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Sokoban clone

 
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cgruber



Joined: 06 Sep 2005
Posts: 36

PostPosted: Tue Sep 06, 2005 11:51 pm    Post subject: Sokoban clone Reply with quote

I'm coming along pretty nicely with this for starting yesterday.
If anyone would be willing to make some nicer tiles that would be super.
They need to be 32x32

Here's what I have so far

[/img]
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flattspott



Joined: 22 Aug 2005
Posts: 22

PostPosted: Wed Sep 07, 2005 11:20 am    Post subject: Reply with quote

SokobanYASC comes with several skins.

https://sourceforge.net/projects/sokobanyasc/

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cgruber



Joined: 06 Sep 2005
Posts: 36

PostPosted: Thu Sep 08, 2005 11:47 am    Post subject: Reply with quote

Here’s my version 0.1 of lsokoban, the level engine is 100% and you can play the first level. It's written in Lua and you will need to place the files in the lua player applications directory.

Editing the array in /levels/1.lua will allow you to create your own level.


2 = pushable block
1= grey block
0 = black space
-1 = start position
-2 = goal

I’ll accept level submissions and graphics for inclusion in future versions.

Get it here http://stuff.hyperpixel.net/lsokoban.zip


Last edited by cgruber on Sat Sep 10, 2005 5:23 am; edited 1 time in total
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Wraggster



Joined: 26 Aug 2005
Posts: 121

PostPosted: Fri Sep 09, 2005 1:36 am    Post subject: Reply with quote

awesome ill stick this news on my site within minutes :)
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cgruber



Joined: 06 Sep 2005
Posts: 36

PostPosted: Sun Sep 11, 2005 10:23 am    Post subject: version 0.3 Reply with quote

Includes a few more levels and the basic scoring info.

http://stuff.hyperpixel.net/lsokoban.zip
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Wraggster



Joined: 26 Aug 2005
Posts: 121

PostPosted: Mon Sep 12, 2005 2:30 am    Post subject: Reply with quote

thanks for the news, heres my page with your releases so far ;)

http://psp-news.dcemu.co.uk/lsokoban.shtml
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