Search found 137 matches

by jas0nuk
Sun Jul 06, 2008 6:18 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 471581

dennis96411, you put MAC.ROM in the "roms" folder inside the folder where you put the eboot, and your .dsk files in the "hardfiles" folder. Then you have to go through the settings to input the paths of these files. Woohoo, I just got it working with test3, though it seems to be ...
by jas0nuk
Sat Jul 05, 2008 7:44 pm
Forum: PSP Development
Topic: CHEAT PLUGIN FOR PSP
Replies: 6
Views: 2081

Interesting...
by jas0nuk
Fri Jul 04, 2008 11:46 pm
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 471581

Wow. J.F., I love the GUI. Shame it doesn't load from hard files yet, but niice :)
Just one request: could you add a way of ending the emulation and going back to the menus without exiting?
by jas0nuk
Thu Jul 03, 2008 4:11 am
Forum: PSP Development
Topic: Help catching a psp thief..
Replies: 16
Views: 4455

I have to agree with the previous two posts.
Also, just re-read your first post; since it's a Slim, the serial number is definitely not stored in the IdStorage. They only did that with the first couple of fat PSP hardware revisions.
by jas0nuk
Tue Jul 01, 2008 3:12 am
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 6363

Actarus, it has already been explained -_-
The PSP decrypts binaries using KIRK which appears to be quite a complicated mask rom. I doubt it will ever be emulated, so you'll have to decrypt EBOOT.BIN files on a PSP before you try and run them in an emualtor.
by jas0nuk
Tue Jul 01, 2008 2:27 am
Forum: PSP Development
Topic: How does the commercial roms start?
Replies: 20
Views: 6363

As moonlight said, my "PRXdecrypter" tool will decrypt EBOOT.BIN (and a bunch of other filetypes you'll never be interested in) Here's the latest binary, since all the current public releases have an annoying bug: http://www.sendspace.com/file/p5x2nj Create "enc" folder on the ro...
by jas0nuk
Mon Jun 30, 2008 11:09 am
Forum: PSP Development
Topic: 4.01M33 issue with Undiluted Platinum
Replies: 12
Views: 2915

lan.st no longer allows those kind of questions. Anyone who needs help installing custom firmware/unbricking/whatever is directed to exophase.
by jas0nuk
Mon Jun 30, 2008 11:07 am
Forum: PSP Development
Topic: Help catching a psp thief..
Replies: 16
Views: 4455

Keys 0x100 to 0x106 are unique in each PSP.
The difficult bit is getting those keys from your "friend's" PSP.
However, if you don't have a NAND dump, that won't work.

If you're lucky, it'll be one of the older models which stores the serial in the IdStorage.
by jas0nuk
Sun Jun 29, 2008 8:41 am
Forum: PSP Development
Topic: Access to the flash 2 and flash 3
Replies: 13
Views: 2873

flash2 -> 4MB of nothing flash3 -> 9MB of nothing IIRC flash2 -> act.dat ; flash3 -> 1seq-EBOOT on Slim 3.60 :D Anyway, a simple sceDOpen() followed by the required tailing functions should suffice.... no? I mounted and checked both partitions on my slim... there is NOTHING in either. :) Anywho, I ...
by jas0nuk
Thu Jun 26, 2008 5:48 am
Forum: PSP Development
Topic: Basilisk II PSP Port (Mac Emulator)
Replies: 705
Views: 471581

Wally, I think the more you ask J.F. about when he'll release it, the more projects he'll come up with to delay it ;)
by jas0nuk
Wed Jun 25, 2008 7:06 am
Forum: PSP Development
Topic: Converting Booster's SDK IPL to TimeMachine format
Replies: 2
Views: 1361

Doesn't the TimeMachine 0.1 eboot have an option to convert IPLs to the TM format?
by jas0nuk
Mon Jun 23, 2008 4:07 am
Forum: PSP Development
Topic: Question regarding alternate use of audio +remote jack
Replies: 9
Views: 2881

Indeed xD But even a monochrome image at poor resolution would be a nice start
by jas0nuk
Sun Jun 22, 2008 11:28 pm
Forum: PSP Development
Topic: Question regarding alternate use of audio +remote jack
Replies: 9
Views: 2881

Well, audio is easiest, since a headphone jack to RCA connector can be used, and the white (left) channel used as the video connector. But maybe it could be done through the remote control socket?
by jas0nuk
Sun Jun 22, 2008 11:17 pm
Forum: PSP Development
Topic: Question regarding alternate use of audio +remote jack
Replies: 9
Views: 2881

Aha, so, could we 1) emulate what DVE is doing in the slim without making everything run slowly and 2) put this data out through one of the audio channels?
by jas0nuk
Sun Jun 22, 2008 9:21 pm
Forum: PSP Development
Topic: Big Buffer in Kernel & Service mode
Replies: 14
Views: 4151

Looks like he's wanting to extract PSARs (which can be up to 22mb), but it'd be better to stream them. :/
by jas0nuk
Sun Jun 22, 2008 12:46 am
Forum: PSP Development
Topic: Question regarding alternate use of audio +remote jack
Replies: 9
Views: 2881

Interesting... from a quick skim over dvemgr.prx reversed by Dark_AleX, it looks like it may be possible to write any kind of data (such as video) to one of the headphone channels, using the sceI2cMasterTransmit function. In the case of dvemgr.prx it seems to be reading from/writing to device 0x42 w...
by jas0nuk
Tue Jun 17, 2008 1:48 am
Forum: PSP Development
Topic: Interacting with XMB
Replies: 19
Views: 4616

I double posted by quoting myself when I actually meant to click the edit button.
by jas0nuk
Mon Jun 16, 2008 5:07 am
Forum: PSP Development
Topic: Interacting with XMB
Replies: 19
Views: 4616

AHH damn, delete this please. >_>
by jas0nuk
Mon Jun 16, 2008 5:00 am
Forum: PSP Development
Topic: Interacting with XMB
Replies: 19
Views: 4616

The VSH checks for the presence of an UPDATE folder in the SYSDIR directory of the disc; if it is there and the update files are present, an update icon is displayed. There is no other check of that kind. If you want to literally add icons to the XMB/VSH you'll need to look into the RCO format and h...
by jas0nuk
Sun Jun 15, 2008 9:13 am
Forum: PSP Development
Topic: NEW
Replies: 11
Views: 2714

Learn English, then learn C.
by jas0nuk
Thu Jun 12, 2008 9:27 am
Forum: PSP Development
Topic: Yup!
Replies: 6
Views: 2946

Breathing helps people stay alive.
by jas0nuk
Wed May 28, 2008 7:43 am
Forum: PSP Development
Topic: Launch ISO/CSO using C code...
Replies: 9
Views: 3063

strcpy(file, "disc0:/PSP_GAME/SYSDIR/EBOOT.BIN");

This could cause an issue... how big is "file"?
by jas0nuk
Sun May 18, 2008 11:03 pm
Forum: The Incredible Hall Of Shame
Topic: IMAGES ON LUA HELP MY PLAYER WALKS OVER HOUSES HOW DO I FIX?
Replies: 9
Views: 10693

I lol'd. Check out his post at the end of http://forums.ps2dev.org/viewtopic.php?t=3917&start=60
by jas0nuk
Sun May 11, 2008 9:15 pm
Forum: PSP Development
Topic: FuSa Project: Play via composite cable with FuSa!
Replies: 97
Views: 57754

For anyone who wasn't watching the site, build 32 just got released :) - Full GTA games series support - Connection is stable now (You can freely enter menus in GTA :) ) - No more extra noise or stammer! - New settings added - And more... (I've just forgotten what I'd implemented there else, sry :) ...
by jas0nuk
Wed Apr 09, 2008 2:45 am
Forum: PSP Development
Topic: [SOLVED] How to launch .ELF files in 3.90 M33-3
Replies: 4
Views: 1790

-2147352247
= 0x80020149
= SCE_KERNEL_ERROR_ILLEGAL_PERM_CALL

Are you sure it's running in the 1.50 kernel?
by jas0nuk
Wed Apr 09, 2008 2:40 am
Forum: PSP Development
Topic: How to load an .elf?
Replies: 1
Views: 1032

Despertar del IdStorage? O_O

The function you are looking for is sceKernelLoadExec

sceKernelLoadExec("ms0:/file.elf", NULL); will do the trick for most ELFs.
by jas0nuk
Mon Mar 17, 2008 3:50 am
Forum: PSP Development
Topic: MP3 in a prx plugin...
Replies: 3
Views: 1395

To answer your actual questions, yes and yes.
by jas0nuk
Tue Mar 11, 2008 1:22 am
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 9501

Tachyon = 0x00140000, Baryon = 0x00030600 TA-079 v1 1g Tachyon = 0x00200000, Baryon = 0x00030600 TA-079 v2 1g Tachyon = 0x00200000, Baryon = 0x00040600 TA-079 v3 1g Tachyon = 0x00300000, Baryon = 0x00040600 TA-081 1g Tachyon = 0x00400000, Baryon = 0x00114000 TA-082 1g Tachyon = 0x00400000, Baryon = ...
by jas0nuk
Thu Mar 06, 2008 3:51 am
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 9501

Gh0st-UPMS: that is the correct way to do it, at least my code is basically doing this. As to why it's crashing, I've no idea. :/ PSPfreak!: The functions aren't being called therefore the values aren't being set. u32 sceSyscon_driver_7EC5A957(u32 *baryon); // get baryon u32 sceSysco...
by jas0nuk
Tue Mar 04, 2008 2:13 am
Forum: PSP Development
Topic: Pommel, Tachyon, Baryon
Replies: 21
Views: 9501

Try this... I made it myself for PSPident. http://rapidshare.com/files/96754529/libpspident.a.html You can then use the following functions u32 sceSyscon_driver_7EC5A957(u32 *baryon); // get baryon u32 sceSyscon_driver_E7E87741(u32 *pommel); // get pommel u32 sceSysreg_driver_E2A5D1EE(void); // get ...