Search found 328 matches

by KickinAezz
Sun Jun 01, 2008 10:34 pm
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 5655

Like how M33 Update Downloader shows speed while downloading, but in the Netfront webbrowser.

--

Anyone please?
by KickinAezz
Sat May 31, 2008 10:54 am
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 5655

Hello all :D

---

Is there a way to determine Wifi Speed in KB/s or bytes/sec.
by KickinAezz
Sat May 24, 2008 9:01 am
Forum: PSP Development
Topic: Globally determining WIFI Download and Upload Speed
Replies: 19
Views: 5655

Globally determining WIFI Download and Upload Speed

Suddenly, I am starting to feel that one real thing is Missing -- the download speed.

Not just while Downloading a particular file but, when a webpage is loading, etc

Monitoring Rx and Tx packets per second? -- which functions?

Any ideas how this can be achieved?


Thanks.
by KickinAezz
Thu May 15, 2008 8:10 pm
Forum: PSP Development
Topic: [SOLVED] Socket getting STUCK if data not sent continuously
Replies: 3
Views: 1328

Insert_witty_name wrote:Sounds like you need to be using select().

Good sockets stuff here: http://beej.us/guide/bgnet/output/html/ ... bgnet.html
I think select() is for servers not clients?

Could you clarify?

EDIT: Solved.
by KickinAezz
Thu May 15, 2008 8:03 am
Forum: PSP Development
Topic: [SOLVED] Socket getting STUCK if data not sent continuously
Replies: 3
Views: 1328

In Brief: I need to be able to send / recieve at any time and NOT Continuously.

Thanks. Any ideas?
by KickinAezz
Thu May 15, 2008 7:51 am
Forum: PSP Development
Topic: [SOLVED] Socket getting STUCK if data not sent continuously
Replies: 3
Views: 1328

[SOLVED] Socket getting STUCK if data not sent continuously

After trying everything possible.. I decided I would post my problem here. Hopefully, I will recieve some help :D My problem is Socket on PSP seem to act as Blocking or something I donot know... It seems to get "STUCK" if we donot continuosly send data(confirmed) or continuously recieve da...
by KickinAezz
Thu May 15, 2008 6:11 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

0.8.2 Works perfectly.

-

Thanks.
by KickinAezz
Wed May 14, 2008 5:33 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

I'm just installed 0.7.4 and I'm NOT able to compile :O psp-gcc -I. -ID:/PSPSDK/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150 -c -o main.o main.c In file included from D:/PSPSDK/psp/sdk/include/pspuser.h:26, from D:/PSPSDK/psp/sdk/include/pspkernel.h:18,...
by KickinAezz
Wed May 07, 2008 9:46 am
Forum: PSP Development
Topic: sceWlanChipInit... can be useful?
Replies: 6
Views: 2340

0x45 = Region code?

i.e. the channel restriction 1-11 ?

----

54G hack. Anyone?
by KickinAezz
Thu Apr 10, 2008 7:55 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

New devpaks: giflib 4.1.6 libpspmath v3 + demo all available at http://sourceforge.net/projects/minpspw I'm working on building libflac + pthreads + boost4psp In the meanwhile I'll rebuild SDL to have jim paris latest patch for work with 3.XX kernels and rebuild the SDK to include the unpack-pbp pa...
by KickinAezz
Sun Apr 06, 2008 12:08 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

Oh..noo.

Can you post alternate links to Latest 0.7.1?


Image
by KickinAezz
Sat Apr 05, 2008 10:59 pm
Forum: PSP Development
Topic: _Hooking sceUsb_
Replies: 3
Views: 1419

Suppose
#define EVIDIDENTIFIER 98485123
#define BITSIDENTIFIER -340348

int SetEventFlag_Rs (SceUID evid, u32 bits)

Big Hint :)
by KickinAezz
Sat Apr 05, 2008 11:26 am
Forum: PSP Development
Topic: _Hooking sceUsb_
Replies: 3
Views: 1419

Depending on the fuction's parameters, pass an Identifiable pointer address and use it to do logging.

Reason sceIo* wont work is sceUsb doesnt import that lib.
by KickinAezz
Fri Mar 28, 2008 7:16 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

build 0.7 is out: these were the changes: * Removed the dependency on groff, less, cp, mkdir, rm on the script, now they are downloaded from the internet * Added patch for GCC to accept: -mpreferred-stack-boundary=# * update to SVN 2377 * PS2DEV toolchain patches are downloaded from the internet, s...
by KickinAezz
Tue Mar 25, 2008 7:33 am
Forum: PSP Development
Topic: PhPBPlib EBOOTs library
Replies: 5
Views: 2409

Does this extract bin2o embedded binaries?
by KickinAezz
Sun Mar 23, 2008 10:42 am
Forum: PSP Development
Topic: FuSa Project: Play via composite cable with FuSa!
Replies: 97
Views: 58013

Re: Changing game's framebuffer via prx plugin

OldPrisoneR wrote:I need to change framebuffer address, width, and may be color mode right in game via my prx plugin. The function sceDisplaySetFrameBuf doesn't take any effect if I call it in my plugin, so how can I fix it?
You will need to "getframebuf" and do manipulation to it.
by KickinAezz
Sat Mar 22, 2008 11:30 am
Forum: PSP Development
Topic: Bus Errors and how to pinpoint them
Replies: 4
Views: 1481

I read this somewhere

In psplink shell:
calc $epc-$mod (also try reverse)
Then do:

psp-addr2line -f -e file.elf "the resulting val"
by KickinAezz
Sat Mar 22, 2008 8:15 am
Forum: PSP Development
Topic: [SOLVED]pspstub.s, where i can find it file?
Replies: 6
Views: 1458

??? I've the Heimdall win32 tollchain v.0.4 but, in the pspPSAR.s file there is this code: #include "pspstub.s" and this file there isn't in the source code, and i haven't find this file in my computer! many times ago i remember have this file but i've delete this file! Can anyone upload ...
by KickinAezz
Sat Mar 22, 2008 7:27 am
Forum: PSP Development
Topic: [SOLVED]pspstub.s, where i can find it file?
Replies: 6
Views: 1458

Something wrong with your compiler/toolchain
by KickinAezz
Sat Mar 22, 2008 6:36 am
Forum: PSP Development
Topic: Press a key without pressing it
Replies: 23
Views: 7985

XmbController :D, LocoRoco motion :D, vshanalog, JoySens, RemoteJoy, etc Ok, but none of these are made with that crappy code...they do it hooking sys function calls...i guess piKey sources are a good place to start learning how to do such a thing.....IF you can already code c and distinguish betwe...
by KickinAezz
Sat Mar 22, 2008 4:19 am
Forum: PSP Development
Topic: Press a key without pressing it
Replies: 23
Views: 7985

XmbController :D, LocoRoco motion :D, vshanalog, JoySens, RemoteJoy, etc
by KickinAezz
Sat Mar 22, 2008 12:55 am
Forum: PSP Development
Topic: nice idea for psp&usb. is it possible?
Replies: 6
Views: 2133

VERY possible... It's only that we donot have the USB drivers for PSP to put it into USB MASTER oh... confused... Can't be put into a USB host/SLAVE mode. Even though there is VERY Little possibility that this might happen, I am looking forward to it; I will readily donate $125 to whoever achieves t...
by KickinAezz
Fri Mar 21, 2008 12:01 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

Manual solution for now to compile stubs with psp-gcc using this toolchain itself. psp-gcc -I. -Id:/PSPSdk/psp/sdk/include -O2 -G0 -g -Wall -c -o myKutils.o myKutils.S Atleast I donot have to switch to cygwin back and forth! i'm wondering if adding : %.o : %.S $(AS) $&#4...
by KickinAezz
Wed Mar 19, 2008 11:57 pm
Forum: PSP Development
Topic: List of exception PSPLINK can't handle/survive
Replies: 1
Views: 975

List of exception PSPLINK can't handle/survive

There were quite many... I missed in the past. So I thought I would create an archive! Exception - FPU Exception (E) Thread ID - 0x0447690B Th Name - SceModmgrStart Module ID - 0x0447AD05 Mod Name - XXXXXXX EPC - 0x088B1A7C Cause - 0x1000003C BadVAddr - 0xC8931140 Status - 0x20088613 zr:0x00000000 a...
by KickinAezz
Wed Mar 19, 2008 11:33 pm
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

Manual solution for now to compile stubs with psp-gcc using this toolchain itself.
psp-gcc -I. -Id:/PSPSdk/psp/sdk/include -O2 -G0 -g -Wall -c -o myKutils.o myKutils.S
Atleast I donot have to switch to cygwin back and forth!
by KickinAezz
Wed Mar 19, 2008 12:47 pm
Forum: PSP Development
Topic: [SOLVED]pspPSAR.o error
Replies: 6
Views: 1780

Switch to Cygwin PspToolchain for meanwhile.
by KickinAezz
Sun Mar 16, 2008 11:06 pm
Forum: PSP Development
Topic: PSP Controller code with sensitivity.
Replies: 7
Views: 1863

Sensitivity = pressure.
I am sure xbox1 got that capability (Tested w/ openXDK) but not PSP.
by KickinAezz
Sun Mar 16, 2008 11:00 pm
Forum: PSP Development
Topic: Wake up from StandBy
Replies: 9
Views: 2812

Uhm... I didn't ignore your request, I was going to give you code but I completely forgot ^^' You can check Time Baby source code, there is the way alarm is handled :) The way it's done in it is a little more flexible, since I use the sceRtc alarm functionality when there is. I thought of that poss...
by KickinAezz
Sun Mar 16, 2008 3:28 am
Forum: PSP Development
Topic: Wake up from StandBy
Replies: 9
Views: 2812

Thanks go to PRX lib doc and whoever found out this NID. The same can be achieved using sceSyscon_driver and works for 3.xx kernel / on slim also. Curiosity began when my request was TOTALLY ignored by adrahil few months ago ( http://img231.imageshack.us/img231/8402/timebackthencm1.png ) and luckily...
by KickinAezz
Sat Mar 15, 2008 4:54 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 131930

Hope you comeout with a fix Hiemdall, Thanks! Heimdall confirms so just rename mylib.s into mylib.S if you need preprocessor to process it before assembling. Since pspsdk itself uses a great deal of .S files which need to be preprocessed and they are successful, there is nothing to fix in this pspd...