NOIZ2SA port for PSP beta 0.5

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deniska
Posts: 71
Joined: Mon Oct 17, 2005 1:38 pm
Location: New York

NOIZ2SA port for PSP beta 0.5

Post by deniska »

This is a PSP adoptation of 2D abstract shooter originally developed by Kenta Cho
(http://www.asahi-net.or.jp/~cs8k-cy.../noiz2sa_e.html) for PC.
Image

You can get the zip file here:
http://www.dcemu.co.uk/vbulletin/attach ... entid=1296

!!! PLEASE USE THIS SOFTWARE AT YOUR OWN RISK.
!!! THIS IS STILL A BETA VERSION.
!!! I AM NOT RESPONSIBLE FOR ANY DAMAGE IT MAY CAUSE TO YOUR PSP.


FEATURES:
> high score saves
> sound support
> custom stereo soundtrack support
> snapshots

INSTALL:
v1.5 users: copy NOIZ2SA and NOIZ2SA% folders from 1.5 to your [psp_drive]:\PSP\GAME folder.

V1.0::: I don't have any experience with this firmware version. Hopefully PBP file in 1.0 folder works out for you.
just get images boss middle zako & sounds subdirectories from the 1.5 version....
There is also an icon and background there to bundle with PBP file.



GAME PLAY:
[x] - to select/fire
[arrows/analog pad] -to navigate/move
[start] -to pause/play
[left trigger] -take snapshot
[right trigger] -slowdown ship's movement

Screen shots are saved as noiz2sa_screen[#].png in the root of your MS card.

You can customize the soundtracks by changing stg*.* files in the sounds sub-directory.
Currently the game should accept mod, s3m, xm & it formats.
http://www.modarchive.com is a good place to find mod music.
Limit the file size for a single song to ~ 500K

You can modify the gameplay by changing the enemys attacking patters.
The pattern files are in boss middle & zako subdirectories.
The files are in BulletML (http://www.asahi-net.or.jp/~cs8k-cy...ml/index_e.html) xml like language.

TODO:
rendering performance optimizations
smoke effect
possible ogg/mp3 support
review the color scheme, possibly add cool background and skins...

SOURCE CODE:

I plan on releasing the source code shortly..


Enjoy,

DENIS
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