Search found 1923 matches
- Fri Jun 13, 2008 4:00 am
- Forum: General Discussion
- Topic: ATTN: All Canadians (URGENT)
- Replies: 4
- Views: 4223
It looks like it was finally introduced today. As expected, the Canadian DMCA is big, complicated, and a close model of the U.S. Digital Millennium Copyright Act (Industry Canada provides a large number of fact sheets here). I'll have much more to say once I've had a careful read, but these are my f...
- Sun Jun 08, 2008 2:01 am
- Forum: PSP Development
- Topic: why are u32/uint32_t/SceUInt32 defined as longs?
- Replies: 18
- Views: 4362
- Sat Jun 07, 2008 10:38 am
- Forum: PSP Development
- Topic: why are u32/uint32_t/SceUInt32 defined as longs?
- Replies: 18
- Views: 4362
When it comes to C, if it isn't defined specifically in the standard then you should be very careful. That's what we call 'undefined behavior' and there's no reason to count on it being the same on every system, or even on every execution. Usually I create a types.h file, with defines for things lik...
- Sat Jun 07, 2008 12:06 am
- Forum: PSP Development
- Topic: why are u32/uint32_t/SceUInt32 defined as longs?
- Replies: 18
- Views: 4362
http://en.wikipedia.org/wiki/C_variable_types_and_declarations There is some confusion in novice C programmers as to how big these types are. The standard is specifically vague in this area: * A short int must not be larger than an int. * An int must not be larger than a long int. * A short int must...
- Fri Jun 06, 2008 10:52 pm
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12971
- Wed Jun 04, 2008 9:31 am
- Forum: General Discussion
- Topic: ATTN: All Canadians (URGENT)
- Replies: 4
- Views: 4223
Perhaps not, if only one person was sending it. The problem is that when thousands of people send the same piece of text with no more effort used than clicking a button. That kind of response can be easily discounted and ignored. By all means, write your own response and send it to your appropriate ...
- Wed Jun 04, 2008 6:32 am
- Forum: General Discussion
- Topic: ATTN: All Canadians (URGENT)
- Replies: 4
- Views: 4223
If it was being passed tomorrow, it would be far too late to change things now. Yes, they're possibly introducing new legislation tomorrow. This is the first step in a long process before passing. If it is anything close to what the rumors say it will be, there's very little chance it would make it ...
- Wed Jun 04, 2008 2:44 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12971
- Wed Jun 04, 2008 1:34 am
- Forum: PS2 Development
- Topic: Building the toolchain on Ubuntu - missing files?
- Replies: 8
- Views: 5596
- Tue Jun 03, 2008 6:07 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12971
- Tue Jun 03, 2008 3:00 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12971
- Tue Jun 03, 2008 2:15 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12971
- Tue Jun 03, 2008 12:23 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12971
So it compiles, but does it run? :) -r, --no-builtin-rules Eliminate use of the built-in implicit rules. Also clear out the default list of suffixes for suffix rules. If that doesn't break anything then we can add it to all builds, otherwise a check would be fine. Can someone test building it on a n...
- Mon Jun 02, 2008 10:44 am
- Forum: PSP Development
- Topic: problems with latest toolchain / psplibraries builds
- Replies: 41
- Views: 12971
- Wed May 28, 2008 11:09 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 286049
- Wed May 28, 2008 4:50 am
- Forum: PSP Development
- Topic: Adventures with PSPSDK and psplink on MacOS X
- Replies: 5
- Views: 3428
- Wed May 28, 2008 4:45 am
- Forum: PSP Development
- Topic: Adventures with PSPSDK and psplink on MacOS X
- Replies: 5
- Views: 3428
- Sat May 24, 2008 6:49 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 286049
- Sat May 24, 2008 1:37 am
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 286049
Code: Select all
--whole-archive Include all objects from following archives
- Fri May 23, 2008 11:46 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 286049
You need to put the libraries at the end of the line. The linker parses the command line and makes a list of what functions it needs as it adds each object file. When it reaches a library it will link only the functions it knows it needs. If you add more object files after the library it doesn't go ...
- Mon May 19, 2008 1:49 pm
- Forum: PS3 Development
- Topic: The first working ps3toolchain release!
- Replies: 177
- Views: 286049
- Tue Apr 15, 2008 1:06 pm
- Forum: PS2 Development
- Topic: How to use the SDL port?
- Replies: 6
- Views: 3401
- Tue Apr 08, 2008 11:04 am
- Forum: General Discussion
- Topic: ps3dev.org splitting from ps2dev.org.
- Replies: 18
- Views: 59046
- Mon Apr 07, 2008 12:51 pm
- Forum: General Discussion
- Topic: Happy 7th Birthday!
- Replies: 19
- Views: 59667
- Sat Mar 29, 2008 5:10 am
- Forum: PSP Development
- Topic: What happened to PSP-Insight in the new toolchain script?
- Replies: 8
- Views: 4679
That wouldn't work. Building the toolchain is a process that has to happen in a particular order. You wouldn't be able to build gcc if you haven't already built and installed binutils. I'll take a look at adding libx-dev to the depends check and see if it helps any. I didn't look into why insight ha...
- Fri Mar 07, 2008 3:19 am
- Forum: PSP Development
- Topic: toolchain DESTDIR parameter
- Replies: 6
- Views: 2413
You can use the environment variable $PSPDEV to set the destination directory:
Is that what you need?
Code: Select all
## Configure the build.
../configure --prefix="$PSPDEV" --target="psp" --enable-install-libbfd || { exit 1; }
- Wed Feb 27, 2008 12:21 am
- Forum: PS3 Linux Development
- Topic: Have problem with the toolchain
- Replies: 11
- Views: 7619
The ps3toolchain, which is used for otheros development, has support for newlib but it doesn't have an OS added yet. This means there's no startup code, which is why it can't find crt*.o. You can find some startup code in the otheros demo. As for Ubuntu: danpeori@yggdrasil:~$ apt-cache search ppu- p...
- Wed Feb 27, 2008 12:15 am
- Forum: PS3 Development
- Topic: Cold Boot Attacks on Disk Encryption
- Replies: 9
- Views: 11855
- Sun Feb 10, 2008 5:11 pm
- Forum: PS2 Development
- Topic: could cygwin both handle pspsdk & ps2sdk?
- Replies: 1
- Views: 1722
- Sat Feb 09, 2008 5:10 am
- Forum: PS2 Development
- Topic: I finnaly got that mod chip installed
- Replies: 13
- Views: 7598
Backups = bad.
Why not burn a copy of ps2link and see if it will boot? Then you'll be all set up for development:
http://ps2dev.org/ps2/Loaders/PS2_side_boot_loaders/
Grabbing the one with the iso may be easiest for you.
Why not burn a copy of ps2link and see if it will boot? Then you'll be all set up for development:
http://ps2dev.org/ps2/Loaders/PS2_side_boot_loaders/
Grabbing the one with the iso may be easiest for you.