Search found 4 matches

by cypherpunks
Tue Dec 25, 2007 6:53 pm
Forum: PS3 Linux Development
Topic: Does Firmware 2.10 remove access to RSX?
Replies: 30
Views: 25855

That some kernels out there used gpu_mem_alloc( 0 ) is really not Sony's fault. Anyone can put any call to anything anywhere if they so wish. And really, using "0" to any memory allocation function is in my eyes never a good idea to begin with, so the kernels that don't work are simply bu...
by cypherpunks
Fri Nov 02, 2007 6:07 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 773168

Thanks for the detailed explanation ralferoo! It makes perfect sense now. If you don't mind, later today I'll expand that section in the wiki to include parts of this discussion, and maybe an example FIFO queue to illustrate it.

PS: IronPeter, that's great news!
by cypherpunks
Thu Nov 01, 2007 5:14 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 773168

I made some grammar edits to the wiki. There were some pieces that were unclear to me however, and could use some clarification: IronPeter, did you create a 3d class from scratch? This is what I understand from this thread and the source code. However the way it is worded on the wiki leads me to bel...
by cypherpunks
Mon Oct 22, 2007 7:34 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 773168

I'm a native English speaker and am willing to edit the wiki. There is already a wiki at < http://wiki.ps2dev.org/ > you can use. Just add whatever info you have, and I'll edit it for grammar and such, then integrate it into a cohesive document. To everyone in this thread: THANK YOU! I'm a long time...