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Nanodesktop: Text to speech Demo

 
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pegasus2000



Joined: 12 Jul 2006
Posts: 160

PostPosted: Tue Sep 18, 2007 9:47 pm    Post subject: Nanodesktop: Text to speech Demo Reply with quote

This is a demo of Nanodesktop FLite Voice Synthetizer.

http://rapidshare.com/files/56457300/EBOOT.PBP.html

The system will be available in Nanodesktop 0.4, the next version
of nd. There are already some troubles, but the proof of concept
is interesting.

ndFLite uses VFPU to increase the speed of voice synthesis. It uses
also Envelope Interface, a new API integrated in Nanodesktop 0.4
that ensures sound reproduction without glitches and MP3
reprodution with low use of CPU (Media Engine based).
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mypspdev



Joined: 11 Jul 2007
Posts: 178

PostPosted: Wed Sep 19, 2007 5:27 am    Post subject: Reply with quote

Here are results of my tests:

Fat with 3.52m-33-4 under kernel 150:
- boot and run ok, read all from ms0
- Wrinting text ok
- first audio output ok after pressing once the key
- audio output repetition needs twice pressing key
- exit ok closing the window

Fat with 3.52m-33-4 under kernel 352:
- boot and run ok, read all from ms0
- Wrinting text ok
- first audio output ok after pressing once the key
- audio output repetition needs twice pressing key
- exit ok closing the window

Slim with 3.60m-33 under kernel 360:
- boot and run ok, read all from ms0
- the game could not be started (80020148)

Slim with 3.60m-33 under kernel 150:
- boot and run ok, read all from ms0
- the game could not be started (80020148)

Slim from eLoader for 1.50:
- it appears in the list
- boot and run ok, read all from ms0
- the game could not be started (80020148)
- back to eLoader homebrew list

Thanks to everyone who could run tests and append results.
Bye Bye
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Art



Joined: 09 Nov 2005
Posts: 647

PostPosted: Wed Sep 19, 2007 11:44 am    Post subject: Reply with quote

Well I'm impressed! :)

DAX 3.03 OE

First time I've seen the rest of the program too, and it's very nice.
I hope that in the end you are aiming to read text files.
Great work.

FYO It crashed instead of exiting, but I'm not complaining.
Art.
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tacoSunday



Joined: 31 Aug 2007
Posts: 34

PostPosted: Wed Sep 19, 2007 12:09 pm    Post subject: Reply with quote

Gave it a shot on DAX 3.40 and am pleased to say that it works. Only issues I see are the already mentioned needing 2 clicks after first go, and it seems to make my psp's little speakers bottom out or rattle on certain words. Other than that, kudos to you!
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pegasus2000



Joined: 12 Jul 2006
Posts: 160

PostPosted: Wed Sep 19, 2007 5:22 pm    Post subject: Reply with quote

I have released an update:

http://rapidshare.com/files/56664728/EBOOT.PBP.html
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Art



Joined: 09 Nov 2005
Posts: 647

PostPosted: Wed Sep 19, 2007 6:24 pm    Post subject: Reply with quote

Hi,
Thanks again.
I remember ordering a pizza over the phone with Amiga say.
If you tell the operator you're handicapped, and need a computer to speak,
noone has the guts to question you in case they were wrong.
Hard to do without a real keyboard though.

Real mature I know, but I was only 17.
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KickinAezz



Joined: 03 Jun 2007
Posts: 328

PostPosted: Thu Sep 20, 2007 5:17 am    Post subject: Reply with quote

Very nice EXCEPT:

-> No quit/exit .

-> The OSK that requires a lot of effort for usage. [The mouse based entry is very bad/ineffective on the PSP]
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mypspdev



Joined: 11 Jul 2007
Posts: 178

PostPosted: Thu Sep 20, 2007 5:34 am    Post subject: Reply with quote

KickinAezz wrote:
Very nice EXCEPT:

-> No quit/exit .

-> click with cursor on red-x at top of the window
-> also click on top coloured region of the window, press O and move the cursor... the window moves like a serious windows interface...

Quote:

-> The OSK that requires a lot of effort for usage. [The mouse based entry is very bad/ineffective on the PSP]

Yes may be pegasus2000 is looking forward to starting any co-operation for implementing IR keyboard input... Anybody?
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KickinAezz



Joined: 03 Jun 2007
Posts: 328

PostPosted: Thu Sep 20, 2007 7:04 am    Post subject: Reply with quote

mypspdev wrote:
KickinAezz wrote:
Very nice EXCEPT:

-> No quit/exit .

-> click with cursor on red-x at top of the window
-> also click on top coloured region of the window, press O and move the cursor... the window moves like a serious windows interface...

Quote:

-> The OSK that requires a lot of effort for usage. [The mouse based entry is very bad/ineffective on the PSP]

Yes may be pegasus2000 is looking forward to starting any co-operation for implementing IR keyboard input... Anybody?


I mean, we could simply use the L/R/U/Down buttons to navigate in the OSK. will be a LOT faster.
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pegasus2000



Joined: 12 Jul 2006
Posts: 160

PostPosted: Thu Sep 20, 2007 8:06 am    Post subject: Reply with quote

KickinAezz wrote:
mypspdev wrote:
KickinAezz wrote:
Very nice EXCEPT:

-> No quit/exit .

-> click with cursor on red-x at top of the window
-> also click on top coloured region of the window, press O and move the cursor... the window moves like a serious windows interface...

Quote:

-> The OSK that requires a lot of effort for usage. [The mouse based entry is very bad/ineffective on the PSP]

Yes may be pegasus2000 is looking forward to starting any co-operation for implementing IR keyboard input... Anybody?


I mean, we could simply use the L/R/U/Down buttons to navigate in the OSK. will be a LOT faster.



You can.
If you use L/R/U/D key with the CIRCLE key, you can resize the
window that is under the mouse pointer.

If you point the title bar and use L/R/U/D key with cross key pressed,
you can drag and drop the window.


The exit is managed by SystemHalter, as you can see in other
demos (see YouTube). In FLite homebrew there is a small bug
and SystemHalter doesn't work but it is a small trouble and I'll
solve it in few minutes.
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Art



Joined: 09 Nov 2005
Posts: 647

PostPosted: Thu Sep 20, 2007 4:08 pm    Post subject: Reply with quote

I actually like the keyboard, but analogue control of it would be nice too.
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