Search found 63 matches

by SSpeare
Wed May 31, 2006 12:38 am
Forum: PS2 Development
Topic: Problems with multitap library - fixed (bug in libpad*.c)
Replies: 15
Views: 5478

Problems with multitap library - fixed (bug in libpad*.c)

I'm having some difficulty getting the multitap library to work in ps2sdk. I have the standard pad library working using the "non-X" versions of the irxs. That is, "rom0:SIO2MAN" and "rom0:PADMAN". The multitap library documentation says that it requires the "X&quo...
by SSpeare
Wed May 24, 2006 12:12 am
Forum: PS2 Development
Topic: ps2 and lua
Replies: 23
Views: 5559

I'm using Lua for development on the PS2 and it is beginning to actually work. I'm not familiar with LuaPlayer, but it should be relatively straightforward to create some kind of Lua-based SDK for the PS2 development (I'm not sure how advanced/mature LuaPlayer is). It is very easy to expose C functi...
by SSpeare
Wed May 24, 2006 12:06 am
Forum: PS2 Development
Topic: lua strings in my c program..
Replies: 1
Views: 1156

So... you have a C program that runs on the PS2 and you have a Lua environment set up? Have you initialized Lua? Using Lua on the PS2 is pretty straitforward, but there are some changes to get Lua to compile. If you need I can post a diff from Lua 5.1 to get it to work on the PS2. Assuming you have ...