Search found 87 matches

by Rangu2057
Fri Jan 02, 2009 9:06 pm
Forum: Patch Submissions
Topic: _pspDebugScreenClearLine patch
Replies: 3
Views: 4772

nice effex. This should come in handy
by Rangu2057
Thu Oct 16, 2008 10:47 am
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 12841

alright the best thing we can do for now is get back on topic because this is getting real gay looking at a thread of people arguing T-T @darius -> you already told us you were risking your ass and nobody will really believe you unless you actually POST up something from all the information you coll...
by Rangu2057
Wed Oct 15, 2008 7:01 pm
Forum: PSP Development
Topic: Shocking News
Replies: 23
Views: 12841

exactly, whenever they update and come out with a OFW they feel like they make things better when in the end they cage in users from the freedom of enjoying their systems and ive never used the PSN store either, takes too much of my time registering that i could be wasting elsewhere. Personally i do...
by Rangu2057
Mon Sep 22, 2008 5:55 am
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

ok, i realized what posx said, so i redid it, and now the pic displays, and the text shows up as well, so far everythings going well with it
by Rangu2057
Sun Sep 21, 2008 3:04 am
Forum: The Incredible Hall Of Shame
Topic: convert ds to gba
Replies: 3
Views: 6431

uhm, you should really, do the following

1) get some rest and come back on the forums tomorrow

2) Realize what you posted

3) ask a mod to put this in the HOS
by Rangu2057
Sun Sep 21, 2008 2:32 am
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

uhm, i already know the basics, i usually code utility apps and such for the pc basically, and im new to the psp. Also, i did as you said, the first attempt with bliting the image, then printing the text, the screen and text flickered on and off. The second time, the text didnt show up. What else ca...
by Rangu2057
Sat Sep 20, 2008 4:30 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

using that method was the only one that worked as far as getting the image displayed, i realized what i was doing wrong before, and like i said, the only other problems is the text and the music. I re-inited the debug printing and my mp3 file is exactly 41000Hz, so im not sure what the problem is. I...
by Rangu2057
Sat Sep 20, 2008 2:23 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

ok, i reinited using pspDebugScreenInit(); right after the if function that checks to see if the image is loaded, but the text doesnt show up still, i dont think anything should be going wrong here, also my mp3 file is equivalent to that of 44100 Hz, but no progress so far, what else am i doing wron...
by Rangu2057
Sat Sep 20, 2008 8:34 am
Forum: PSP Development
Topic: DS Emulator For Psp!?!?!?!
Replies: 10
Views: 3584

not to mention the CPU's are not the same, also even if you did get it to work you wouldnt be able to play games at a reasonable speed. Most likely, it wouldnt go past 10 FPS if you did make and/or found one. Also like whats been said before you would need a touchscreen for most games, so its too mu...
by Rangu2057
Sat Sep 20, 2008 8:28 am
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

alright, thanks for all the help here is my code now, and i got my image to show up, but my text doesnt show up, and neither does my mp3. btw when loading a mp3 does it have to be a certain sampling frequency or something? main stuff #include <pspkernel.h> #include <pspdisplay.h> #include <pspctrl.h...
by Rangu2057
Sat Sep 20, 2008 5:51 am
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

for my general release i do plan have it in 3xx kernel, and it will have many features as well, but what im trying to say is that i read somewhere that you can run everything normally if you put BUILD_PRX=1 in your makefile and everything will be fine also im sorry to be a bother but can you explain...
by Rangu2057
Sat Sep 20, 2008 4:41 am
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

alright, i recompiled it setting up the heap size and since you told me i had to make and load a kernel mode prx, i just went ahead and compiled this version for 150, i already know that 3xx is the kernel mode i should be building my apps in, but i built it in 150 this time just to make sure my sdk ...
by Rangu2057
Thu Sep 18, 2008 2:36 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

yes, i have done it the way that GORETH said but it didnt work, so i tried to come up with another method of getting it to load by changing if(!menu) to if(menu < 0) and after that i did a "else if(menu > 0)" (do all the image blitting, etc..) after using that method, the only thing that c...
by Rangu2057
Thu Sep 18, 2008 12:34 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

nvm, i managed to compile it, but for some reason menu keeps returning 0, i had decided to put everything in the MAIN function to reduce the complexity, but it seems like nothing is working, any more suggestions? If you would like the full source, and the compiled eboot itself? btw, i compiled it fo...
by Rangu2057
Wed Sep 17, 2008 4:56 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

ok, here is my main.c now, it prints the error code to the screen and menu still returns "0", BUT it seems that right after it does so, the memstick flashes as if its trying to load something up. Im tired and i have work tomorrow, so ima relook over my whole code and check again tomorrow w...
by Rangu2057
Wed Sep 17, 2008 3:26 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

i did what you said, and it seems menu is set to "0", im still pretty new to this stuff, but im pretty sure menu is always set to NULL, correct me if im mistaken here

EDIT: i changed "return 0;" to "return home;" thinking it would change, but obviously it did not
by Rangu2057
Wed Sep 17, 2008 1:27 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

nope still nothing, i got the feeling that i set something to always true so error upon displaying image autoexiting... comes up everytime i start, so far, the only problem resides in the image area, i just dont know where / how i messed up on it though. BTW, i tried doing what u said goreth, but th...
by Rangu2057
Wed Sep 17, 2008 12:48 pm
Forum: PSP Development
Topic: help with my homebrew
Replies: 24
Views: 7346

help with my homebrew

im having a little bit of trouble in my homebrew app, it runs fine, but it seems to always bring up the error showing image text on the screen and im pretty sure that nothing is wrong. Also i set it up where if i pressed the home button, the game would exit, but it doesnt read the button input even ...
by Rangu2057
Mon Aug 25, 2008 4:21 am
Forum: PSP Development
Topic: homebrew game help
Replies: 5
Views: 2376

yea i know what you mean J.F. its all about trial and error in programming, ok ima try to start over and compile one thing at a time and see if anything comes up. Thanks for the help
by Rangu2057
Sun Aug 24, 2008 5:36 pm
Forum: PSP Development
Topic: homebrew game help
Replies: 5
Views: 2376

sorry for being a noob, but im not getting what you are trying to tell me J.F. sorry to be a bother,but can you please explain a little more please. Im pretty sure there shouldnt be anything wrong with the includes, because i tried compiling the samples and they compiled perfectly fine without any p...
by Rangu2057
Sun Aug 24, 2008 12:54 pm
Forum: PSP Development
Topic: homebrew game help
Replies: 5
Views: 2376

srry for the double post, but can anyone help me at all?
by Rangu2057
Sun Aug 24, 2008 9:34 am
Forum: PSP Development
Topic: homebrew game help
Replies: 5
Views: 2376

homebrew game help

im having more troubles in my homebrew game im making, im just having trouble compiling it right without any errors. Cany anyone please tell me what im doing wrong makefile TARGET = DeathCoreV0.1 OBJS = graphics.o mp3player.o main.o INCDIR = CFLAGS = -O2 -G0 -Wall CXXFLAGS = $&#40;CFLAGS&#41...
by Rangu2057
Sun Aug 24, 2008 9:24 am
Forum: The Incredible Hall Of Shame
Topic: ***Request*** UNO for psp
Replies: 7
Views: 8728

wow... i vote H.O.S

also from the fact that you said that your just as your name says (homebrew modder) nobody would want to make you one because you would probably use a hex editor and "MOD" the author credits and titles and say you did all of that by yourself...
by Rangu2057
Thu Aug 21, 2008 9:58 pm
Forum: PSP Development
Topic: Suicide Barbie demo [Final version]
Replies: 16
Views: 10331

amazing demo, btw what are the names of the songs? Yep, i <3 the songs :p. I guess you can say im curious
by Rangu2057
Thu Aug 21, 2008 9:56 pm
Forum: PSP Development
Topic: Cracking the PSP OFW without pandora
Replies: 91
Views: 33090

yea, with my current schedule i cant even finish my homebrew game "deathcorev1.0". Its supposed to be a Devil May Cry 4 remake, but so far i have had no progress and im so pissed off about it. I can try the best i can to help out the scene so please let me know if you need some help on som...
by Rangu2057
Thu Aug 21, 2008 12:28 pm
Forum: PSP Development
Topic: danzeff osk and graphics.h library problem
Replies: 17
Views: 4243

mm, it makes me wonder
by Rangu2057
Thu Aug 21, 2008 11:41 am
Forum: PSP Development
Topic: Cracking the PSP OFW without pandora
Replies: 91
Views: 33090

if this thread is still active... "See my CCC presentation if you want to see it in a bit of depth. " I would like to see this presentation, have nearly finished ( and understood ) the module pdf so would like to advance, where do i find it, is there a transcript? http://google.com/search...
by Rangu2057
Sun Jul 20, 2008 12:01 am
Forum: PSP Development
Topic: MD2Lib troubles
Replies: 2
Views: 1534

ok, thanks for the help :)
by Rangu2057
Sat Jul 19, 2008 3:35 pm
Forum: PSP Development
Topic: MD2Lib troubles
Replies: 2
Views: 1534

MD2Lib troubles

im trying to code a MD2Library for the psp using this page here http://en.wikipedia.org/wiki/MD2_%28file_format%29 and here is my code so far EDIT: i already know i havent added the other headers #include "stdio.h" #ifdef __cplusplus__ extern "C" &#123; #endif /* __cplusplus ...
by Rangu2057
Thu Jul 03, 2008 10:45 am
Forum: PSP Development
Topic: Module will not load!
Replies: 25
Views: 5574

Re: Yes

I still gt an error when compiling the PRX, howeverever an ELF file is made! If I re make the semi compiled source, it converts the ELF to a PRX. Ahh this is driving me crazy! i know what u mean man, but dont go crazy now :P hopefully removing -lpspkernel like Pirata said will fix the problem, but ...