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F.A.C.T. - Yet another text input method (joystick based)

 
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Durante



Joined: 02 Oct 2005
Posts: 65
Location: Austria

PostPosted: Sat Nov 05, 2005 4:06 pm    Post subject: F.A.C.T. - Yet another text input method (joystick based) Reply with quote

Here's my shot at PSP text input: Fast Analog Circular Text ;)


You select a pair of characters by pointing the joystick in its general direction, then write the left char with cross and the one on the right with circle. Square = backspace and triangle ends input. L and R switch left or right to another circle (repeating).

So, at most you'll need 2 keypresses, but in the usual case (lower case letters) you'll need only one. I plan to have a moveable caret soon. (left/right = 1 char left/right, up/down = beginning/end)
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haust



Joined: 01 Oct 2005
Posts: 25
Location: France

PostPosted: Sat Nov 05, 2005 6:33 pm    Post subject: Reply with quote

Really impressive !!
I think I will use this in one of my next prod', well when you'll release the code....

vh.
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Saotome



Joined: 03 Apr 2004
Posts: 182

PostPosted: Sat Nov 05, 2005 9:22 pm    Post subject: Reply with quote

Nice one :)
I already posted a suggestion for something like that here but didn't have the time to port it to PSP.
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Durante



Joined: 02 Oct 2005
Posts: 65
Location: Austria

PostPosted: Sun Nov 06, 2005 1:25 am    Post subject: Reply with quote

At first I wanted to do it like that (1 char per direction, not 2 grouped) but when testing I realized that with the limited precision of the PSP's analog stick having only half as many significant directions is preferable. I then wanted to make 6 circles instead of 3, but luckily I had the idea of this grouping instead.
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Bob535



Joined: 04 Nov 2005
Posts: 56

PostPosted: Sun Nov 06, 2005 5:16 am    Post subject: Reply with quote

Do you have, open, save and save as functions yet?
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Durante



Joined: 02 Oct 2005
Posts: 65
Location: Austria

PostPosted: Sun Nov 06, 2005 10:18 am    Post subject: Reply with quote

No, and I don't plan to, I only made this so that people can enter their names for the high-score list in my game ;)

Btw, I now have full caret functionality. The source will be released with my game.
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Durante



Joined: 02 Oct 2005
Posts: 65
Location: Austria

PostPosted: Sun Nov 06, 2005 3:01 pm    Post subject: Reply with quote

Here's a screenshot of the final(?) version:
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Zenurb



Joined: 30 Sep 2005
Posts: 106
Location: United Kingdom

PostPosted: Mon Nov 07, 2005 4:05 am    Post subject: Reply with quote

That is really.. wow. Original O.O

You could probably patent that style of text input
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Durante



Joined: 02 Oct 2005
Posts: 65
Location: Austria

PostPosted: Mon Nov 07, 2005 4:08 am    Post subject: Reply with quote

Zenurb wrote:
You could probably patent that style of text input

o_O;

See, that idea would never even occur to me. I guess that's why I'm poor and will probably stay poor ;)
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KawaGeo



Joined: 27 Aug 2005
Posts: 191
Location: Calif Mountains

PostPosted: Mon Nov 07, 2005 4:15 am    Post subject: Reply with quote

Impressive, indeed.

Now, where is it, huh?
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Durante



Joined: 02 Oct 2005
Posts: 65
Location: Austria

PostPosted: Mon Nov 07, 2005 5:09 am    Post subject: Reply with quote

As I said, it will be used in my game. I wanted to release that today, but now my friends drag me off to play billiard or somesuch strange RL activity, so it may not work out.

Anyway, real soon now, without any sarcasm ;)
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Zenurb



Joined: 30 Sep 2005
Posts: 106
Location: United Kingdom

PostPosted: Mon Nov 07, 2005 6:15 am    Post subject: Reply with quote

Durante wrote:
Zenurb wrote:
You could probably patent that style of text input

o_O;

See, that idea would never even occur to me. I guess that's why I'm poor and will probably stay poor ;)


Edit: You probably SHOULD patent that style of input. Original methods of text input are few and far between.
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v1p3r



Joined: 17 Mar 2005
Posts: 16
Location: UK

PostPosted: Mon Nov 07, 2005 6:21 am    Post subject: Reply with quote

Looks a bit like on OSK on the XBox web browser LinksBocks actually :)
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