pspgl vs pspgu

Discuss the development of new homebrew software, tools and libraries.

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coolkehon
Posts: 355
Joined: Mon Oct 20, 2008 5:44 am

pspgl vs pspgu

Post by coolkehon »

which is better i know that the gu is faster but by how much because i'm making a 2d game and i'm thinking of having it use pspgl instead of the gu. but i want to be able to keep the utility dialogs. Is it possible to use the dialogs in pspgl and could i still use the gu in pspgl.
coolkehon
Posts: 355
Joined: Mon Oct 20, 2008 5:44 am

Post by coolkehon »

why are there no replies

also what libraries have been ported for pspgl i remember soil but can't find it on google
slasher2661996
Posts: 91
Joined: Sun Feb 22, 2009 8:32 am
Location: Melbourne Australia ZOMG

Post by slasher2661996 »

There are probably no replies can noone has been on ps2dev, missed this topic or do not know :/
KylBlz
Posts: 11
Joined: Wed Feb 11, 2009 3:52 pm

Post by KylBlz »

im using pspGL because i already knew opengl for windows so it wasnt hard to port. im having some troubles with gl though, that i dont know how to fix. this is the first time ive heard that GU is faster, so if you dont know either one well i would start with GU, but im sticking to GL because i know it better.
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