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RSX supposed to be available since YDL6.1?

 
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SuperDre



Joined: 31 Dec 2009
Posts: 15
Location: helmond.nl

PostPosted: Thu Dec 31, 2009 5:42 am    Post subject: RSX supposed to be available since YDL6.1? Reply with quote

I know wikipedia isn't very reliable, but one thing caught my eye when reading the wiki for homebrew:

Originally, graphics support was limited to framebuffer access only (no access to the PlayStation 3's graphics chip RSX yet), however, as of Yellow Dog Linux 6.1, the restrictions on the RSX chip have been lifted

http://en.wikipedia.org/wiki/Homebrew_(video_games)#PlayStation_3

If only this was true :(
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Jim



Joined: 02 Jul 2005
Posts: 489
Location: Sydney

PostPosted: Thu Dec 31, 2009 9:03 am    Post subject: Reply with quote

Originally, graphics support was limited to framebuffer access only (no access to the PlayStation 3's graphics chip RSX yet), some access to the RSX graphics chip was achieved however Sony blocked this with firmware release 2.10.
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SuperDre



Joined: 31 Dec 2009
Posts: 15
Location: helmond.nl

PostPosted: Thu Dec 31, 2009 10:59 am    Post subject: Reply with quote

Jim wrote:
Originally, graphics support was limited to framebuffer access only (no access to the PlayStation 3's graphics chip RSX yet), some access to the RSX graphics chip was achieved however Sony blocked this with firmware release 2.10.


But wasn't FW2.10 released way before YDL 6.1?
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someone
Idiot


Joined: 13 Sep 2005
Posts: 75

PostPosted: Sat Jan 02, 2010 9:28 am    Post subject: Reply with quote

PS3 fw 2.10 release date December 18, 2007
http://en.wikipedia.org/wiki/PlayStation_3_system_software

YDL 6.1 release date 19 November 2008
http://en.wikipedia.org/wiki/Yellow_Dog_Linux#Releases
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SuperDre



Joined: 31 Dec 2009
Posts: 15
Location: helmond.nl

PostPosted: Sat Jan 02, 2010 9:44 am    Post subject: Reply with quote

So the comment couldn't be referring to pre 2.10 firmware related stuff.. Even though I hardly doubt it would have been anyway, as I can't imaging Yellow Dog Linux using unsupported features which weren't aproved by Sony..

I guess this comment relates to the use of VRAM as swapspace.
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