Search found 8 matches

by steelblood_relic
Tue Mar 03, 2009 3:45 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 262752

That was probably checking the HOST. Remember that you're cross-compiling. Also, there's really not much more (yet) than the compiler and a partial libc and libm. There's no facility for launching SPU code in the OTHEROS toolchain. You'd need to handle all that by hand. You'd need something like li...
by steelblood_relic
Mon Mar 02, 2009 10:22 am
Forum: PS3 Development
Topic: The first working ps3toolchain release!
Replies: 177
Views: 262752

During the ppu-gcc setup, I noticed something that didn't seem right. There was some output text saying something like "Checking for big-endian..." and I'm pretty sure it said "no". Is there something I have to setup to get it to compile my programs for big-endian Cell, or will t...
by steelblood_relic
Sun Mar 09, 2008 12:57 am
Forum: PS3 Development
Topic: Newbie PS3 development, all kinds of questions
Replies: 11
Views: 10347

The mesa sourcecode contains a lot of examples, just get the sources from www.mesa3d.org, unpack and check the examples directory. I think it was called Demos, but I'm not sure. If you have all the development headers installed you should be able to build and run them. It will use software renderin...
by steelblood_relic
Sat Mar 08, 2008 1:51 am
Forum: PS3 Development
Topic: Newbie PS3 development, all kinds of questions
Replies: 11
Views: 10347

Re: Newbie PS3 development, all kinds of questions

2. Is there any way of drawing 3D graphics in software (for example software version of OpenGL, SDL/OpenGL or something similar...) easily (without access to RSX)? If yes, what core/hardware-thread is going to do the drawing work? Sure, normal mesa opengl software rendering, on the PPU (= slow). I ...
by steelblood_relic
Sun Mar 02, 2008 3:31 am
Forum: PS3 Linux Development
Topic: cross compilation problems, seg fault on PS3...
Replies: 1
Views: 2539

After a few hours of debugging and googling, I realized that the SPE-program is embedded in the PPE-program... :O So it had to be something else that is wrong than I thought, and then, after some more debugging, I found out where my problem was. if ( spe_context_run( pContext, &pc, 0, NULL, NULL...
by steelblood_relic
Sat Mar 01, 2008 9:08 am
Forum: PS3 Linux Development
Topic: cross compilation problems, seg fault on PS3...
Replies: 1
Views: 2539

cross compilation problems, seg fault on PS3...

Hi all! Can't find the answer to this problem anywhere, though more people should have the same problem as I... I compile my PPE/SPE code in separate projects in Eclipse, using the Cell IDE add-on. They compile, and I think that I have linked the SPE-program correctly with my PPE-program, since I ge...
by steelblood_relic
Sat Mar 01, 2008 12:07 am
Forum: PS3 Development
Topic: Newbie PS3 development, all kinds of questions
Replies: 11
Views: 10347

Re: Newbie PS3 development, all kinds of questions

6. Do I have full access to the 2 * PPU and 6 * SPU hardware threads, and all 256KB memory on each SPE-core? There aren't two PPUs, there is one PPU and two hardware thread contexts (SMT). I know, I meant "(2 * PPU and 6 * SPU) hardware threads", 2+6 hardware threads. Thank you for your r...
by steelblood_relic
Wed Jan 30, 2008 9:45 am
Forum: PS3 Development
Topic: Newbie PS3 development, all kinds of questions
Replies: 11
Views: 10347

Newbie PS3 development, all kinds of questions

Hi all! Here's my questions (I'm linux newbie): PS3 firmware >= 2.10: 1. Am I still going to be able to develop for the six Cell SPE cores(I have 2.0 now)? Probably really lame question, but please, only answer yes to that question if you are 100% certain (because I sure aint). Or is there any way t...