Search found 137 matches
- Sun Jul 06, 2008 6:18 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 471581
- Sat Jul 05, 2008 7:44 pm
- Forum: PSP Development
- Topic: CHEAT PLUGIN FOR PSP
- Replies: 6
- Views: 2081
- Fri Jul 04, 2008 11:46 pm
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 471581
- Thu Jul 03, 2008 4:11 am
- Forum: PSP Development
- Topic: Help catching a psp thief..
- Replies: 16
- Views: 4455
- Tue Jul 01, 2008 3:12 am
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 6363
- Tue Jul 01, 2008 2:27 am
- Forum: PSP Development
- Topic: How does the commercial roms start?
- Replies: 20
- Views: 6363
- Mon Jun 30, 2008 11:09 am
- Forum: PSP Development
- Topic: 4.01M33 issue with Undiluted Platinum
- Replies: 12
- Views: 2915
- Mon Jun 30, 2008 11:07 am
- Forum: PSP Development
- Topic: Help catching a psp thief..
- Replies: 16
- Views: 4455
- Sun Jun 29, 2008 8:41 am
- Forum: PSP Development
- Topic: Access to the flash 2 and flash 3
- Replies: 13
- Views: 2873
flash2 -> 4MB of nothing flash3 -> 9MB of nothing IIRC flash2 -> act.dat ; flash3 -> 1seq-EBOOT on Slim 3.60 :D Anyway, a simple sceDOpen() followed by the required tailing functions should suffice.... no? I mounted and checked both partitions on my slim... there is NOTHING in either. :) Anywho, I ...
- Thu Jun 26, 2008 5:48 am
- Forum: PSP Development
- Topic: Basilisk II PSP Port (Mac Emulator)
- Replies: 705
- Views: 471581
- Wed Jun 25, 2008 7:06 am
- Forum: PSP Development
- Topic: Converting Booster's SDK IPL to TimeMachine format
- Replies: 2
- Views: 1361
- Mon Jun 23, 2008 4:07 am
- Forum: PSP Development
- Topic: Question regarding alternate use of audio +remote jack
- Replies: 9
- Views: 2881
- Sun Jun 22, 2008 11:28 pm
- Forum: PSP Development
- Topic: Question regarding alternate use of audio +remote jack
- Replies: 9
- Views: 2881
- Sun Jun 22, 2008 11:17 pm
- Forum: PSP Development
- Topic: Question regarding alternate use of audio +remote jack
- Replies: 9
- Views: 2881
- Sun Jun 22, 2008 9:21 pm
- Forum: PSP Development
- Topic: Big Buffer in Kernel & Service mode
- Replies: 14
- Views: 4151
- Sun Jun 22, 2008 12:46 am
- Forum: PSP Development
- Topic: Question regarding alternate use of audio +remote jack
- Replies: 9
- Views: 2881
Interesting... from a quick skim over dvemgr.prx reversed by Dark_AleX, it looks like it may be possible to write any kind of data (such as video) to one of the headphone channels, using the sceI2cMasterTransmit function. In the case of dvemgr.prx it seems to be reading from/writing to device 0x42 w...
- Tue Jun 17, 2008 1:48 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 4616
- Mon Jun 16, 2008 5:07 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 4616
- Mon Jun 16, 2008 5:00 am
- Forum: PSP Development
- Topic: Interacting with XMB
- Replies: 19
- Views: 4616
The VSH checks for the presence of an UPDATE folder in the SYSDIR directory of the disc; if it is there and the update files are present, an update icon is displayed. There is no other check of that kind. If you want to literally add icons to the XMB/VSH you'll need to look into the RCO format and h...
- Sun Jun 15, 2008 9:13 am
- Forum: PSP Development
- Topic: NEW
- Replies: 11
- Views: 2714
- Thu Jun 12, 2008 9:27 am
- Forum: PSP Development
- Topic: Yup!
- Replies: 6
- Views: 2946
- Wed May 28, 2008 7:43 am
- Forum: PSP Development
- Topic: Launch ISO/CSO using C code...
- Replies: 9
- Views: 3063
- Sun May 18, 2008 11:03 pm
- Forum: The Incredible Hall Of Shame
- Topic: IMAGES ON LUA HELP MY PLAYER WALKS OVER HOUSES HOW DO I FIX?
- Replies: 9
- Views: 10693
I lol'd. Check out his post at the end of http://forums.ps2dev.org/viewtopic.php?t=3917&start=60
- Sun May 11, 2008 9:15 pm
- Forum: PSP Development
- Topic: FuSa Project: Play via composite cable with FuSa!
- Replies: 97
- Views: 57754
For anyone who wasn't watching the site, build 32 just got released :) - Full GTA games series support - Connection is stable now (You can freely enter menus in GTA :) ) - No more extra noise or stammer! - New settings added - And more... (I've just forgotten what I'd implemented there else, sry :) ...
- Wed Apr 09, 2008 2:45 am
- Forum: PSP Development
- Topic: [SOLVED] How to launch .ELF files in 3.90 M33-3
- Replies: 4
- Views: 1790
- Wed Apr 09, 2008 2:40 am
- Forum: PSP Development
- Topic: How to load an .elf?
- Replies: 1
- Views: 1032
- Mon Mar 17, 2008 3:50 am
- Forum: PSP Development
- Topic: MP3 in a prx plugin...
- Replies: 3
- Views: 1395
- Tue Mar 11, 2008 1:22 am
- Forum: PSP Development
- Topic: Pommel, Tachyon, Baryon
- Replies: 21
- Views: 9501
Tachyon = 0x00140000, Baryon = 0x00030600 TA-079 v1 1g Tachyon = 0x00200000, Baryon = 0x00030600 TA-079 v2 1g Tachyon = 0x00200000, Baryon = 0x00040600 TA-079 v3 1g Tachyon = 0x00300000, Baryon = 0x00040600 TA-081 1g Tachyon = 0x00400000, Baryon = 0x00114000 TA-082 1g Tachyon = 0x00400000, Baryon = ...
- Thu Mar 06, 2008 3:51 am
- Forum: PSP Development
- Topic: Pommel, Tachyon, Baryon
- Replies: 21
- Views: 9501
- Tue Mar 04, 2008 2:13 am
- Forum: PSP Development
- Topic: Pommel, Tachyon, Baryon
- Replies: 21
- Views: 9501
Try this... I made it myself for PSPident. http://rapidshare.com/files/96754529/libpspident.a.html You can then use the following functions u32 sceSyscon_driver_7EC5A957(u32 *baryon); // get baryon u32 sceSyscon_driver_E7E87741(u32 *pommel); // get pommel u32 sceSysreg_driver_E2A5D1EE(void); // get ...