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fullerlee
Joined: 03 Nov 2005 Posts: 54
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KawaGeo
Joined: 27 Aug 2005 Posts: 191 Location: Calif Mountains
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Posted: Fri Nov 04, 2005 3:36 am Post subject: |
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The link is unreachable. _________________ Geo Massar
Retired Engineer |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Fri Nov 04, 2005 4:30 am Post subject: |
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Sorry about that, my DNS seems to be having trouble.
Try:
http://24.10.32.168/lua/scrabble.zip
EDIT: Errgghh, I'm not sure that will work either, seems like more serious ISP problems. I'll see if I can find somewhere I can host it temporarily. |
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MikeHaggar
Joined: 18 Jul 2005 Posts: 116
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Posted: Fri Nov 04, 2005 4:35 am Post subject: |
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link on my page taken down since wraggster got a mirror now.
Last edited by MikeHaggar on Sat Nov 05, 2005 1:37 pm; edited 1 time in total |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Fri Nov 04, 2005 4:41 am Post subject: |
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Cool, thanks.
Hopefully my site won't be down for too long. I take it you got to the file via the numbered address rather than the domain name?
Thanks again,
Lee |
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MikeHaggar
Joined: 18 Jul 2005 Posts: 116
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Posted: Fri Nov 04, 2005 5:09 am Post subject: |
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I got it this morning, before the problems were there ;)
Hm... Problem seems fixed now... but I'll keep the file @ my page for a couple of days (or until wraggster mirrors it), just in case. |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Fri Nov 04, 2005 9:08 am Post subject: |
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| Thanks. |
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HairyDVD
Joined: 07 Nov 2005 Posts: 2
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Posted: Mon Nov 07, 2005 8:18 pm Post subject: |
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Been playing this game and it is very good.
A few suggestions .....
- There seems to be a bug when you are near the end of the game and there are no more tiles left in the "bag" - say you have 3 tiles on your rack and go to place them on the board, if you press O to cancel it seems to fill your rack back up with tiles that are not there rather than the 3 tiles you were left with.
A good feature would be when you are selecting tiles from your rack, currently you can only press left,right or x to pick - if you could press down and it mix up the tiles on your rack ( randomly - this sometimes helps you think / pick a word easier ). Another good idea at this point would be to press up and be able to swap a number of tiles with ones left in the bag.
I only make these points as I think you have made a cracking game here and hope you continue to make it better. |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Tue Nov 08, 2005 3:25 am Post subject: |
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Thanks very much for the feedback, I like your ideas.
This is the first time I'm ever released anything, so I'm not too up on versioning or providing documentation. Consider this release 0.1!
I'll have a look into the bug you found, and I'll definately implement down to mix up the letters. I'll put this stuff into the next release (0.2 I suppose)
Other things for future releases:
- Swap tiles
- Word checker with ability to add words to the dictionary.
- Computer player
- Network play (when we have networkability in LUA)
- Performance improvements (although the game runs fine, I'm thinking of preserving battery life as much as possible)
- Play music whilst playing (when we have oggability in LUA) |
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HairyDVD
Joined: 07 Nov 2005 Posts: 2
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Posted: Tue Nov 08, 2005 4:50 am Post subject: |
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No problem,
I would like to learn to program in Lua - maybe I'll have a look around net for a few tutorials (only use visual basic at the moment). Lemme know when you have the next version available and I'll test it out for ya (been playing against the wifey) |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Tue Nov 08, 2005 5:04 am Post subject: |
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I've got a bit of slack time at work today, so I've been working on it.
I've implemented the tile mix-up and fixed the cancel word bug. I think I'll put in the ability to swap tiles before I release a new version (although I can email you what I have currently if you'd like to try it, I definately appreciate your testing).
I'm new to LUA so my coding in it is fairly simplistic, it may give you some ideas. That reminds me, another thing I need to do is document the code a little better.
Lee |
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Arwin
Joined: 12 Jul 2005 Posts: 426
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Posted: Tue Nov 08, 2005 5:16 am Post subject: |
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A few thoughts (from a moderate scrabble fan)
- rather than an editable wordlist, you could (also) give an option to use the official scrabble wordlist. This would also help with programming AI
AI:
- there are two important variables in the AI that can be very finely tuned to decrease/increase AI skills.
Dictionary knowledge - how many words does the AI know: for reference, an average English speaker knows about 50.000 words actively. But not all of these can be used in Scrabble of course.
Placement skill - how effective do you allow the AI to be while placing the words. You can relatively easily write an exhaustive routine that places the highest scoring word. (For even better skills, you may have to add some routines that consider an option to for instance get rid of the Q + probably just adding 10-20 points internally to the value of the letter Q for choosing the word to place would do the trick. Other options would be defensive playing). So, basically, you just limit how long the AI is allowed to search, stuff like that.
just a bit of brainstorming here, feel free to ignore ;) |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Tue Nov 08, 2005 5:29 am Post subject: |
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Thanks for the info, it's all useful stuff.
I've not really thought too much about the computer player (it's kind of daunting). I have a wordlist that's not too big (from Scrabble assistant by Andy Fung) so that's somewhere to start.
There are a few algorithms around on the net which I may be able to pilfer.
Lee |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Fri Nov 11, 2005 1:05 pm Post subject: |
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0.2 (10th Nov 2005)
-BUGFIX: Cancelling a word when bag is empty now works properly.
-FEATURE: When in rack-mode, press Dpad down to shuffle the tiles.
Get it here:
http://psp-news.dcemu.co.uk/files/scrabble.zip
Please let me know what you think.
Lee
Wraggster, please update the info at:
http://psp-news.dcemu.co.uk/scrabblelua.shtml
Cheers
Last edited by fullerlee on Sat Nov 12, 2005 2:43 am; edited 1 time in total |
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Arwin
Joined: 12 Jul 2005 Posts: 426
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Posted: Fri Nov 11, 2005 6:48 pm Post subject: |
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| if I follow the dcemu link, I get a 'you have to login' message, even after logging in and enabling a cookie ... I can't figure out where to download it now. I'll just wait until it is publicly updated ... |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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Posted: Fri Nov 11, 2005 9:24 pm Post subject: |
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the page is updated :)
strange about the login thing (some weird Vbulletin error ?) _________________ Webmaster of http://www.dcemu.co.uk
DCEMU The Worlds Only Homebrew & Gaming Network of Sites. |
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cooleyandy
Joined: 02 Jul 2005 Posts: 41
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Mon Nov 14, 2005 8:57 am Post subject: |
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DrNicket

Joined: 26 Nov 2005 Posts: 13 Location: Duncan, BC, Canada
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Posted: Wed Dec 07, 2005 12:08 pm Post subject: Settlers of Catan for LUA |
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Fullerlee: I'm wanting to create a game in LUA and wanted to know if I can ask you questions off forum (don't know how to PM in this forum). _________________ Dr. Nicket
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"Alright, you primitive screwheads, listen up. See this? This is my BOOMSTICK!"
- Ash (Bruce Campbell) |
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fullerlee
Joined: 03 Nov 2005 Posts: 54
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Posted: Thu Dec 08, 2005 4:16 am Post subject: |
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| DrNicket: You have a PM. |
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DrNicket

Joined: 26 Nov 2005 Posts: 13 Location: Duncan, BC, Canada
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