Search found 7 matches

by Kuroikaze
Sat Jan 12, 2008 4:40 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 525493

CracyC, found an interesting bug...

I tried to run Quest for Glory VGA on dosbox, and it runs fine (if a little slow).

However, when I run it with inputmap, the game won't boot.

It gives and error like the game executable (SCIDHUV.exe) is missing the minimum hunk line.
by Kuroikaze
Fri Jan 11, 2008 7:12 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 525493

Thanks CrazyC. I found a neat program that actually works in PSP Dosbox to remap the joystick to arrow keys. The program is here, and it's freeware: http://members.aol.com/bretjohn It's called Joykey. To make it work in PSP Dosbox, use this config file: ;This is a sample configuration file for JOYKE...
by Kuroikaze
Fri Jan 11, 2008 4:44 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 525493

remap analog to arrow keys, blah blah blah I'd rather not do this. How about a joystick to key program, that would probably work better. Depends. Is there a way to change the analog over to joystick mode without losing the psprint ability to type? would a joystick to key program work in a game that...
by Kuroikaze
Fri Jan 11, 2008 2:24 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 525493

CrazyC, Is there any way to map the PSP Analog stick's X-/X+/Y-/Y+ axis to left/right/up/down buttons in your dosbox port? That would be incredibly useful, and would make a lot of games that rely on arrow keys and keyboard commands playable... Like Akalabeth and Ultima1-5.... something like "I...
by Kuroikaze
Wed Jan 09, 2008 9:04 am
Forum: PS3 Linux Development
Topic: Don't forget the Cell
Replies: 24
Views: 14370

If you're comparing software rending on a general purpose CPU like an Intel or AMD to software rendering on something more math oriented like the cell, you're incredibly misinformed. the Cell has a lot more in common with a GPU than a general purpose CPU. With proper optimization, you could probably...
by Kuroikaze
Wed Jan 09, 2008 8:31 am
Forum: PSP Development
Topic: need some help, at rock bottom
Replies: 4
Views: 2150

Honestly?

Learn to code for the PSP. It's not the difficult.

You say you're a graphic artist, and say you like working in 3D, so you've obviously got the math skill and patience enough to do it.

You could probably code a decent engine in 6 months if you stick to it.
by Kuroikaze
Wed Jan 09, 2008 7:56 am
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 525493

CrazyC, Is there any way to map the PSP Analog stick's X-/X+/Y-/Y+ axis to left/right/up/down buttons in your dosbox port? That would be incredibly useful, and would make a lot of games that rely on arrow keys and keyboard commands playable... Like Akalabeth and Ultima1-5.... something like "IN...