Search found 489 matches

by jean
Thu Mar 27, 2008 10:37 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 338217

Yep :) ! I'm still experimenting, but the whole thing works...
by jean
Thu Mar 27, 2008 4:07 am
Forum: PSP Development
Topic: mounting a drive to a data file
Replies: 9
Views: 2202

I don't really know how to do it, but i feel that adding virtual drives overhead only to avoid writing down a couple of paths and configuration strings doesn't look like a good programming practice... if you want your homebrew in a well looking packed form, why don't you use the zip library?
by jean
Sat Mar 22, 2008 6:50 pm
Forum: PSP Development
Topic: error : compile audio sample
Replies: 4
Views: 1181

Personally i'm using Heimdall's sdk 0.6 for win32 (http://forums.ps2dev.org/viewtopic.php?t=9812) and NetBeans 6.0/Visual c++ express as IDE depending on my mood :)
by jean
Sat Mar 22, 2008 10:45 am
Forum: PSP Development
Topic: [SOLVED]pspstub.s, where i can find it file?
Replies: 6
Views: 1517

I begin to think that things we are answering are quite overkill: it makes no sense to speak about preprocessing, stubs, multiple modules, sdk versions etc.. etc... if it ends up that files are missing.........WHY on earth someone who cannot handle such things would mess up with a PSAR dumper?? If y...
by jean
Sat Mar 22, 2008 10:33 am
Forum: PSP Development
Topic: Press a key without pressing it
Replies: 23
Views: 8347

@KickinAezz
Oh, sorry i didn't know :)))) ....greetings for those good pieces of software...oh, and by "IF you can already code ..." i did not mean YOU, of course
hi!
by jean
Sat Mar 22, 2008 5:08 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 136423

.s (or.S) files ARE the stubs themselves... when you specify a ".o" as a target, the compiler sees if there's a ".c" ".cpp" or a ".s" to make specified target object that lately will be linked with the others. The compiler will seek for functions in sources or...
by jean
Sat Mar 22, 2008 4:56 am
Forum: PSP Development
Topic: Press a key without pressing it
Replies: 23
Views: 8347

XmbController :D, LocoRoco motion :D, vshanalog, JoySens, RemoteJoy, etc Ok, but none of these are made with that crappy code...they do it hooking sys function calls...i guess piKey sources are a good place to start learning how to do such a thing.....IF you can already code c and distinguish betwe...
by jean
Sat Mar 22, 2008 4:02 am
Forum: PSP Development
Topic: nice idea for psp&usb. is it possible?
Replies: 6
Views: 2180

....uhmm...ok:never say never, but i think none would reconstruct a whole USB protocol stack if they plan to connect only small devices ONE AT A TIME. I mean: usb is complex and designed for 127 client devices and one host...if i was asked to develop PSP and its USB connection system, i probably wou...
by jean
Sat Mar 22, 2008 12:47 am
Forum: PSP Development
Topic: nice idea for psp&usb. is it possible?
Replies: 6
Views: 2180

Answer this: when you plug your psp to wall adapter there is a direct connection between the handheld and the tension lines. Does this imply you can control your local energy provider's centrals?? :)))))
by jean
Fri Mar 21, 2008 8:55 pm
Forum: PSP Development
Topic: error : compile audio sample
Replies: 4
Views: 1181

.... is that the whole polyphonic sample included in pspsdk?!?!?!? omg... Seems to be a sdk related issue, like some missing stub...i guess (by your pathnames) you are not using (cygwin+)toolchain+sdk or the heimdall's win32 compiled version... Personally i think issuing compile commands directly wi...
by jean
Fri Mar 21, 2008 8:34 pm
Forum: PSP Development
Topic: Press a key without pressing it
Replies: 23
Views: 8347

Did you resume such an old post to say such wrong things?? Once you get pad data structure, that is YOUR LOCAL COPY of a system struct, not the struct itself....if you modify it in your code, then your code is the scope of your variable, and other processes CANNOT see the change: you definitely cann...
by jean
Wed Mar 19, 2008 11:26 pm
Forum: PSP Development
Topic: Patch to unpack-pbp
Replies: 4
Views: 1753

Yesterday i read this topic, and a few minutes ago I found this:
http://forum.console-tribe.com/psp-offi ... 64033.html
Is it using your patch? In the readme file it's giving credit to a certain "Blaky"...
by jean
Wed Mar 19, 2008 7:14 pm
Forum: PSP Development
Topic: [SOLVED]pspPSAR.o error
Replies: 6
Views: 1838

This is the message you get sometimes when you build your project issuing the "make" command without cleaning the project first either with command "make clean" or deleting by hand all *.o *.prx *.elf *.pbp and the newly generated *.s files. I don't want to always play the part o...
by jean
Wed Mar 19, 2008 8:01 am
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

OOOOOKKKKK!!!

Ok, removing debug SIO output all works fine (I JUST TRIED CHATPAD WITH IT!!! i already love it)....the hard part is that i would like to make chatpad's protocol bidirectional (to turn on individual lights or store config...) and hence i should WRITE instead of just read.... stay tuned.
by jean
Wed Mar 19, 2008 7:58 am
Forum: PSP Development
Topic: Kernel mode under firmware 2.6 * The proof of concept *
Replies: 48
Views: 59432

ROFL
I think it's just a spammer...take a look to his webpage....no, don't take a look to that page or you'll play his game
by jean
Wed Mar 19, 2008 3:33 am
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

something is moving on

have you tried running pikey with debug option OFF Uh...yeah you could definitely be right (even if i can't figure out WHY)....i was wondering of this since you said pikey framework and everything else EXCEPT the serial debug output lines work on a 3.9 slim ....will surely try this, thanks. Anyway ...
by jean
Wed Mar 19, 2008 2:52 am
Forum: PSP Development
Topic: Using the original battery symbol?
Replies: 2
Views: 1165

?!?!? If you don't care "wasting" about 1k of memory stick and ram it's far easier to copy it from a screenshot and use it as a sprite...
by jean
Wed Mar 19, 2008 12:07 am
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

I tryed to make pikey.prx start without ANY input/output module loading because hooks are performed in these modules and not in pikey.prx itself....result? It keeps freezing my psp. Now it's a matter of honor. Just to avoid wasting my and your time, i think i could focus on plugin prxes... jube, can...
by jean
Mon Mar 17, 2008 8:39 pm
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 136423

...actually i'm doing both....but i somehow feel that "right" and "wrong" should not depend on "easy" or "difficult"...
by jean
Mon Mar 17, 2008 8:07 pm
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

First thing i checked...looking into my big NID mess each of those NID was present, but i begin to think this is not a good method...again: does a nid list up to date exist?
by jean
Mon Mar 17, 2008 10:10 am
Forum: PSP Development
Topic: Update PSPGL?
Replies: 11
Views: 3353

Don't really know how things do work on PSP, but in "plain" openGL glFogf(GL_FOG_DENSITY, someFloatValue); should work...if it is not i begin to wonder it's not supported by pspGl "port", yet. Be sure not to mess with the second parameter; according to the first page i found goog...
by jean
Mon Mar 17, 2008 9:49 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 136423

Sorry for this little OT, but i don't know if my problem is SDK related... i just migrated to the latest Heimdall's SDK and i can't compile for 3.xx...i.e. code compiles but freezes my PSP when executed. I think i'm mistaking something very stupid but i can't find where...if someone could be so cute...
by jean
Mon Mar 17, 2008 9:39 am
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

*#?!!!?***@@°à#...

...if something is going wrong, that is on nids or flags side, because I CAN compile, and the whole thing _works_ in 150 kernel... I will risk to look like a complete noob, but i have to say i was not able to find a list of 390 nids (silverspring's site is stuck on 3.80...are they all the same??) an...
by jean
Mon Mar 17, 2008 5:53 am
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

Ok, but answer the question: how? what is your sdk? what you changed in code or makefiles? are your nids same as mine? Adding a SIO prx is a piece of cake to code: the part i'm stuck is compiling everything for 390 (and make it work on 390 as a vsh plugin) so i can begin trying to hook directly OSK ...
by jean
Mon Mar 17, 2008 2:40 am
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

AAARGHHH

Surely there's something very stupid i'm doing, but i'm going mental trying to find it!! Here's what i've done: updated toolchain and sdk (now i'm using heimdall's 0.6 for win32) placed fw_version = 390 in all makefiles make sure all prx are in kernel mode for all prx checked exported functions surr...
by jean
Sun Mar 16, 2008 1:12 am
Forum: PSP Development
Topic: Universal Unbricker-Error 80010005 when update to 3.9
Replies: 8
Views: 2085

If people don't stop quarrel with me for stupid little things i'll have to rename my nick into "jena" :) ... Oh, btw the U.S. are always pleasing me!!...here there are no such things like "unisex names"...did you know that "Andrea" that is a female name for you, comes f...
by jean
Sun Mar 16, 2008 12:56 am
Forum: PSP Development
Topic: Pikey/pspIRkeyb mod - work in progress
Replies: 31
Views: 14486

PrxTooling around I found some wrong nid in my pikey.prx, and obviously _I _ introduced them (my toolchain is Frankenstein's creature... :) ) I've almost done it! Gimme just the time to update my dev tools and a "piKeyChatPad_In.prx" will be released as well.... in the meanwhile i'm lookin...
by jean
Sat Mar 15, 2008 8:13 pm
Forum: PSP Development
Topic: Help with prx plugin...
Replies: 10
Views: 3046

the or operator means or for a reason ;)
the funny thing -if you think of it- is that's not always so easy...
e.g. !(a|b)=!a&!b
by jean
Sat Mar 15, 2008 8:22 am
Forum: PSP Development
Topic: Universal Unbricker-Error 80010005 when update to 3.9
Replies: 8
Views: 2085

...hope "jane" is not "jean" that's me...i'm male, and i am courtesy myself :)))
by jean
Sat Mar 15, 2008 12:45 am
Forum: PSP Development
Topic: Universal Unbricker-Error 80010005 when update to 3.9
Replies: 8
Views: 2085

...in some other forum i guess...