Like how M33 Update Downloader shows speed while downloading, but in the Netfront webbrowser.
--
Anyone please?
Search found 328 matches
- Sun Jun 01, 2008 10:34 pm
- Forum: PSP Development
- Topic: Globally determining WIFI Download and Upload Speed
- Replies: 19
- Views: 5655
- Sat May 31, 2008 10:54 am
- Forum: PSP Development
- Topic: Globally determining WIFI Download and Upload Speed
- Replies: 19
- Views: 5655
- Sat May 24, 2008 9:01 am
- Forum: PSP Development
- Topic: Globally determining WIFI Download and Upload Speed
- Replies: 19
- Views: 5655
Globally determining WIFI Download and Upload Speed
Suddenly, I am starting to feel that one real thing is Missing -- the download speed.
Not just while Downloading a particular file but, when a webpage is loading, etc
Monitoring Rx and Tx packets per second? -- which functions?
Any ideas how this can be achieved?
Thanks.
Not just while Downloading a particular file but, when a webpage is loading, etc
Monitoring Rx and Tx packets per second? -- which functions?
Any ideas how this can be achieved?
Thanks.
- Thu May 15, 2008 8:10 pm
- Forum: PSP Development
- Topic: [SOLVED] Socket getting STUCK if data not sent continuously
- Replies: 3
- Views: 1328
I think select() is for servers not clients?Insert_witty_name wrote:Sounds like you need to be using select().
Good sockets stuff here: http://beej.us/guide/bgnet/output/html/ ... bgnet.html
Could you clarify?
EDIT: Solved.
- Thu May 15, 2008 8:03 am
- Forum: PSP Development
- Topic: [SOLVED] Socket getting STUCK if data not sent continuously
- Replies: 3
- Views: 1328
- Thu May 15, 2008 7:51 am
- Forum: PSP Development
- Topic: [SOLVED] Socket getting STUCK if data not sent continuously
- Replies: 3
- Views: 1328
[SOLVED] Socket getting STUCK if data not sent continuously
After trying everything possible.. I decided I would post my problem here. Hopefully, I will recieve some help :D My problem is Socket on PSP seem to act as Blocking or something I donot know... It seems to get "STUCK" if we donot continuosly send data(confirmed) or continuously recieve da...
- Thu May 15, 2008 6:11 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
- Wed May 14, 2008 5:33 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
- Wed May 07, 2008 9:46 am
- Forum: PSP Development
- Topic: sceWlanChipInit... can be useful?
- Replies: 6
- Views: 2340
- Thu Apr 10, 2008 7:55 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
New devpaks: giflib 4.1.6 libpspmath v3 + demo all available at http://sourceforge.net/projects/minpspw I'm working on building libflac + pthreads + boost4psp In the meanwhile I'll rebuild SDL to have jim paris latest patch for work with 3.XX kernels and rebuild the SDK to include the unpack-pbp pa...
- Sun Apr 06, 2008 12:08 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
- Sat Apr 05, 2008 10:59 pm
- Forum: PSP Development
- Topic: _Hooking sceUsb_
- Replies: 3
- Views: 1419
- Sat Apr 05, 2008 11:26 am
- Forum: PSP Development
- Topic: _Hooking sceUsb_
- Replies: 3
- Views: 1419
- Fri Mar 28, 2008 7:16 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
build 0.7 is out: these were the changes: * Removed the dependency on groff, less, cp, mkdir, rm on the script, now they are downloaded from the internet * Added patch for GCC to accept: -mpreferred-stack-boundary=# * update to SVN 2377 * PS2DEV toolchain patches are downloaded from the internet, s...
- Tue Mar 25, 2008 7:33 am
- Forum: PSP Development
- Topic: PhPBPlib EBOOTs library
- Replies: 5
- Views: 2409
- Sun Mar 23, 2008 10:42 am
- Forum: PSP Development
- Topic: FuSa Project: Play via composite cable with FuSa!
- Replies: 97
- Views: 58013
Re: Changing game's framebuffer via prx plugin
You will need to "getframebuf" and do manipulation to it.OldPrisoneR wrote:I need to change framebuffer address, width, and may be color mode right in game via my prx plugin. The function sceDisplaySetFrameBuf doesn't take any effect if I call it in my plugin, so how can I fix it?
- Sat Mar 22, 2008 11:30 am
- Forum: PSP Development
- Topic: Bus Errors and how to pinpoint them
- Replies: 4
- Views: 1481
- Sat Mar 22, 2008 8:15 am
- Forum: PSP Development
- Topic: [SOLVED]pspstub.s, where i can find it file?
- Replies: 6
- Views: 1458
- Sat Mar 22, 2008 7:27 am
- Forum: PSP Development
- Topic: [SOLVED]pspstub.s, where i can find it file?
- Replies: 6
- Views: 1458
- Sat Mar 22, 2008 6:36 am
- Forum: PSP Development
- Topic: Press a key without pressing it
- Replies: 23
- Views: 7985
XmbController :D, LocoRoco motion :D, vshanalog, JoySens, RemoteJoy, etc Ok, but none of these are made with that crappy code...they do it hooking sys function calls...i guess piKey sources are a good place to start learning how to do such a thing.....IF you can already code c and distinguish betwe...
- Sat Mar 22, 2008 4:19 am
- Forum: PSP Development
- Topic: Press a key without pressing it
- Replies: 23
- Views: 7985
- Sat Mar 22, 2008 12:55 am
- Forum: PSP Development
- Topic: nice idea for psp&usb. is it possible?
- Replies: 6
- Views: 2133
VERY possible... It's only that we donot have the USB drivers for PSP to put it into USB MASTER oh... confused... Can't be put into a USB host/SLAVE mode. Even though there is VERY Little possibility that this might happen, I am looking forward to it; I will readily donate $125 to whoever achieves t...
- Fri Mar 21, 2008 12:01 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
- Wed Mar 19, 2008 11:57 pm
- Forum: PSP Development
- Topic: List of exception PSPLINK can't handle/survive
- Replies: 1
- Views: 975
List of exception PSPLINK can't handle/survive
There were quite many... I missed in the past. So I thought I would create an archive! Exception - FPU Exception (E) Thread ID - 0x0447690B Th Name - SceModmgrStart Module ID - 0x0447AD05 Mod Name - XXXXXXX EPC - 0x088B1A7C Cause - 0x1000003C BadVAddr - 0xC8931140 Status - 0x20088613 zr:0x00000000 a...
- Wed Mar 19, 2008 11:33 pm
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
- Wed Mar 19, 2008 12:47 pm
- Forum: PSP Development
- Topic: [SOLVED]pspPSAR.o error
- Replies: 6
- Views: 1780
- Sun Mar 16, 2008 11:06 pm
- Forum: PSP Development
- Topic: PSP Controller code with sensitivity.
- Replies: 7
- Views: 1863
- Sun Mar 16, 2008 11:00 pm
- Forum: PSP Development
- Topic: Wake up from StandBy
- Replies: 9
- Views: 2812
Uhm... I didn't ignore your request, I was going to give you code but I completely forgot ^^' You can check Time Baby source code, there is the way alarm is handled :) The way it's done in it is a little more flexible, since I use the sceRtc alarm functionality when there is. I thought of that poss...
- Sun Mar 16, 2008 3:28 am
- Forum: PSP Development
- Topic: Wake up from StandBy
- Replies: 9
- Views: 2812
Thanks go to PRX lib doc and whoever found out this NID. The same can be achieved using sceSyscon_driver and works for 3.xx kernel / on slim also. Curiosity began when my request was TOTALLY ignored by adrahil few months ago ( http://img231.imageshack.us/img231/8402/timebackthencm1.png ) and luckily...
- Sat Mar 15, 2008 4:54 am
- Forum: PSP Development
- Topic: Win32 native Toolchain for PSPSDK
- Replies: 261
- Views: 131930
Hope you comeout with a fix Hiemdall, Thanks! Heimdall confirms so just rename mylib.s into mylib.S if you need preprocessor to process it before assembling. Since pspsdk itself uses a great deal of .S files which need to be preprocessed and they are successful, there is nothing to fix in this pspd...