )
and the headers too.
Another great source to look in is the one of uLaunchelf.
by methos3
Wed Aug 05, 2009 6:43 am
Forum: PS2 Development
Topic: fioDread
Replies: 4
Views: 3080

Oh, I didn't know that IOP loads modules on reboot (maybe that's why I created this ttis topic :D )
Ok then, very thanks! In no time I will be posting here a network a MC dumper/flasher that I am developing using HDProject's mcdump.irx module.

Thanks and cya!