Search found 19 matches

by chrisPrice
Thu Feb 07, 2008 5:35 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

very nice glowing globe/spiral thingys

got it working on my setup (which has ibm's cell sdk 2.1)
with ppu-embedspu -m32

with ppu-embedspu alone i get a warning about 64 bit architecture
and a crash screen lockup. ctrl-alt-backspace gets back to text mode
and a startx x11 restart.
by chrisPrice
Thu Feb 07, 2008 5:16 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

oops embedspu command not known
by chrisPrice
Sun Feb 03, 2008 7:37 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

reply deleted
by chrisPrice
Sun Feb 03, 2008 2:36 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

I think I've cracked it. read($vbFh, $buffer, 20); @values = reverse unpack("f5", reverse $buffer); produces values like 20 bytes read : -0.750204026699066 -0.329026997089386 1.02246999740601 0.864886999130249 0.734323024749756 20 bytes read : -0.876312971115112 -0.0576950013637543 1.08449...
by chrisPrice
Sun Feb 03, 2008 12:36 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

Hello IronPeter, i'm trying to read/write to the vb vertex file in preparation for throw 10,000 vertices at the rsx. But I am stuck reading the 5 floats per vertex 3 floats for position 2 for texcoord as per model decsriptor. I,m getting large values using perl unpack for (1..10) { read($vbFh, $buff...
by chrisPrice
Wed Jan 30, 2008 6:19 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

Do you get the scrolling band going down the screen?

The jagged (on bottom edge) is when it intersects the troll.
The band is proportional to the model (ie when you zoom in
or out it changes size).
by chrisPrice
Wed Jan 30, 2008 10:06 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

Thanks to all who have built this, IronPeter. I now have cells and an RSX to play with. I've waited since PS3 release to be in this position. The current games on PS3 are too shoot em up. Lets show em some cooperative development artwork etc. Now that I have a PS3 graphics pipeline I will be writing...
by chrisPrice
Tue Jan 29, 2008 8:34 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

Finally a rotating pot-bellied troll. There is a scraggly line that scrolls down through the screen. I have a fedora core 6 PS3 with hdmi outputting 1080p into a HDfury vga convertor to a vga screen that fits on my computer desk. Some installation notes You need to compile the kernel as linux-2.6.16...
by chrisPrice
Tue Jan 29, 2008 10:56 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

Just a troll for linux kernel compile experience. I swear I did get a bootable 2.6.23-20071219 kernel made. But subsequent to that either a compile error in a mem.c file (then on reload of the tar and re menuconfig it compiled??) but now I have a readonly filesystem failure when the kernel attempts ...
by chrisPrice
Mon Jan 28, 2008 6:52 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

I mentioned my display output mode using a HDFury hdmi -> vga converter. I fully recommend it as it gives you SXGA 1280 x 1024 resolution choose mode 12 in kboot entry and -v 140 in ps3videomode command. This avoids the long 1920x1080 screen that I had to do my monitor's horiz centering adjustments ...
by chrisPrice
Sun Jan 27, 2008 7:40 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 773023

specifically geoff has put in ps3fb.c tar dated 20071219

in func ps3fb_probe before ps3fb_xdr_settings
code in geoffs kernel source says GPU command buffer
compared to yours is out of syn whether it is at start/end of
video memory.
by chrisPrice
Sun Jan 27, 2008 4:50 pm
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 773023

ATTENTION Mr Glaurung


can you please post your ps3fb.c and ps3fb.h
whole rather than the diffs. They do not match the
original file in his current site.
by chrisPrice
Sun Jan 27, 2008 10:11 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

errors are due to
device constant DEV_RSX === /dev/fb1

this does not exist. Where is this setup in the installation?
by chrisPrice
Sun Jan 27, 2008 9:40 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

Can somebody with a working 3D troll please list their /dev

ls -l /dev/ps3*

first query is mine is a block (b in front) device should this
be a character (c) device as it is a display device?

I'm googling /dev etc.
by chrisPrice
Sun Jan 27, 2008 9:27 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

nutting out fc6

I will attempt to debug this.

How can I get the equivalent of the kernel menuconfig
for the kernel that came with fc6?
by chrisPrice
Sat Jan 26, 2008 8:20 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

Code: Select all


This is a list of the menuconfig items selected that I guess to be relevant.
I have deleted the linux-2.6.23-date directory in /usr/src/kernel and re-detared to get the 
original config &#40;I presume that does it&#41;.


edited out

by chrisPrice
Sat Jan 26, 2008 8:12 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

see my working install of possibly buggered fc6 linux2.6.16
by chrisPrice
Fri Jan 25, 2008 9:16 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37495

getting going

'm finally attempting to get rsx going. I've read the two tutorial notes I'm doing the kernel compile for the 3D troll to appear. So I have not done all the steps for the 2D. In particular I have not put in the kernel headers. I did compile the kernel with the suggested selections, got it compiled a...
by chrisPrice
Fri Jan 25, 2008 9:13 pm
Forum: PS3 Linux Development
Topic: Exploring PS3 RSX SPU
Replies: 0
Views: 2324

Exploring PS3 RSX SPU

Now that we have working examples of RSX and SPU code we can explore the graphics capabilities. This is my main link to Nvidia examples http://http.download.nvidia.com/developer/SDK/Individual_Samples/samples.html I'm looking at how we can utilise the CG output to place in IronPeter's framework. The...