Search found 489 matches
- Thu Mar 27, 2008 10:37 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 338217
- Thu Mar 27, 2008 4:07 am
- Forum: PSP Development
- Topic: mounting a drive to a data file
- Replies: 9
- Views: 2202
- Sat Mar 22, 2008 6:50 pm
- Forum: PSP Development
- Topic: error : compile audio sample
- Replies: 4
- Views: 1181
Personally i'm using Heimdall's sdk 0.6 for win32 (http://forums.ps2dev.org/viewtopic.php?t=9812) and NetBeans 6.0/Visual c++ express as IDE depending on my mood :)
- Sat Mar 22, 2008 10:45 am
- Forum: PSP Development
- Topic: [SOLVED]pspstub.s, where i can find it file?
- Replies: 6
- Views: 1517
I begin to think that things we are answering are quite overkill: it makes no sense to speak about preprocessing, stubs, multiple modules, sdk versions etc.. etc... if it ends up that files are missing.........WHY on earth someone who cannot handle such things would mess up with a PSAR dumper?? If y...
- Sat Mar 22, 2008 10:33 am
- Forum: PSP Development
- Topic: Press a key without pressing it
- Replies: 23
- Views: 8347
- Sat Mar 22, 2008 5:08 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 136423
- Sat Mar 22, 2008 4:56 am
- Forum: PSP Development
- Topic: Press a key without pressing it
- Replies: 23
- Views: 8347
XmbController :D, LocoRoco motion :D, vshanalog, JoySens, RemoteJoy, etc Ok, but none of these are made with that crappy code...they do it hooking sys function calls...i guess piKey sources are a good place to start learning how to do such a thing.....IF you can already code c and distinguish betwe...
- Sat Mar 22, 2008 4:02 am
- Forum: PSP Development
- Topic: nice idea for psp&usb. is it possible?
- Replies: 6
- Views: 2180
....uhmm...ok:never say never, but i think none would reconstruct a whole USB protocol stack if they plan to connect only small devices ONE AT A TIME. I mean: usb is complex and designed for 127 client devices and one host...if i was asked to develop PSP and its USB connection system, i probably wou...
- Sat Mar 22, 2008 12:47 am
- Forum: PSP Development
- Topic: nice idea for psp&usb. is it possible?
- Replies: 6
- Views: 2180
- Fri Mar 21, 2008 8:55 pm
- Forum: PSP Development
- Topic: error : compile audio sample
- Replies: 4
- Views: 1181
.... is that the whole polyphonic sample included in pspsdk?!?!?!? omg... Seems to be a sdk related issue, like some missing stub...i guess (by your pathnames) you are not using (cygwin+)toolchain+sdk or the heimdall's win32 compiled version... Personally i think issuing compile commands directly wi...
- Fri Mar 21, 2008 8:34 pm
- Forum: PSP Development
- Topic: Press a key without pressing it
- Replies: 23
- Views: 8347
Did you resume such an old post to say such wrong things?? Once you get pad data structure, that is YOUR LOCAL COPY of a system struct, not the struct itself....if you modify it in your code, then your code is the scope of your variable, and other processes CANNOT see the change: you definitely cann...
- Wed Mar 19, 2008 11:26 pm
- Forum: PSP Development
- Topic: Patch to unpack-pbp
- Replies: 4
- Views: 1753
Yesterday i read this topic, and a few minutes ago I found this:
http://forum.console-tribe.com/psp-offi ... 64033.html
Is it using your patch? In the readme file it's giving credit to a certain "Blaky"...
http://forum.console-tribe.com/psp-offi ... 64033.html
Is it using your patch? In the readme file it's giving credit to a certain "Blaky"...
- Wed Mar 19, 2008 7:14 pm
- Forum: PSP Development
- Topic: [SOLVED]pspPSAR.o error
- Replies: 6
- Views: 1838
- Wed Mar 19, 2008 8:01 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
OOOOOKKKKK!!!
Ok, removing debug SIO output all works fine (I JUST TRIED CHATPAD WITH IT!!! i already love it)....the hard part is that i would like to make chatpad's protocol bidirectional (to turn on individual lights or store config...) and hence i should WRITE instead of just read.... stay tuned.
- Wed Mar 19, 2008 7:58 am
- Forum: PSP Development
- Topic: Kernel mode under firmware 2.6 * The proof of concept *
- Replies: 48
- Views: 59432
- Wed Mar 19, 2008 3:33 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
something is moving on
have you tried running pikey with debug option OFF Uh...yeah you could definitely be right (even if i can't figure out WHY)....i was wondering of this since you said pikey framework and everything else EXCEPT the serial debug output lines work on a 3.9 slim ....will surely try this, thanks. Anyway ...
- Wed Mar 19, 2008 2:52 am
- Forum: PSP Development
- Topic: Using the original battery symbol?
- Replies: 2
- Views: 1165
- Wed Mar 19, 2008 12:07 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
I tryed to make pikey.prx start without ANY input/output module loading because hooks are performed in these modules and not in pikey.prx itself....result? It keeps freezing my psp. Now it's a matter of honor. Just to avoid wasting my and your time, i think i could focus on plugin prxes... jube, can...
- Mon Mar 17, 2008 8:39 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 136423
- Mon Mar 17, 2008 8:07 pm
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
- Mon Mar 17, 2008 10:10 am
- Forum: PSP Development
- Topic: Update PSPGL?
- Replies: 11
- Views: 3353
- Mon Mar 17, 2008 9:49 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 136423
Sorry for this little OT, but i don't know if my problem is SDK related... i just migrated to the latest Heimdall's SDK and i can't compile for 3.xx...i.e. code compiles but freezes my PSP when executed. I think i'm mistaking something very stupid but i can't find where...if someone could be so cute...
- Mon Mar 17, 2008 9:39 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
*#?!!!?***@@°à#...
...if something is going wrong, that is on nids or flags side, because I CAN compile, and the whole thing _works_ in 150 kernel... I will risk to look like a complete noob, but i have to say i was not able to find a list of 390 nids (silverspring's site is stuck on 3.80...are they all the same??) an...
- Mon Mar 17, 2008 5:53 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
Ok, but answer the question: how? what is your sdk? what you changed in code or makefiles? are your nids same as mine? Adding a SIO prx is a piece of cake to code: the part i'm stuck is compiling everything for 390 (and make it work on 390 as a vsh plugin) so i can begin trying to hook directly OSK ...
- Mon Mar 17, 2008 2:40 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
AAARGHHH
Surely there's something very stupid i'm doing, but i'm going mental trying to find it!! Here's what i've done: updated toolchain and sdk (now i'm using heimdall's 0.6 for win32) placed fw_version = 390 in all makefiles make sure all prx are in kernel mode for all prx checked exported functions surr...
- Sun Mar 16, 2008 1:12 am
- Forum: PSP Development
- Topic: Universal Unbricker-Error 80010005 when update to 3.9
- Replies: 8
- Views: 2085
- Sun Mar 16, 2008 12:56 am
- Forum: PSP Development
- Topic: Pikey/pspIRkeyb mod - work in progress
- Replies: 31
- Views: 14486
- Sat Mar 15, 2008 8:13 pm
- Forum: PSP Development
- Topic: Help with prx plugin...
- Replies: 10
- Views: 3046
- Sat Mar 15, 2008 8:22 am
- Forum: PSP Development
- Topic: Universal Unbricker-Error 80010005 when update to 3.9
- Replies: 8
- Views: 2085
- Sat Mar 15, 2008 12:45 am
- Forum: PSP Development
- Topic: Universal Unbricker-Error 80010005 when update to 3.9
- Replies: 8
- Views: 2085