Search found 47 matches

by djhuevo
Wed May 25, 2005 4:35 am
Forum: PSP Development
Topic: ~PSP files are definately compressed
Replies: 46
Views: 20396

very nice slides Shazz
by djhuevo
Wed May 25, 2005 4:32 am
Forum: PSP Development
Topic: PSP API documentation proyect
Replies: 7
Views: 3385

PSP API documentation proyect

Hi, neofar has setup a system to documentate the PSP API, this system let you see all the documentation available for the PSP relocatable modules. This system also generate usable prototypes files, stub files, and a XML for future use. Feel free to add documentation to this proyect, or bruteforce th...
by djhuevo
Thu May 19, 2005 11:52 am
Forum: PSP Development
Topic: sceBase64Decoder bug
Replies: 0
Views: 1771

sceBase64Decoder bug

sceBase64Decoder return the number of bytes sucefully decoded, you can send a bad formed base64 buffer to make the function return a minor number, only libhttp seems to use base64, I think the only form of send base64 stuff to an http client is with md5-sess. #include <stdio.h> unsigned char tabla&a...
by djhuevo
Wed May 18, 2005 3:12 am
Forum: PSP Development
Topic: Distributed library stub cracking?
Replies: 3
Views: 4151

at the moment is 127.0.0.1 :P
by djhuevo
Tue May 17, 2005 4:51 am
Forum: PSP Development
Topic: Distributed library stub cracking?
Replies: 3
Views: 4151

distributed app by neofar slow due is write in java: http://ps2dev.ofcode.com/Download/attack_server.zip http://ps2dev.ofcode.com/Download/attack_client.zip http://ps2dev.ofcode.com/Download/attack_src.zip my original source has a bug, its recalculate the hash every time that compare with a hash, ch...
by djhuevo
Thu May 12, 2005 3:52 pm
Forum: PSP Development
Topic: papers about non stack (ie malloced buffer), BOs ??
Replies: 1
Views: 1546

papers about non stack (ie malloced buffer), BOs ??

has the topic says:

has anybody info about non stack buffers, buffers overflow exploits.
does it is possible?
BOs exploits are all around overwrite RA register?

thanks
by djhuevo
Thu May 12, 2005 3:46 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 72801

sq377 wrote:give me exact instructions, and i have a good amount of time my computer can run this stuff. I cant' help much with coding, so maybe this.
thank :) but we now have much more machine process (program optimized) and a distributed aplication, really is fast enough.
by djhuevo
Thu May 12, 2005 3:30 pm
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 72801

neofar is currently working in the web proyect, will be posted soon at http://pspdev.ofcode.com
by djhuevo
Thu May 12, 2005 2:45 pm
Forum: PSP Development
Topic: entry table: ELF and PRX magic words
Replies: 7
Views: 6634

entry table: ELF and PRX magic words

Code: Select all

0xd3744be0 module_bootstart
0x2f064fa6 module_reboot_before
0xadf12745 module_reboot_phase
0xd632acdb module_start
0xcee8593c module_stop
0xf01d73a7 module_info
0x0f7c276c
by djhuevo
Mon May 09, 2005 6:04 pm
Forum: General Discussion
Topic: (split) Legality trolling.
Replies: 7
Views: 3735

Well if this is the case, why not just dump the official sce includes into the domain? after changing tab sizes and removing copyright notices, maybe change the ordering of the calls a little just to really confuse sony. You'll get there a LOT quicker! generating names by dictionary attack is funy ...
by djhuevo
Mon May 09, 2005 9:25 am
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 72801

Time to get a place like a mysql database + simple php to submit these informations maybe ? good idea pixel, I can do the mysql stuff, but need some hosting. BTW if anybody has access to IDLE computer time can give me a hand bruteforcing names yourself.. the program for the dictionary attack is her...
by djhuevo
Mon May 09, 2005 8:57 am
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 72801

0x71bc9871 sceKernelChangeThreadPriority 0x7e65b999 sceKernelCancelAlarm 0xaa73c935 sceKernelExitThread 0x809ce29b sceKernelExitDeleteThread 0x293b45b8 sceKernelGetThreadId 0x1fb15a32 sceKernelSetEventFlag 0x6652b8ca sceKernelSetAlarm 0x812346e4 sceKernelClearEventFlag 0x9fa03cd3 sceKernelDeleteThr...
by djhuevo
Mon May 09, 2005 3:41 am
Forum: PSP Development
Topic: Library function list
Replies: 100
Views: 72801

0xd70d4847 sceHttpGetProxy 0x4cc7d78f sceHttpGetStatusCode 0xedeeb999 sceHttpReadData 0xa6800c34 sceHttpInitCache 0xab1abe07 sceHttpInit 0xbb70706f sceHttpSendRequest 0xa5512e01 sceHttpDeleteRequest 0x15540184 sceHttpDeleteHeader 0x5152773b sceHttpDeleteConnection 0x8acd1f73 sceHttpSetConnectTimeOu...
by djhuevo
Sat May 07, 2005 7:38 pm
Forum: PSP Development
Topic: psp map generator 0.1
Replies: 3
Views: 2681

Warren wrote:EDIT: Nevermind, I didn't have PSPAPI.TXT in the directory. You should check to be sure it can be opened and print an error if it isn't.
sorry, next ver will do it.
by djhuevo
Sat May 07, 2005 2:33 pm
Forum: PSP Development
Topic: psp map generator 0.1
Replies: 3
Views: 2681

psp map generator 0.1

Hi,

here is a utility to generate map files of the PSP API.

http://www.ps2reality.net/forum/viewtopic.php?t=48399

if anybody has a list of the API ids please update pspapi.txt.

thanks to nem for startup.s
by djhuevo
Tue Mar 15, 2005 8:05 am
Forum: PS2 Development
Topic: official ps2 sdk compatibility.
Replies: 5
Views: 2736

hi lalib-0.1s2 at http://ps2dev.ofcode.com/ is basically libgraph and libdma reversed (and libVu0 from the SCE), is based on an old lib I think. I don't see the problem in having pseudo compatibility with oficial libs, most the IOP drivers are basically the SCE ones reversed, and all the dev is base...
by djhuevo
Thu Mar 10, 2005 4:26 pm
Forum: PS2 Development
Topic: Homebrew PS2 Gfx Libs Testing tool
Replies: 14
Views: 6787

overflowing? ;) well, in the case of LlibPlanar the freeze is caused by an buffer overflow, the code don't do any kind of bound checking. in the last test libplanar has 2500 poligons per frame that are: 6 qwords per triangle * 2500 = 0x3A98 (near 0x4000) inside libgs.c says: qUnion gsPacket&#91...