Search found 291 matches

by jbit
Fri May 01, 2009 6:40 pm
Forum: PS2 Development
Topic: Updating PS2 Tutorials and Loaders sections...
Replies: 11
Views: 5445

Normal rules apply: * If it's primarily used for warez, avoid it (unless it makes homebrew development SIGNIFICANTLY easier than other methods) * If it distributes copyright code/binaries without license, it's just not allowed here. * Work must be plausible (it must be possible to see how they arriv...
by jbit
Wed Apr 29, 2009 8:37 am
Forum: PSP Development
Topic: printing text to a file
Replies: 4
Views: 2127

Or even used google before? http://tinyurl.com/cejydw
by jbit
Mon Apr 20, 2009 8:14 am
Forum: PSP Development
Topic: PSP To GPS com via USB
Replies: 1
Views: 1060

You can't connect a USB device to another USB device, the protocol does not work that way. This has been covered many times here. http://forums.ps2dev.org/viewtopic.php?t=10939 http://forums.ps2dev.org/viewtopic.php?t=10010 http://forums.ps2dev.org/viewtopic.php?t=8844 Are ones that come up from a q...
by jbit
Sat Apr 11, 2009 9:16 pm
Forum: PS2 Development
Topic: I have problem setting up toolchain
Replies: 7
Views: 4441

But why did you dig up an ancient useless thread?
by jbit
Fri Apr 10, 2009 4:52 am
Forum: PSP Development
Topic: returning back to a piece of code
Replies: 1
Views: 1048

These forums are not for basic programming questions.
by jbit
Thu Apr 09, 2009 6:52 am
Forum: The Incredible Hall Of Shame
Topic: DTL-T10000 HELP!
Replies: 1
Views: 4679

We don't discuss official sony development tools here (hardware or software). Any official development tool is distributed under exclusive license, which implies you have no right to use it. Equate to if you buy a photoshop disc without a license (cdkey/etc) from a third party, it's still illegal fo...
by jbit
Wed Apr 08, 2009 6:42 pm
Forum: PSP Development
Topic: [Solved] Pointer dereference crash while valid ptr (zziplib)
Replies: 3
Views: 2165

My random guess is that d->z_offset isn't always four bytes aligned? Which is a real issue on most RISC machines ;)

The original is doing a 32bit load which needs the pointer to be aligned to 4bytes, and your "doesn't crash" code is doing 8bit loads which don't care.
by jbit
Mon Apr 06, 2009 6:21 am
Forum: PS2 Development
Topic: Playstation homebrew goes to music festival
Replies: 4
Views: 2857

Nice! Looks like it was a good night! :P
r0x0rs to see people still being creative on the PS2
by jbit
Wed Mar 18, 2009 12:50 am
Forum: The Incredible Hall Of Shame
Topic: Ver 4 PS2 wont play backed-up PSX games!
Replies: 2
Views: 5062

Hall of shamed....
by jbit
Sat Mar 14, 2009 6:42 am
Forum: The Incredible Hall Of Shame
Topic: TEST PS2 HDD Use for FFXI
Replies: 1
Views: 4527

We don't discuss official development hardware/software here.
If you acquired the kit legally (as in through SCE Developer relations or press relations) then you can ask them your questions...
by jbit
Tue Mar 10, 2009 9:52 pm
Forum: PSP Development
Topic: 2 channel wav file with MikMod
Replies: 2
Views: 1275

http://mikmod.raphnet.net/doc/libmikmod ... %20Control
Currently, MikMod only supports uncompressed mono WAV files as samples.
by jbit
Tue Mar 10, 2009 12:04 pm
Forum: PS3 Development
Topic: using STL with the SPE's
Replies: 11
Views: 8931

As stated above, this is a little religious, but there are serious issues with using STL on embedded systems: * Excessive use of memory allocation, and while you can use custom allocators, you will usually end up with really bad memory fragmentation. * Usually not hardware aware.. Things might not a...
by jbit
Mon Mar 09, 2009 11:16 pm
Forum: PS2 Development
Topic: launch game without execps2?
Replies: 4
Views: 2734

There's usually a million ways to do anything on the PS2... You could for example load in the ELF yourself and jump to it (and do any kernel setup required) .... But maybe if you explained why you don't want to use the standard calls we could help you better?
by jbit
Wed Mar 04, 2009 1:37 am
Forum: The Incredible Hall Of Shame
Topic: Addresses of GS privileged registers
Replies: 7
Views: 7645

There's no way you can have version 3.1 of the docs legally... hall of shamed
by jbit
Tue Mar 03, 2009 11:39 pm
Forum: The Incredible Hall Of Shame
Topic: Addresses of GS privileged registers
Replies: 7
Views: 7645

... EE User's Manual Version 5.0, page 26, section 2.2.3. GS Privileged Registers... under the sub heading "Register Map" under the heading "Memory Map / Register Map"

I admit that sometimes finding what you want in the PS2 manuals is tricky, but at least try looking....
by jbit
Tue Mar 03, 2009 7:07 am
Forum: The Incredible Hall Of Shame
Topic: Addresses of GS privileged registers
Replies: 7
Views: 7645

EE User's Manual, "GS Privileged Registers"
by jbit
Sat Feb 28, 2009 4:02 am
Forum: PSP Development
Topic: pre-IPL again
Replies: 15
Views: 9476

Edited posts, as stated above posting stuff like this is against the forum rules, regardless of whether it's legal in certain countries or not. Also any links to such material will be removed too, repeat offenders will be banned. Asking for it will be considered the same as asking for ISO images of ...
by jbit
Sun Feb 15, 2009 10:16 am
Forum: PS3 Development
Topic: using STL with the SPE's
Replies: 11
Views: 8931

Using C++ for a library is rather bad. It makes it a huge pain in the ass to use from C programs. The converse is not the case - C libraries are easy to use from C++. If you are making something you want to reach the most folk, ditch C++. I'm not a C++ fan at all, but this is incorrect, it's quite ...
by jbit
Wed Feb 11, 2009 5:26 am
Forum: The Incredible Hall Of Shame
Topic: idea ps3
Replies: 1
Views: 4661

WTFH...

Hall of shamed................... Hopefully people can figure out why
by jbit
Tue Feb 10, 2009 12:51 am
Forum: PS2 Development
Topic: USB.IRX question
Replies: 5
Views: 5089

Sorry, my post was a bit vague. You're limited because the USB host controller on the PS2 is OHCI and only implements Low Speed and Full Speed. My point was more even if you were to attach an EHCI controller some how (or the PS3 does this, or whatever) the IOP is hopelessly underpowered to support &...
by jbit
Mon Feb 09, 2009 10:04 pm
Forum: PS2 Development
Topic: USB.IRX question
Replies: 5
Views: 5089

Newer PS2s are USB 2.0 certified anyway... this is because USB 2.0 completely includes the old USB 1.1 spec... I think what you guys actually mean is "USB Hi-Speed" (480mbits) And the IOP has no where near the ability to cope with that kind of bandwidth (see: 100mbit ethernet, 400mbit fire...
by jbit
Sun Jan 25, 2009 11:15 am
Forum: PS2 Development
Topic: All SVN clients crash checking out ps2sdk
Replies: 4
Views: 2955

Works here, it's very unlikely the clients "crash", are they throwing any error messages? if so what are they?
If the clients really are just crashing then you have bigger problems to worry about before getting the source.
by jbit
Mon Jan 19, 2009 6:50 pm
Forum: PS2 Development
Topic: Clearing the screen
Replies: 2
Views: 2046

scr_clear() does not do what you think it does, it's part of the debug text library and basically draws lots and lots of blank characters on screen. And each character draw is doing it's very own DMA operations IIRC. So it's extremely slow. The functions you are using are not designed for interactiv...
by jbit
Thu Jan 15, 2009 7:26 am
Forum: PS2 Development
Topic: Wireless 360 controller with PS2 - Confused noob needs help
Replies: 2
Views: 2062

Sure, of course. AFAIK there's a linux driver for the x360 USB pad, so the protocol is documented. You'd just need to write an IRX that stays resident and reads data from the USB pad and then injects this data every frame into the normal pad buffer. But the easier solution would be to make some hard...
by jbit
Fri Jan 09, 2009 8:33 pm
Forum: PSP Development
Topic: Using Mips (without pspsdk)
Replies: 14
Views: 5491

<TyRaNiD>Sigh, please keep it down children.</TyRaNiD>

Let's not do random drama, slagging off, etc. The tradition of psxdev/ps2dev is to save this for IRC. Forums are more for reference.
by jbit
Fri Jan 09, 2009 1:54 am
Forum: PS3 Development
Topic: Question regarding the legitimacy of a person claims.
Replies: 2
Views: 3806

I'm actually going to preemptivly lock this because I know from experience how this kind of thing attracts drama.
by jbit
Thu Jan 08, 2009 6:02 am
Forum: PS3 Linux Development
Topic: SONY WIRELESS KEYPAD - paired using USB!
Replies: 2
Views: 5514

Um, you do realize that the manual provided with the keypad tells you how to pair it without using USB? You can pair and use the wireless keypad with other Bluetooth-compatible products. For details on pairing with another product, refer to the instructions supplied with the product. To set the keyp...
by jbit
Tue Jan 06, 2009 12:14 am
Forum: PSP Development
Topic: [Solved] Wrong line numbers - Bug in psp-objdump?
Replies: 2
Views: 1205

Optimized code output will never match up perfectly with C, using -O0 will help (but will produce slower code).
by jbit
Thu Dec 25, 2008 9:05 pm
Forum: General Discussion
Topic: Merry Christmas and a Happy New Year
Replies: 4
Views: 15007

Re: Merry Christmas and a Happy New Year

Merry Christmas, or whatever you're celebrating (or not). I hope everybody finishes coding what they want over the holiday period :P
Wally4000 wrote:P.S Can we have a New Year's Resolution to stop people bickering on this forum, its getting quite annoying now.
Well.. that policy is already in place....
by jbit
Thu Dec 25, 2008 3:56 am
Forum: PS2 Development
Topic: Have some nice info
Replies: 11
Views: 6408

The main reason you probably won't ever see bump mapping on PS2 home-brew is the lack of memory - just about every game out with source that uses bump-mapping requires far more RAM than the PS2 has. We're talking enhanced Quake 3 engines. Bump mapping would have to be part of someone's original pro...