Search found 489 matches

by jean
Sat Aug 02, 2008 6:41 pm
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 336697

oh...i didn't mention this: if you're using my version of pikey, you must set chatpad's baudrate to 4800 because i still have problems setting baudrate in vsh plugins and 4800 is default...maybe you have to mess up a little with eeprom values...if you can't succeed in setting cp's baudrate, ask here...
by jean
Thu Jul 31, 2008 9:10 pm
Forum: PSP Development
Topic: Browsing and Moving Files on Memstick C++, Playlist Selector
Replies: 17
Views: 5634

just a quick comment before this gets locked out (because it will be...)... i think that IF and only IF moderators get a little more rough kicking in the a** those stupid little kids only wanting to play the "great hacker" part, we all could get more relaxed and answer more kindly to peopl...
by jean
Thu Jul 31, 2008 7:30 pm
Forum: PSP Development
Topic: Low-level font rendering
Replies: 4
Views: 1785

in my personal experience the best way to do so is to load an "alphabet texture" and then render chars as textured sprites. You could even create a list for each char. So it will be faster if you swizzle your texture once loaded and for all. Oh and if you do so you can invalidate cache onl...
by jean
Thu Jul 31, 2008 7:23 pm
Forum: PSP Development
Topic: Is there a program that lets you play PSX games multiplayer?
Replies: 1
Views: 720

1) irShell provides some of the functionality you're asking
2) quite hard
ps: please no assistance/software requests on this development forum
by jean
Wed Jul 30, 2008 9:20 pm
Forum: PSP Development
Topic: Problems updating Firmware - Please help!!!
Replies: 4
Views: 1642

Uh, uh, uh.... reading lesson number one. Look at page's top, listen to me and repeat: Homebrew PS2, PSP & PS3 Development Discussions Homebrew PS2, PSP & PS3 Development Discussions Homebrew PS2, PSP & PS3 Development Discussions Homebrew PS2, PSP & PS3 Development Discussions Homeb...
by jean
Wed Jul 30, 2008 9:15 pm
Forum: PSP Development
Topic: New psp emulator in Java
Replies: 28
Views: 12233

Haha, moonlight, why do you think so? If you program it well, it can be same fast as c++ apps... if you program it well Forget about it. If you're saying so, i hardly doubt of your coding skills. While in making of gestionals you can just choose the language you mostly like, in realtime apps things...
by jean
Tue Jul 29, 2008 10:49 pm
Forum: PSP Development
Topic: PSPY WIP
Replies: 15
Views: 5298

Uhm...i messed up with IDE controllers time ago...wifi controllers: never seen one. Your project, it's doable but it's not simple and surely not meant to be homebuilt by everyone. In addition to this it's EXPENSIVE. Me too, i would like to give you some advice: i think we should invest in MS PRO DUO...
by jean
Tue Jul 29, 2008 10:42 pm
Forum: PSP Development
Topic: PSP Final Fantasy VII 7 problems
Replies: 4
Views: 2562

i'll tell you before someone else's flame... people capable of good techincal skills here don't even know what you're speaking about. They (and i) know compilers, frameworks, sw platforms and they (and i) use psp for anything but games. I mean...anything but playing games.... maybe if pops developer...
by jean
Tue Jul 29, 2008 10:34 pm
Forum: PSP Development
Topic: About Windows XP on DOSBox.
Replies: 18
Views: 7556

...you know...claiming that you have a mac or that you use linux is "cool"...
by jean
Tue Jul 29, 2008 6:34 pm
Forum: PSP Development
Topic: Find pixel coordinates by color
Replies: 6
Views: 2095

Don't try to be the sarchastic star of your movie, dude: sarchasm is for people who know what they're doing. Every crap of a programmer under the sun wouldn't expect to find an idiot-fuction like that you need (max 4 lines i guess). And if so, he would launch a search for some buzzwords in the "...
by jean
Tue Jul 29, 2008 6:06 pm
Forum: PSP Development
Topic: Find pixel coordinates by color
Replies: 6
Views: 2095

you must do this way: 1)search with your eyes a red dot 2)take a ruler and measure its distance from left bound 3)take the ruler and measure red dot's distance from upper bound 4) TADA!!!! alternatively repeat steps 2,3 without the ruler but with a magnifying lens counting pixels from left and up bo...
by jean
Mon Jul 28, 2008 10:20 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 36141

Well, i was thinking of it this way: -i have so many cheap GSM phones in my drawers i would never buy that expensive watch-thing....hope one of them will fit in my PSP!! (the difference in size could lead to two different ways: UMD-shaped device so UMD tray could remain in its place, OR a bigger one...
by jean
Mon Jul 28, 2008 6:45 pm
Forum: PSP Development
Topic: PSPZ Project WIP
Replies: 68
Views: 36141

2.add gsm phone+low rate (56k) gsm modem I was wondering about that, and i have very interesting ideas about gsm telephony (for voice, not modem for the moment). Everyone can get a nokia 3200 at no price (i have 4 scattered around my house). Like the greater part of mobile phones it has a nice seri...
by jean
Mon Jul 28, 2008 6:15 pm
Forum: PSP Development
Topic: sceUsbCamSetupStill error and go!cam info
Replies: 6
Views: 2651

ok, many thanks for investigating....it seems that i'll have to find some workarounds...
by jean
Sun Jul 27, 2008 6:41 pm
Forum: PSP Development
Topic: PSP S360 Slim Cradle with IR
Replies: 1
Views: 1226

seen it.... _probably_ IR protocol is sircs and a micro converts those into remote commands. Read it as "everyting can be done, but not so simply"

jean
by jean
Sun Jul 27, 2008 6:03 pm
Forum: PSP Development
Topic: sceUsbCamSetupStill error and go!cam info
Replies: 6
Views: 2651

videoparam.size = sizeof(videoparam); videoparam.resolution = PSP_USBCAM_RESOLUTION_480_272; videoparam.framerate = PSP_USBCAM_FRAMERATE_60_FPS; videoparam.wb = PSP_USBCAM_WB_AUTO; videoparam.saturation = 120; videoparam.brightness = 129; videoparam.contrast = 64; videoparam.sharpne...
by jean
Sun Jul 27, 2008 3:50 am
Forum: PSP Development
Topic: sceUsbCamSetupStill error and go!cam info
Replies: 6
Views: 2651

...as i said the example is exactly the same you can find here(http://forums.ps2dev.org/viewtopic.php?t=7074&start=0) except for the changes i pointed out. Doesn't seem to be a simple param formatting issue....maybe i'm an idiot and i caused memory corruption with my frame copy code, but i can't...
by jean
Sat Jul 26, 2008 8:11 pm
Forum: PSP Development
Topic: vsh and Flash1
Replies: 1
Views: 920

There are functions in PSP api platform to redirect devices' I/O to other devices (like DevHook used to do...) but honestly redirecting access from MS to flash by a vsh plugin seems a pointless suicide to me.
by jean
Sat Jul 26, 2008 7:46 pm
Forum: PSP Development
Topic: How can I let a picture (.png) rotate?
Replies: 3
Views: 1789

Image processing for dummies

There are two ways depending on your needs: [1] First of all you need your image to be decoded: use libpng or whatever you like to decode your image into a linear buffer containing the ordered list of all pixels in your image, being each pixel (for instance) a 32bit value 0xAABBGGRR that means 8bit ...
by jean
Fri Jul 25, 2008 7:36 pm
Forum: PSP Development
Topic: sceUsbCamSetupStill error and go!cam info
Replies: 6
Views: 2651

sceUsbCamSetupStill error and go!cam info

error 80243905. I'm trying to mess up with code from the chottoCam post here on ps2dev. Simply changing "preview" video framerate to 60 videoparam.framerate = PSP_USBCAM_FRAMERATE_60_FPS; and replacing copy to framebuffer with a nicer m = 0; n = 0; for &#40;i = 0; i < 272; i++&#41;...
by jean
Thu Jul 24, 2008 10:45 pm
Forum: PSP Development
Topic: About Windows XP on DOSBox.
Replies: 18
Views: 7556

Pfft.You forgot ME.. Lets forget about Windows completely.. I use a Mac, a lot of others use linux and SOME use XP for development.. You really are wasting your time! Wally Don't mean to start a flame, but i envy you. If you don't have to work in the real world you can forget about windows and play...
by jean
Wed Jul 23, 2008 10:33 pm
Forum: PSP Development
Topic: About Windows XP on DOSBox.
Replies: 18
Views: 7556

Don't really know of dosbox's internals, but...it's intended to play retrogaming and abandoneware related programs, not newest softwares...even if dosbox is not called an "emulator", it has an emulation layer, indeed. Maybe emulated CPU has not some of the intructions required to run winXP...
by jean
Tue Jul 22, 2008 10:03 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 24665

Would it be possible to hook the input method provided by the psp firmware with OSK ? I was doing something similar, but then i leaved it due to lack of time. Pick up prxtool and analyze what functions do program using sony's OSK call (or alternatively, search for some osk homebrew demo). Then impl...
by jean
Tue Jul 22, 2008 9:44 pm
Forum: PSP Development
Topic: Problem with writing FW to flash (kernel 3+)
Replies: 1
Views: 1084

Don't think this will help so much, but..who knows?! Me and a friend of mine own two phat PSP bought in the same store at some weeks of distance one from each other. Model and motherboards are identical, sw used to be the same as well (byte to byte...). Mine can do flash restores by copying files ba...
by jean
Fri Jul 11, 2008 5:35 pm
Forum: PSP Development
Topic: SDL allocated memory problem!
Replies: 23
Views: 4432

So a 480x272 image becomes 512x512, consuming a full megabyte of space. Is this something SDL-wide or PSP-specific?? I used to think that on PSP alignment to nearest 2 power was only to be perfomed on x, not y.... so i did expect something like 480x272 =>512*272 (*4 bytes = 500Kb). If this depends ...
by jean
Thu Jul 10, 2008 9:38 pm
Forum: PSP Development
Topic: dosbox, now with 100% less drama
Replies: 484
Views: 565973

Sorry for spamming like this, but i see many people asking for key combination macros. Well, i see crazyC is a little busy, better to leave him doing the hard part!! ;) I think there's no problem mapping a PSP key to a combination, while handling viceversa seems a little trickier (what if i have no ...
by jean
Thu Jul 10, 2008 9:32 pm
Forum: PSP Development
Topic: Package Image/data files in EBOOT.PBP?
Replies: 1
Views: 933

if you browse the sdk's examples directory, you'll see that some of them uses gcc linker to link a file (image, sound, text,...) into executable. If you rely to that examples, you can handle things like they're already in memory (well, in fact they _are_ from the moment PBP gets loaded). For what co...
by jean
Thu Jul 10, 2008 7:25 pm
Forum: PSP Development
Topic: Simple Player doesn't work
Replies: 7
Views: 2243

There are some platforms...
Wow...really? Never seen one!! I guess this depends on compiler...
by jean
Thu Jul 10, 2008 7:12 pm
Forum: PSP Development
Topic: Load EBOOT from flash ?
Replies: 8
Views: 2484

If I read it into a buffer and load it from memory it breaks some homebrew presumably due to the lack of bootpath. So you can load and run it but it crashes? Let me turn your question into another: we all know that prx embedded in 3.00+ EBOOTs don't have CWD working and everyone willing to load som...
by jean
Thu Jul 10, 2008 12:04 am
Forum: PSP Development
Topic: How to check is XMB Music player is playing?
Replies: 3
Views: 1128

arghhh!! doublepost! sorry.