Search found 567 matches
- Sun Oct 05, 2008 10:12 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Sat Oct 04, 2008 11:19 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Sat Oct 04, 2008 8:50 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Sat Oct 04, 2008 5:15 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
Yeah. That would work. To delte things in other thread, it is usually better to add an eventhandler with the two first params set to 0 and -1 (0 = no buttons, the -1 indicates no delay will ever be applied), delete objects from the handler which is executed before the painting code of next frame, an...
- Sat Oct 04, 2008 4:33 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Sat Oct 04, 2008 4:32 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Wed Oct 01, 2008 11:00 pm
- Forum: PSP Development
- Topic: Make a PRX load in a certain game. [Solved]
- Replies: 14
- Views: 5228
If you want to detect just GO MESSENGER, you could use sceKernelInitFilename to know the path of the file, read it, check if it is a pbp, if it so, read the sfo and compare the game code with the one of GO MESSENGER. This wouldn't work with hombebrew pbp's because they all use same gamecode, but it ...
- Wed Oct 01, 2008 8:54 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Wed Oct 01, 2008 8:43 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Wed Oct 01, 2008 8:35 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Tue Sep 30, 2008 4:17 pm
- Forum: PSP Development
- Topic: IPL Development?
- Replies: 10
- Views: 2706
- Tue Sep 30, 2008 6:02 am
- Forum: PSP Development
- Topic: Value of the Serial[30] and motherboards
- Replies: 17
- Views: 5903
nope. At the moment only video umd's are using region things, and the fake region cannot make umd videos of one region to work on other.Dariusc123456 wrote:But when faking the region, does it really give its full affect to run umd games maybe from other regions?
Now, however, I know how to do that.
- Tue Sep 30, 2008 5:57 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
http://www.sendspace.com/file/br9qxh Sorry for delay, here is the version with support for termination, additionally i have included some defined types to make the prototypes more readable, and fixed a very critical bug that leaked memory each time something was loaded from a resource; also negative...
- Mon Sep 29, 2008 4:30 pm
- Forum: The Incredible Hall Of Shame
- Topic: gta san andreas on psp??!?!??! =)
- Replies: 7
- Views: 9397
- Mon Sep 29, 2008 4:28 pm
- Forum: PSP Development
- Topic: Swap X and O buttons in Home screen in GAME mode.
- Replies: 3
- Views: 1420
- Mon Sep 29, 2008 6:41 am
- Forum: PSP Development
- Topic: sceNet functions hook
- Replies: 4
- Views: 1754
- Mon Sep 29, 2008 6:19 am
- Forum: PSP Development
- Topic: memory stick defragmentation
- Replies: 23
- Views: 9154
Real test, a file of 13064 KB which is read in 2 MB chunks. Firstly it was fragmented into 7 fragments, later it was defragmented to a simgle fragment. The results (they always give same speed after various tests): - 7 fragments -> 1306 milisecs - 1 fragment -> 1296 milisecs I guess it doesn't worth...
- Sat Sep 27, 2008 8:25 am
- Forum: PSP Development
- Topic: Value of the Serial[30] and motherboards
- Replies: 17
- Views: 5903
- Fri Sep 26, 2008 6:06 am
- Forum: PSP Development
- Topic: Value of the Serial[30] and motherboards
- Replies: 17
- Views: 5903
- Tue Sep 23, 2008 11:36 pm
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Tue Sep 16, 2008 3:32 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Mon Sep 01, 2008 6:16 am
- Forum: PSP Development
- Topic: prxutility++ and nkThreadSuspend (sceKernelGetThreadId ());
- Replies: 5
- Views: 1921
- Mon Sep 01, 2008 5:04 am
- Forum: PSP Development
- Topic: prxutility++ and nkThreadSuspend (sceKernelGetThreadId ());
- Replies: 5
- Views: 1921
- Mon Sep 01, 2008 5:03 am
- Forum: PSP Development
- Topic: dc v6 graphics
- Replies: 241
- Views: 296021
- Sat Aug 30, 2008 8:10 am
- Forum: PSP Development
- Topic: New Project
- Replies: 11
- Views: 3498
- Fri Aug 29, 2008 11:23 pm
- Forum: PSP Development
- Topic: sceKernelAllocateFpl ?
- Replies: 2
- Views: 1311
The second param indicates the partition, usually PSP_MEMORY_PARTITION_USER or PSP_MEMORY_PARTITION_KERNEL. It has no much secrets, the main difference of this function with others, is that this one enters in lock state until the memory can be allocated (or until an optional timeout has passed). All...
- Thu Aug 28, 2008 10:33 pm
- Forum: PSP Development
- Topic: Cracking the PSP OFW without pandora
- Replies: 91
- Views: 34070
- Tue Aug 26, 2008 6:25 pm
- Forum: PSP Development
- Topic: I want understand prx decryption...
- Replies: 6
- Views: 2810
- Tue Aug 26, 2008 2:20 am
- Forum: PSP Development
- Topic: Malloc and Realloc on psp
- Replies: 12
- Views: 3903
- Mon Aug 25, 2008 6:19 pm
- Forum: PSP Development
- Topic: modular application
- Replies: 9
- Views: 2708