forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Basilisk II PSP Port (Mac Emulator)
Goto page Previous  1, 2, 3 ... 21, 22, 23, 24  Next
 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
dennis96411



Joined: 06 Jul 2008
Posts: 70

PostPosted: Mon Jul 28, 2008 2:19 pm    Post subject: Reply with quote

Okay, jeez Chilly Willy, don't need to get all mad. So what are you planning now? Bug fixes?
_________________
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2

My PSP's Motherboard:
TA-088

My PSP's Model:
PSP-2001 (Slim)
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon Jul 28, 2008 5:09 pm    Post subject: Reply with quote

dennis96411 wrote:
Okay, jeez Chilly Willy, don't need to get all mad. So what are you planning now? Bug fixes?


Not mad, just laying down the law before it gets out of hand. :)

I found some newer code for B2 that I'm now using as the base. It doesn't seem to fix anything, and most of the changes in this newer code are all aimed at the x86 Mac OSX. However, it may fix something somewhere. I'll probably make another release with this new code base sometime in the next week as 1.1.1. I'll be adding the widescreen resolutions to it for that release as well.
Back to top
View user's profile Send private message AIM Address
lubanek



Joined: 25 May 2008
Posts: 1

PostPosted: Tue Jul 29, 2008 9:52 pm    Post subject: Reply with quote

pleas send mi duke nuked 3d im not search nowhere
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Jul 30, 2008 5:05 am    Post subject: Reply with quote

lubanek wrote:
pleas send mi duke nuked 3d im not search nowhere


There you go! You'll not only find Duke Nukem, but almost every game known to man!
Back to top
View user's profile Send private message AIM Address
dennis96411



Joined: 06 Jul 2008
Posts: 70

PostPosted: Wed Jul 30, 2008 5:37 am    Post subject: Reply with quote

Hmm... Clueless.
_________________
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2

My PSP's Motherboard:
TA-088

My PSP's Model:
PSP-2001 (Slim)


Last edited by dennis96411 on Thu Feb 05, 2009 9:07 am; edited 1 time in total
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
jas0nuk



Joined: 27 Apr 2006
Posts: 137

PostPosted: Wed Jul 30, 2008 6:08 am    Post subject: Reply with quote

dennis: Hilarious. I think everyone knows by now. Pls2stop stupid posts in this topic <_<
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Jul 30, 2008 7:00 am    Post subject: Reply with quote

Okay, here's test 21. This forms the base for v1.1.1.

Changes:

Uses newer code base. Haven't found anything that fixes, but who knows?

Added two new Mac resolutions: 640x360 and 768x432. These are 16:9 modes for people who use the LCD or HDTVs. Note that the first one has a height less than 384... you'll find the bottoms of some windows/dialogs cut off because of that. For example, the Monitors & Sounds control panel. That's why I didn't give 480x272 as a resolution... the issue is even worse. Most things will be fine, but if you find something that doesn't fit, move up to 768x432.

MediaFire
binary
source

SendSpace
binary
source
Back to top
View user's profile Send private message AIM Address
RyanfromtheShire



Joined: 10 Jul 2008
Posts: 30

PostPosted: Wed Jul 30, 2008 9:01 am    Post subject: Reply with quote

Another great release jf. I'll have to test this out later! Glad to see you're still at it!
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Jul 30, 2008 11:01 am    Post subject: Reply with quote

And test 22. :D

Changes:

Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.

Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.

MediaFire
binary
source

SendSpace
binary
source
Back to top
View user's profile Send private message AIM Address
dennis96411



Joined: 06 Jul 2008
Posts: 70

PostPosted: Wed Jul 30, 2008 12:33 pm    Post subject: Reply with quote

Awesome! So the code it's different? Is it really faster? I don't really notice anything, but good job! Can you add the old resolution from the BasiliskPSP by ChaosKnight? Just like to see the classic. Ahh... You did a very good job! I love this program, now my PSP is less boring. What happened to the good old days when thousands of homebrews release in one day? I want a PSP slim T.T T.T Sorry for getting off topic :P
_________________
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2

My PSP's Motherboard:
TA-088

My PSP's Model:
PSP-2001 (Slim)
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
GG-Xtreme



Joined: 22 Jul 2008
Posts: 17

PostPosted: Wed Jul 30, 2008 10:12 pm    Post subject: Reply with quote

J.F. wrote:
And test 22. :D

Changes:

Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.

Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.

MediaFire
binary
source

SendSpace
binary
source

For whatever reason, I cannot get this version to work. I've tried both download links, but the EBOOT shows up as 'Corrupted Data' on my PSP.
Back to top
View user's profile Send private message
dennis96411



Joined: 06 Jul 2008
Posts: 70

PostPosted: Thu Jul 31, 2008 2:18 am    Post subject: Reply with quote

GG-Xtreme wrote:
J.F. wrote:
And test 22. :D

Changes:

Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.

Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.

MediaFire
binary
source

SendSpace
binary
source

For whatever reason, I cannot get this version to work. I've tried both download links, but the EBOOT shows up as 'Corrupted Data' on my PSP.


Here, just download this EBOOT I uploaded and put it in the BasiliskPSP directory: http://www.sendspace.com/file/kdujzs
_________________
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2

My PSP's Motherboard:
TA-088

My PSP's Model:
PSP-2001 (Slim)
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Thu Jul 31, 2008 5:30 am    Post subject: Reply with quote

GG-Xtreme wrote:
J.F. wrote:
And test 22. :D

Changes:

Made pspirkeyb files relative to the B2 directory. It's probably why some people couldn't get the IR keyboard to work - they didn't have the proper files in the seplugins directory. Now they don't need to worry about it. The files are now in the b2 directory and included with the program. It IS set to Palm, so if you have another keyboard, you'll need to edit the pspirkeyb.ini file. I've verified this works and that the IRDA.prx is loaded by B2 on a Phat running 4.01 M33-2.

Compiled program with functions aligned to 64 bytes. This makes the program about 100 KB bigger, and about 6% faster.

MediaFire
binary
source

SendSpace
binary
source

For whatever reason, I cannot get this version to work. I've tried both download links, but the EBOOT shows up as 'Corrupted Data' on my PSP.


Archive and app are both verified good. You should test the zip to make sure you downloaded it correctly. If the zip tests fine, then there's a problem unzipping the file on your system, which means the problem is your system, not the app.
Back to top
View user's profile Send private message AIM Address
RyanfromtheShire



Joined: 10 Jul 2008
Posts: 30

PostPosted: Thu Jul 31, 2008 6:47 am    Post subject: Reply with quote

Anymore luck with networking, or are you not working on it?
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Thu Jul 31, 2008 7:22 am    Post subject: Reply with quote

RyanfromtheShire wrote:
Anymore luck with networking, or are you not working on it?


Not working on it. If I get more info about doing raw sockets on the PSP, I will.
Back to top
View user's profile Send private message AIM Address
dennis96411



Joined: 06 Jul 2008
Posts: 70

PostPosted: Thu Jul 31, 2008 3:18 pm    Post subject: Reply with quote

What the hell? The program just got stucked, so I exit it out, and now I got this whenever I boot:

[/img]
_________________
My PSP's Firmware:
5.00 M33-6 w/ LEDA 0.2

My PSP's Motherboard:
TA-088

My PSP's Model:
PSP-2001 (Slim)
Back to top
View user's profile Send private message Send e-mail AIM Address Yahoo Messenger MSN Messenger
RyanfromtheShire



Joined: 10 Jul 2008
Posts: 30

PostPosted: Thu Jul 31, 2008 3:27 pm    Post subject: Reply with quote

Go to the basilisk forums. This is for the PSP port.
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Thu Jul 31, 2008 8:04 pm    Post subject: Reply with quote

If you were confirming that something failed on the Windows version the same as the PSP version, that would be fine for here, but we really can't help with getting it set up and running in the first place. That would be best handled on a site handling the Windows version.
Back to top
View user's profile Send private message AIM Address
Dark_fang



Joined: 10 Jul 2008
Posts: 20

PostPosted: Fri Aug 01, 2008 1:24 am    Post subject: raw socket Reply with quote

if im not mistaken... Links2 webrowser might have raw sockets search links 2 @ qj for source
_________________
I m go>
<BOaRd --- jumpina-like
Back to top
View user's profile Send private message
Dark_fang



Joined: 10 Jul 2008
Posts: 20

PostPosted: Fri Aug 01, 2008 1:30 am    Post subject: raw socket Reply with quote

i think i saw sumwhere it run on win 32 or old kinda mac internet browser good luck
_________________
I m go>
<BOaRd --- jumpina-like
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri Aug 01, 2008 4:52 am    Post subject: Re: raw socket Reply with quote

Dark_fang wrote:
if im not mistaken... Links2 webrowser might have raw sockets search links 2 @ qj for source


Just checked... it uses stream sockets, not raw sockets.
Back to top
View user's profile Send private message AIM Address
GG-Xtreme



Joined: 22 Jul 2008
Posts: 17

PostPosted: Fri Aug 01, 2008 11:04 am    Post subject: Reply with quote

Nvm, it was a problem with the laptop I was using (any USB transfers), I've got it working now.
Back to top
View user's profile Send private message
Dark_fang



Joined: 10 Jul 2008
Posts: 20

PostPosted: Fri Aug 01, 2008 2:43 pm    Post subject: raw socket Reply with quote

well it was worth a try
_________________
I m go>
<BOaRd --- jumpina-like
Back to top
View user's profile Send private message
RyanfromtheShire



Joined: 10 Jul 2008
Posts: 30

PostPosted: Sat Aug 02, 2008 4:35 am    Post subject: Reply with quote

Someone needs to tell qj.net to stop releasing your tests.
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sat Aug 02, 2008 11:15 am    Post subject: Reply with quote

RyanfromtheShire wrote:
Someone needs to tell qj.net to stop releasing your tests.


Don't worry about it. It's not like I'm trying to keep anything a secret. I just don't support the tests anywhere but here. If someone wants help on the emu, they'll have to get the "official" release from one of the proper forum threads (at exophase or maxconsole) and ask there.

DCemu and EmuHQ have also posted every time I've posted a test build here, so it's not just QJ. Things seem "slow" in the scene to some folks right now, so lots of things (like test builds) are being posted about that you wouldn't have seen before.
Back to top
View user's profile Send private message AIM Address
Moneyslap03



Joined: 11 May 2008
Posts: 14

PostPosted: Sun Aug 03, 2008 12:50 am    Post subject: Reply with quote

do you have any hook ups that can help with the raw socketing for ethernet service
Back to top
View user's profile Send private message
Dark_fang



Joined: 10 Jul 2008
Posts: 20

PostPosted: Sun Aug 03, 2008 7:15 pm    Post subject: "why its raw sockets my dear wattson" Reply with quote

ok i found this site that talks about raw sockets and it made a demo and it has a src but u have to register to use it http://www.codeproject.com/KB/IP/UDP_Traceroute.aspx now this is when i come in i downloaded it and uploaded it here> qshare.com/get/295981/traceroute_src.zip.html its 8kb p.s did it all w/my psp and check out post rpl subject "chiaousu"!
_________________
I m go>
<BOaRd --- jumpina-like
Back to top
View user's profile Send private message
J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon Aug 04, 2008 5:35 am    Post subject: Reply with quote

I already know how to use raw sockets in general. I even made a test app for the PSP, but it doesn't work. What I need is something specific to the PSP. This is the sort of thing you'd find in the code of a wifi sniffer or something similar.
Back to top
View user's profile Send private message AIM Address
Dark_fang



Joined: 10 Jul 2008
Posts: 20

PostPosted: Mon Aug 04, 2008 7:25 am    Post subject: Reply with quote

well there is a psp app called wifi sniffer
_________________
I m go>
<BOaRd --- jumpina-like
Back to top
View user's profile Send private message
jas0nuk



Joined: 27 Apr 2006
Posts: 137

PostPosted: Mon Aug 04, 2008 7:38 am    Post subject: Reply with quote

Yeah, but it just uses the SCE api to get a list of access points. There's nothing magical like packet sniffing going on there. :P
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Goto page Previous  1, 2, 3 ... 21, 22, 23, 24  Next
Page 22 of 24

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group