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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Tue Oct 31, 2006 6:42 pm Post subject: [NEW VERSION] Special Operations v0.2 |
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Forget about 0.1, this is 0.2! Directly after releasing 0.1 I found out that I had included far to complex jumping functions that just didn't work. It was (almost) impossible to get to the finish-door. Now I've chucked out the new and sticked with the old, and tested it some more. I want to explicitly mention that this version may be distributed to wathever site you want.
If you distribute it, post a reply with some details.
changelog
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-30-10-06 v0.2
- Added screenshot feature
- Fixed jumping issues
- improved shooting. Almost all enemies can be shot now.
- improved memory issue
- Fixed level corruption
- Added levels 6 and 7
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Download (permanent latest version link)
FW 1.00: http://home.wanadoo.nl/~d.vanhooff/SpecOps%20fw100.rar
FW 1.50:
http://home.wanadoo.nl/~d.vanhooff/SpecOps%20for%20fw150.rar[/img] _________________ Behold! The Underminer got hold of a PSP |
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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Wed Nov 01, 2006 12:20 am Post subject: screens |
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here are some v0.2 screens:
 _________________ Behold! The Underminer got hold of a PSP |
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