[porting idea] Quake-Life for PSP (Half-life mod)?

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Be3f
Posts: 59
Joined: Thu Mar 15, 2007 9:28 pm

[porting idea] Quake-Life for PSP (Half-life mod)?

Post by Be3f »

Hl1 is based on modified Quake1 engine.
hl.bsp & hl.mdl (map and model formats) are very similar with Q analogues (e.g. hl.bsp just has different HULLs).

Well, here are some interesting experiments with hl.bsp & Quake ports:
http://www.quakeone.com/forums/showthread.php?t=3997&

http://forums.inside3d.com/viewtopic.ph ... sc&start=0

And videos:
http://www.quakeone.com/forums/showthread.php?t=4008&

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Yeah, modern Q1 ports such as FitzQuake support hl.bsp & hl.mdl

So if anyoune want to play hl on psp:
-take Kurok-PSP (upgraded Quake-PSP) souces here: http://bladebattles.com/kurok/SVN/
-and FitzKurok src: http://bladebattles.com/kurok/files/Fit ... cev0.4.rar
-try to replace files bspfile.h, model.c, model.h and modelgen.h in Kurok-PSP with these files from Fitz src and compile Kurok.
-try to run Hl maps (DM) and models on PSP. If it works, you'll maybe alo have to decompile and play around with maps and with scripts to run singleplayer correctly. And with game logic (progs.dat).

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I visited quakeone.com, while i was printing this and found impressive news:
http://quakeone.com/news/site-news/living-quake-life

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virox has released the source to his Quake-Life mod, which allows you to play Half-Life in Quake.
https://customtf.svn.sourceforge.net/sv ... ife/ql_src

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Scrama released useful tools:

http://scrama.3dn.ru/tmp/MapConverter.zip

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HLQ 0.3b & HLQ GUI 0.1b:
http://scrama.3dn.ru/load/1-1-0-24 [rus]

en: http://translate.google.com/translate?u ... l=ru&tl=en

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