Search found 311 matches

by weltall
Mon Oct 06, 2008 4:19 pm
Forum: PSP Development
Topic: Please help me to compile 'RemaPSP' for 4.01 M33 firmware
Replies: 6
Views: 7051

a plugin *must* be kernel mode else you will cause conflicts
by weltall
Wed Jun 11, 2008 4:11 pm
Forum: PSP Development
Topic: Dump RAM in use... is it possible?
Replies: 6
Views: 3297

savemem or memsave now i don't remember correctly anyway you can peek the help menu :)
by weltall
Wed Jun 11, 2008 3:07 am
Forum: PSP Development
Topic: Dump RAM in use... is it possible?
Replies: 6
Views: 3297

enable the dump function in the main menu and press [] as default settings in game Thank you, but I search for a function in VSH and not in GAME... or I can use CWCheat also in VSH? :O I try, i try :D you can use it everywhere just add it manually. but notice cwcheat does only dumps of user ram and...
by weltall
Tue Jun 10, 2008 3:22 pm
Forum: PSP Development
Topic: Dump RAM in use... is it possible?
Replies: 6
Views: 3297

enable the dump function in the main menu and press [] as default settings in game
by weltall
Sat May 31, 2008 9:17 pm
Forum: PSP Development
Topic: Sam a new PSP Emulator for PC
Replies: 9
Views: 3875

if you can make it highly portable (various os and architectures). it's something missing from the other emulator which works only on windows and requires the .net framework
by weltall
Wed Apr 02, 2008 9:20 pm
Forum: PSP Development
Topic: 3.xx Kernel Mode!!!!
Replies: 9
Views: 4410

yeah it didn't work :P No, he means that 3.xx mode programs CAN use kernel-mode operations. You just need to put them into a kernel-mode external prx and load it from the user program. There are threads on doing that. There is also The TimeMachine for 1.50 based firmware on the Slim. It has a few q...
by weltall
Wed Apr 02, 2008 4:20 am
Forum: PSP Development
Topic: 3.xx Kernel Mode!!!!
Replies: 9
Views: 4410

yeah it didn't work :P
by weltall
Fri Mar 28, 2008 6:54 am
Forum: PSP Development
Topic: SceIoStat, st_attr, st_private????
Replies: 3
Views: 1733

what about trying them and figuring out yourself?... like everyone else does after all...
by weltall
Sat Mar 22, 2008 5:18 pm
Forum: The Incredible Hall Of Shame
Topic: Getting a PS1 game to work on PSP
Replies: 15
Views: 16582

except the fact that this isn't a support site cwcheat doesn't require popsloader to work and i won't say more here...
popsloader as the name implies is usefull only to load old version of pops and you must use the right version of poploader for the specific firmare you are using or it won't work
by weltall
Tue Mar 18, 2008 7:23 am
Forum: PSP Development
Topic: Prx in user mode
Replies: 4
Views: 2174

a plugin must not be in user mode full stop!
by weltall
Sat Mar 15, 2008 4:19 pm
Forum: PSP Development
Topic: Cannot Allocate Memory?? 3.XX Sha1 fails aswell
Replies: 5
Views: 2965

did you set correctly the heap?
by weltall
Wed Mar 12, 2008 1:27 am
Forum: PSP Development
Topic: [SOLVED]sceIoGetThreadCwd
Replies: 3
Views: 2247

you should read something more about how to use c/c++ anyway what you are doing there is just making your own sceIoGetThreadCwd which isn't the one you wanted to call. plus your code is missing any call to the function int main() { pspDebugScreenInit(); SetupCallbacks(); printf("\n Hello World ...
by weltall
Sat Mar 01, 2008 4:11 pm
Forum: PSP Development
Topic: downloading files?? from internet.....How?
Replies: 27
Views: 14891

except access point connection and adress resolving which is available from samples in the sdk everything else it's the same as with the pc, so search for a good network connection in c/c++ tutorial with google
by weltall
Mon Feb 25, 2008 4:29 pm
Forum: PSP Development
Topic: malloc() in kernel .PRX
Replies: 5
Views: 2341

use partition allocation functions.
by weltall
Thu Feb 21, 2008 8:20 am
Forum: PSP Development
Topic: RemoteJoy SDL + Widescreen + ATi graficsdriver = Problem
Replies: 20
Views: 7478

it's an opensource project >_> precisely with the accademic license >_>
by weltall
Wed Feb 20, 2008 4:29 pm
Forum: PSP Development
Topic: USB overhead?
Replies: 7
Views: 3390

well you can also consider the annoyance factor: for example i've frequently the usb cable connected but i don't use it or use it to run psplink/usbhostfs if you try to mount usb in these cases you will make me going to disconnect the device everytime or you will conflict with usbhostfs
by weltall
Tue Feb 19, 2008 10:58 pm
Forum: PSP Development
Topic: USB overhead?
Replies: 7
Views: 3390

because you are accessing a same device with two different operating system. it's like if you used the same hd for your operating system and at the same time ran it in a virtual machine. either operating systems will cache files/fs and will end up corrupting the file system togheter: that's why it's...
by weltall
Sat Feb 16, 2008 5:39 pm
Forum: PSP Development
Topic: Available memory?
Replies: 1
Views: 3414

depending on how your application is done it could be malloc alloching all the available ram to manage it by itself: in this case you won't be able to get from system runtimes the status of the ram. there were some little function who did little malloc operations till fulfilling the alloched block t...
by weltall
Mon Feb 11, 2008 10:16 pm
Forum: PSP Development
Topic: External Pushbutton trick.
Replies: 5
Views: 2407

jean wrote:So, why not to hook the MS insertion intr and use MS as a "lateral left pushbutton".... :)
nah there is an easier way :D just check the normal button mask and you will get even if the ms inserted or not then just check it's status change XD (kernel mode required XD)
by weltall
Wed Feb 06, 2008 1:49 am
Forum: PSP Development
Topic: Error: crt0_prx.c
Replies: 2
Views: 1862

hum ... put an int main(...){ } in place of main_thread?
by weltall
Mon Jan 21, 2008 1:13 am
Forum: PSP Development
Topic: PSP_CTRL_HOME
Replies: 11
Views: 4370

as i said there isn't only user mode so you can't just go and change it like that... imho at least
by weltall
Sun Jan 20, 2008 6:55 pm
Forum: PSP Development
Topic: PSP_CTRL_HOME
Replies: 11
Views: 4370

yeah i disagree home button even on 3.80m33 is reported correctly even when no home screen is shown in kernel mode. so it shouldn't be changed.
if that behaviour happens only in user mode the maximum would be adding a define just for it so it doesn't mess with kernel applications using it
by weltall
Mon Jan 14, 2008 4:36 pm
Forum: PS2 Development
Topic: Memor32 & MementoFW_11
Replies: 7
Views: 6492

or they corrupt the file system on purpose...
by weltall
Mon Jan 14, 2008 4:34 pm
Forum: PSP Development
Topic: Battery Charging + Wifi
Replies: 5
Views: 3009

if i remember correctly you need to fix your idstorage...
by weltall
Wed Jan 02, 2008 7:41 am
Forum: PS3 Linux Development
Topic: Can anyone with a dualshock 3 confirm its vendorID:productID
Replies: 10
Views: 9633

hum you asked the dual shock 3 oh sorry it's the standard controller i misslooked.
sorry to have made you lose time
by weltall
Wed Jan 02, 2008 7:37 am
Forum: PSP Development
Topic: Is it possible to increase kernel memory ?
Replies: 9
Views: 4795

strangely no. it seems to be fine. mind you irshell takes 600kbs from there ( :S ), remember always to allocate the partition to don't conflict with other things.

some examples are Gran theft auto, dungeons siege, the psp own browser...
by weltall
Tue Jan 01, 2008 6:22 pm
Forum: PSP Development
Topic: Is it possible to increase kernel memory ?
Replies: 9
Views: 4795

Allocate the memory in your user area and pass a pointer to the kernel code. Jim yes and then games will stop working and other plugins won't find things were they should :P a plugin should use only kernel ram or at least volatile (not suggested as some games use it) and me (it seems writing there ...
by weltall
Tue Jan 01, 2008 5:38 am
Forum: PS3 Linux Development
Topic: Can anyone with a dualshock 3 confirm its vendorID:productID
Replies: 10
Views: 9633

this should be enough :D Bus 003 Device 005: ID 054c:0268 Sony Corp. Device Descriptor: bLength 18 bDescriptorType 1 bcdUSB 2.00 bDeviceClass 0 (Defined at Interface level) bDeviceSubClass 0 bDeviceProtocol 0 bMaxPacketSize0 64 idVendor 0x054c Sony Corp. idPro...
by weltall
Mon Dec 31, 2007 6:22 pm
Forum: PSP Development
Topic: Is it possible to increase kernel memory ?
Replies: 9
Views: 4795

ok remove that thing you are alloching all the kernel ram...
and if possible remove also malloc from your plugin. malloc shouldn't be used for those you should use the partition alloc functions from the firmware
by weltall
Sun Dec 30, 2007 7:05 pm
Forum: PSP Development
Topic: Is it possible to increase kernel memory ?
Replies: 9
Views: 4795

strange kernel ram available is at least 300kb in the worst cases. are you sure you arent alloching ram on the kernel partition? I don't know. How can I ensure that the allocation isn't in kernel partition ? well if you use malloc or you have set the heap (PSP_HEAP_SIZE_KB(20480); ) or you did a to...