Search found 47 matches
- Wed May 25, 2005 4:35 am
- Forum: PSP Development
- Topic: ~PSP files are definately compressed
- Replies: 46
- Views: 20396
- Wed May 25, 2005 4:32 am
- Forum: PSP Development
- Topic: PSP API documentation proyect
- Replies: 7
- Views: 3385
PSP API documentation proyect
Hi, neofar has setup a system to documentate the PSP API, this system let you see all the documentation available for the PSP relocatable modules. This system also generate usable prototypes files, stub files, and a XML for future use. Feel free to add documentation to this proyect, or bruteforce th...
- Thu May 19, 2005 11:52 am
- Forum: PSP Development
- Topic: sceBase64Decoder bug
- Replies: 0
- Views: 1771
sceBase64Decoder bug
sceBase64Decoder return the number of bytes sucefully decoded, you can send a bad formed base64 buffer to make the function return a minor number, only libhttp seems to use base64, I think the only form of send base64 stuff to an http client is with md5-sess. #include <stdio.h> unsigned char tabla&a...
- Wed May 18, 2005 3:12 am
- Forum: PSP Development
- Topic: Distributed library stub cracking?
- Replies: 3
- Views: 4151
- Tue May 17, 2005 4:51 am
- Forum: PSP Development
- Topic: Distributed library stub cracking?
- Replies: 3
- Views: 4151
distributed app by neofar slow due is write in java: http://ps2dev.ofcode.com/Download/attack_server.zip http://ps2dev.ofcode.com/Download/attack_client.zip http://ps2dev.ofcode.com/Download/attack_src.zip my original source has a bug, its recalculate the hash every time that compare with a hash, ch...
- Thu May 12, 2005 3:52 pm
- Forum: PSP Development
- Topic: papers about non stack (ie malloced buffer), BOs ??
- Replies: 1
- Views: 1546
papers about non stack (ie malloced buffer), BOs ??
has the topic says:
has anybody info about non stack buffers, buffers overflow exploits.
does it is possible?
BOs exploits are all around overwrite RA register?
thanks
has anybody info about non stack buffers, buffers overflow exploits.
does it is possible?
BOs exploits are all around overwrite RA register?
thanks
- Thu May 12, 2005 3:46 pm
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 72801
- Thu May 12, 2005 3:30 pm
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 72801
neofar is currently working in the web proyect, will be posted soon at http://pspdev.ofcode.com
- Thu May 12, 2005 2:45 pm
- Forum: PSP Development
- Topic: entry table: ELF and PRX magic words
- Replies: 7
- Views: 6634
entry table: ELF and PRX magic words
Code: Select all
0xd3744be0 module_bootstart
0x2f064fa6 module_reboot_before
0xadf12745 module_reboot_phase
0xd632acdb module_start
0xcee8593c module_stop
0xf01d73a7 module_info
0x0f7c276c
- Mon May 09, 2005 6:04 pm
- Forum: General Discussion
- Topic: (split) Legality trolling.
- Replies: 7
- Views: 3735
Well if this is the case, why not just dump the official sce includes into the domain? after changing tab sizes and removing copyright notices, maybe change the ordering of the calls a little just to really confuse sony. You'll get there a LOT quicker! generating names by dictionary attack is funy ...
- Mon May 09, 2005 9:25 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 72801
Time to get a place like a mysql database + simple php to submit these informations maybe ? good idea pixel, I can do the mysql stuff, but need some hosting. BTW if anybody has access to IDLE computer time can give me a hand bruteforcing names yourself.. the program for the dictionary attack is her...
- Mon May 09, 2005 8:57 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 72801
0x71bc9871 sceKernelChangeThreadPriority 0x7e65b999 sceKernelCancelAlarm 0xaa73c935 sceKernelExitThread 0x809ce29b sceKernelExitDeleteThread 0x293b45b8 sceKernelGetThreadId 0x1fb15a32 sceKernelSetEventFlag 0x6652b8ca sceKernelSetAlarm 0x812346e4 sceKernelClearEventFlag 0x9fa03cd3 sceKernelDeleteThr...
- Mon May 09, 2005 3:41 am
- Forum: PSP Development
- Topic: Library function list
- Replies: 100
- Views: 72801
0xd70d4847 sceHttpGetProxy 0x4cc7d78f sceHttpGetStatusCode 0xedeeb999 sceHttpReadData 0xa6800c34 sceHttpInitCache 0xab1abe07 sceHttpInit 0xbb70706f sceHttpSendRequest 0xa5512e01 sceHttpDeleteRequest 0x15540184 sceHttpDeleteHeader 0x5152773b sceHttpDeleteConnection 0x8acd1f73 sceHttpSetConnectTimeOu...
- Sat May 07, 2005 7:38 pm
- Forum: PSP Development
- Topic: psp map generator 0.1
- Replies: 3
- Views: 2681
- Sat May 07, 2005 2:33 pm
- Forum: PSP Development
- Topic: psp map generator 0.1
- Replies: 3
- Views: 2681
psp map generator 0.1
Hi,
here is a utility to generate map files of the PSP API.
http://www.ps2reality.net/forum/viewtopic.php?t=48399
if anybody has a list of the API ids please update pspapi.txt.
thanks to nem for startup.s
here is a utility to generate map files of the PSP API.
http://www.ps2reality.net/forum/viewtopic.php?t=48399
if anybody has a list of the API ids please update pspapi.txt.
thanks to nem for startup.s
- Tue Mar 15, 2005 8:05 am
- Forum: PS2 Development
- Topic: official ps2 sdk compatibility.
- Replies: 5
- Views: 2736
hi lalib-0.1s2 at http://ps2dev.ofcode.com/ is basically libgraph and libdma reversed (and libVu0 from the SCE), is based on an old lib I think. I don't see the problem in having pseudo compatibility with oficial libs, most the IOP drivers are basically the SCE ones reversed, and all the dev is base...
- Thu Mar 10, 2005 4:26 pm
- Forum: PS2 Development
- Topic: Homebrew PS2 Gfx Libs Testing tool
- Replies: 14
- Views: 6787