Search found 489 matches
- Mon Jan 14, 2008 9:45 am
- Forum: PSP Development
- Topic: (Audio?) Interrupt handler
- Replies: 15
- Views: 3600
By the way, how do you redirect an interrupt ? through a kernel function like sceKernelRegisterIntr/sceKernelRegisterSubIntr ? Yep, this is what i'm doing while experimenting by now...is it wrong? of course if you have an example of non-trivial code where the thread switch is the main performance i...
- Sun Jan 13, 2008 11:51 pm
- Forum: PSP Development
- Topic: Yet Another SIO Issue...
- Replies: 7
- Views: 3451
- Sun Jan 13, 2008 11:38 pm
- Forum: PSP Development
- Topic: (Audio?) Interrupt handler
- Replies: 15
- Views: 3600
- Sun Jan 13, 2008 12:08 am
- Forum: PSP Development
- Topic: (Audio?) Interrupt handler
- Replies: 15
- Views: 3600
no idea what the equivalent is for audio but I question your need for using one :) well, there are TONS of motivations to drill down on interrupt usage...to be coherent with my initial post, i could mention a faster audio manager. Speaking on the base of my pc programming experience, i think PSP_AU...
- Fri Jan 11, 2008 10:59 pm
- Forum: PSP Development
- Topic: (Audio?) Interrupt handler
- Replies: 15
- Views: 3600
(Audio?) Interrupt handler
I'm trying to figure out the usage of some PSP interrupts. I searched and found only examples on the SIO port. To be clearer, I do know how to set up an handler , but i don't know how to manage the rest - i'm referring to the part /* Read out the interrupt state and clear it */ u32 stat = _lw...
- Fri Jan 11, 2008 10:35 pm
- Forum: PSP Development
- Topic: Yet Another SIO Issue...
- Replies: 7
- Views: 3451
- Tue Jan 08, 2008 10:17 pm
- Forum: PSP Development
- Topic: Yet Another SIO Issue...
- Replies: 7
- Views: 3451
Thank you for reply! I suppose my problem comes from many causes combined together...Anyway I workarounded it by implementing a circular FIFO buffer in the interrupt handler...so the reading loop is tight enough, and some logic is deferred to another thread... I'm sure that if i would have posted co...
- Mon Jan 07, 2008 9:19 pm
- Forum: PSP Development
- Topic: Yet Another SIO Issue...
- Replies: 7
- Views: 3451
don't know if this can help...
I managed to investigate on the unexpected behaviour i've descripted in the last post; it sounds weird, but it seems to depend from HOW MUCH i use pspDebugScreenPrintf (i suspect that ANY more or less time consuming action would take to the same situation). In short, if i do ch = sioReadChar(...
- Sat Jan 05, 2008 3:24 am
- Forum: PSP Development
- Topic: Yet Another SIO Issue...
- Replies: 7
- Views: 3451
Yet Another SIO Issue...
Hi all, i would like to thank you all for all the support you give to me, because even if i'm programming on PSP since a year, this is my first post! I'm developing a serious serial console as a starting point to create other apps SIO is involved in. The code (i will eventually post soon) is obvious...