Search found 489 matches
- Sun Feb 22, 2009 6:39 pm
- Forum: PSP Development
- Topic: How to decrypt a prx
- Replies: 6
- Views: 2880
- Sun Feb 22, 2009 4:45 am
- Forum: PSP Development
- Topic: a plugin that does ???
- Replies: 5
- Views: 2282
- Sat Feb 21, 2009 7:00 pm
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 5398
- Sat Feb 21, 2009 4:16 am
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 5398
- Sat Feb 21, 2009 4:15 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011
- Fri Feb 20, 2009 11:30 pm
- Forum: PSP Development
- Topic: Protrekkr with PSP replay routine
- Replies: 11
- Views: 5398
- Fri Feb 20, 2009 11:26 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011
Microsoft X814364-001 0837547 Uh-oh!....i fear they substituted programmable chips with production ROM counterparts...in such a case one should replace the chip in order to flash his own custom firmware into the chatpad... can you please put your chatpad's printed circuit board in a scanner, take a...
- Thu Feb 19, 2009 8:52 pm
- Forum: PSP Development
- Topic: pspgl and memory
- Replies: 2
- Views: 1073
If i remember correctly, 2 power limitation only occurs on x on PSP, so you can upload a texture of 512x272. alternatively you can: 1) use compressed texture format 2) use downsampled images for textures (i.e. 512*256) and stretch at draw time 2) use less than 4 bytes for pixel (i.e. something diffe...
- Thu Feb 19, 2009 7:25 pm
- Forum: PSP Development
- Topic: Exception handling capabilities
- Replies: 21
- Views: 6583
Since then, i used exceptions extensively and without issues... Don't know, maybe your makefile... let me look into an old project of mine.... makefile: TARGET = SERIAL_ROBOT OBJS = main.o Command.o GetMotorCommand.o GetSensorCommand.o MotorPacket.o Packet.o PacketFactory.o RcvGetMotorPacket.o RcvGe...
- Mon Feb 16, 2009 10:15 pm
- Forum: PSP Development
- Topic: Questions of multi-threading
- Replies: 8
- Views: 3127
- Sat Feb 14, 2009 3:34 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011
- Thu Feb 12, 2009 4:14 am
- Forum: PSP Development
- Topic: Problems with minPsp and eclipse
- Replies: 10
- Views: 3872
MinGW is not an emulator but a framework to let gcc (the compiler on wich pspsdk is heavily based) be suitable under windows (now you can use Heimdall's). We meant a PSP emulator, and even if you had a working one (it doesn't exist a full working PSP emulator) chanches are small that it comes ready ...
- Wed Feb 11, 2009 7:14 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011
- Tue Feb 10, 2009 8:17 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011
- Mon Feb 09, 2009 6:37 am
- Forum: PSP Development
- Topic: A way to rotate images using sceGu?
- Replies: 3
- Views: 1253
No, seriouly: do you need to rotate a texture only to show it rotated on the screen or you need to have the buffer with a rotated image back (e.g. to save it back on disk)?? The former is pretty straightforward:one simple way to do it implies writing a couple of polygons after having setted a rotati...
- Mon Feb 09, 2009 6:34 am
- Forum: PSP Development
- Topic: A way to rotate images using sceGu?
- Replies: 3
- Views: 1253
- Fri Feb 06, 2009 12:51 am
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011
I don't know if i already said this (i think yes) but i know that there is little documentation about my work, so i'll repeat: The malfunctioning you describe could be the effect of wrong communication mode. Since the openkeyboard was born as a proof of concept (and people showed great interest in i...
- Mon Feb 02, 2009 8:45 pm
- Forum: PSP Development
- Topic: Delegate functions in PSPSDK (for cross-thread operations)
- Replies: 17
- Views: 7899
The word delegate has been introduced by microsoft with their C# to mean a function pointer in a managed environment. If i understand, what you are basically asking is how to replicate the obj.Invoke(fnDelegate); to make a thread call a function in its context from another thread. This is not very s...
- Sat Jan 31, 2009 6:47 pm
- Forum: PSP Development
- Topic: images on screen?
- Replies: 8
- Views: 2582
- Sat Jan 31, 2009 12:13 am
- Forum: PSP Development
- Topic: images on screen?
- Replies: 8
- Views: 2582
- Sat Jan 31, 2009 12:00 am
- Forum: PSP Development
- Topic: Psp Basic (a stupid version)
- Replies: 9
- Views: 4180
- Fri Jan 30, 2009 3:03 am
- Forum: PSP Development
- Topic: Serial Terminal program for PSP
- Replies: 3
- Views: 1301
- Wed Jan 28, 2009 11:56 pm
- Forum: PSP Development
- Topic: PSP MIDI cable
- Replies: 17
- Views: 8624
- Tue Jan 20, 2009 8:34 pm
- Forum: PSP Development
- Topic: What is the license of the original PiKey driver ?
- Replies: 7
- Views: 2673
The pikey plugin's structure is so simple that you could study it and then rewrite it on your own being free from licenses in minutes. This -however- does not mean that i understand/approve your use of custom licenses in an open-source/GPL environment like this (if we are still messing around with P...
- Fri Jan 16, 2009 10:21 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011
As i already said somewhere, you can spend additional 5$ to buy a MAX232 and connect the chatpad to PC through serial port (i've seen a driver to support a 2nd serial keyboard somewhere). A firmware mod to make it work over ps2 port is also possible, but i was never interested in doing so due to lac...
- Thu Dec 25, 2008 10:17 pm
- Forum: PSP Development
- Topic: PSPDEV for Windows
- Replies: 5
- Views: 3435
- Mon Dec 22, 2008 12:29 am
- Forum: PSP Development
- Topic: Porting
- Replies: 21
- Views: 6599
- Sat Dec 20, 2008 8:29 pm
- Forum: PSP Development
- Topic: low level sio
- Replies: 12
- Views: 3268
- Sat Dec 20, 2008 8:28 pm
- Forum: PSP Development
- Topic: low level sio
- Replies: 12
- Views: 3268
- Tue Dec 16, 2008 10:25 pm
- Forum: PSP Development
- Topic: Open Keyboard Project
- Replies: 299
- Views: 296011