Search found 291 matches
- Fri May 01, 2009 6:40 pm
- Forum: PS2 Development
- Topic: Updating PS2 Tutorials and Loaders sections...
- Replies: 11
- Views: 5445
Normal rules apply: * If it's primarily used for warez, avoid it (unless it makes homebrew development SIGNIFICANTLY easier than other methods) * If it distributes copyright code/binaries without license, it's just not allowed here. * Work must be plausible (it must be possible to see how they arriv...
- Wed Apr 29, 2009 8:37 am
- Forum: PSP Development
- Topic: printing text to a file
- Replies: 4
- Views: 2127
Or even used google before? http://tinyurl.com/cejydw
- Mon Apr 20, 2009 8:14 am
- Forum: PSP Development
- Topic: PSP To GPS com via USB
- Replies: 1
- Views: 1060
You can't connect a USB device to another USB device, the protocol does not work that way. This has been covered many times here. http://forums.ps2dev.org/viewtopic.php?t=10939 http://forums.ps2dev.org/viewtopic.php?t=10010 http://forums.ps2dev.org/viewtopic.php?t=8844 Are ones that come up from a q...
- Sat Apr 11, 2009 9:16 pm
- Forum: PS2 Development
- Topic: I have problem setting up toolchain
- Replies: 7
- Views: 4441
- Fri Apr 10, 2009 4:52 am
- Forum: PSP Development
- Topic: returning back to a piece of code
- Replies: 1
- Views: 1048
- Thu Apr 09, 2009 6:52 am
- Forum: The Incredible Hall Of Shame
- Topic: DTL-T10000 HELP!
- Replies: 1
- Views: 4679
We don't discuss official sony development tools here (hardware or software). Any official development tool is distributed under exclusive license, which implies you have no right to use it. Equate to if you buy a photoshop disc without a license (cdkey/etc) from a third party, it's still illegal fo...
- Wed Apr 08, 2009 6:42 pm
- Forum: PSP Development
- Topic: [Solved] Pointer dereference crash while valid ptr (zziplib)
- Replies: 3
- Views: 2165
- Mon Apr 06, 2009 6:21 am
- Forum: PS2 Development
- Topic: Playstation homebrew goes to music festival
- Replies: 4
- Views: 2857
- Wed Mar 18, 2009 12:50 am
- Forum: The Incredible Hall Of Shame
- Topic: Ver 4 PS2 wont play backed-up PSX games!
- Replies: 2
- Views: 5062
- Sat Mar 14, 2009 6:42 am
- Forum: The Incredible Hall Of Shame
- Topic: TEST PS2 HDD Use for FFXI
- Replies: 1
- Views: 4527
- Tue Mar 10, 2009 9:52 pm
- Forum: PSP Development
- Topic: 2 channel wav file with MikMod
- Replies: 2
- Views: 1275
http://mikmod.raphnet.net/doc/libmikmod ... %20Control
Currently, MikMod only supports uncompressed mono WAV files as samples.
- Tue Mar 10, 2009 12:04 pm
- Forum: PS3 Development
- Topic: using STL with the SPE's
- Replies: 11
- Views: 8931
As stated above, this is a little religious, but there are serious issues with using STL on embedded systems: * Excessive use of memory allocation, and while you can use custom allocators, you will usually end up with really bad memory fragmentation. * Usually not hardware aware.. Things might not a...
- Mon Mar 09, 2009 11:16 pm
- Forum: PS2 Development
- Topic: launch game without execps2?
- Replies: 4
- Views: 2734
- Wed Mar 04, 2009 1:37 am
- Forum: The Incredible Hall Of Shame
- Topic: Addresses of GS privileged registers
- Replies: 7
- Views: 7645
- Tue Mar 03, 2009 11:39 pm
- Forum: The Incredible Hall Of Shame
- Topic: Addresses of GS privileged registers
- Replies: 7
- Views: 7645
- Tue Mar 03, 2009 7:07 am
- Forum: The Incredible Hall Of Shame
- Topic: Addresses of GS privileged registers
- Replies: 7
- Views: 7645
- Sat Feb 28, 2009 4:02 am
- Forum: PSP Development
- Topic: pre-IPL again
- Replies: 15
- Views: 9476
Edited posts, as stated above posting stuff like this is against the forum rules, regardless of whether it's legal in certain countries or not. Also any links to such material will be removed too, repeat offenders will be banned. Asking for it will be considered the same as asking for ISO images of ...
- Sun Feb 15, 2009 10:16 am
- Forum: PS3 Development
- Topic: using STL with the SPE's
- Replies: 11
- Views: 8931
Using C++ for a library is rather bad. It makes it a huge pain in the ass to use from C programs. The converse is not the case - C libraries are easy to use from C++. If you are making something you want to reach the most folk, ditch C++. I'm not a C++ fan at all, but this is incorrect, it's quite ...
- Wed Feb 11, 2009 5:26 am
- Forum: The Incredible Hall Of Shame
- Topic: idea ps3
- Replies: 1
- Views: 4661
- Tue Feb 10, 2009 12:51 am
- Forum: PS2 Development
- Topic: USB.IRX question
- Replies: 5
- Views: 5089
Sorry, my post was a bit vague. You're limited because the USB host controller on the PS2 is OHCI and only implements Low Speed and Full Speed. My point was more even if you were to attach an EHCI controller some how (or the PS3 does this, or whatever) the IOP is hopelessly underpowered to support &...
- Mon Feb 09, 2009 10:04 pm
- Forum: PS2 Development
- Topic: USB.IRX question
- Replies: 5
- Views: 5089
- Sun Jan 25, 2009 11:15 am
- Forum: PS2 Development
- Topic: All SVN clients crash checking out ps2sdk
- Replies: 4
- Views: 2955
- Mon Jan 19, 2009 6:50 pm
- Forum: PS2 Development
- Topic: Clearing the screen
- Replies: 2
- Views: 2046
scr_clear() does not do what you think it does, it's part of the debug text library and basically draws lots and lots of blank characters on screen. And each character draw is doing it's very own DMA operations IIRC. So it's extremely slow. The functions you are using are not designed for interactiv...
- Thu Jan 15, 2009 7:26 am
- Forum: PS2 Development
- Topic: Wireless 360 controller with PS2 - Confused noob needs help
- Replies: 2
- Views: 2062
Sure, of course. AFAIK there's a linux driver for the x360 USB pad, so the protocol is documented. You'd just need to write an IRX that stays resident and reads data from the USB pad and then injects this data every frame into the normal pad buffer. But the easier solution would be to make some hard...
- Fri Jan 09, 2009 8:33 pm
- Forum: PSP Development
- Topic: Using Mips (without pspsdk)
- Replies: 14
- Views: 5491
- Fri Jan 09, 2009 1:54 am
- Forum: PS3 Development
- Topic: Question regarding the legitimacy of a person claims.
- Replies: 2
- Views: 3806
- Thu Jan 08, 2009 6:02 am
- Forum: PS3 Linux Development
- Topic: SONY WIRELESS KEYPAD - paired using USB!
- Replies: 2
- Views: 5514
Um, you do realize that the manual provided with the keypad tells you how to pair it without using USB? You can pair and use the wireless keypad with other Bluetooth-compatible products. For details on pairing with another product, refer to the instructions supplied with the product. To set the keyp...
- Tue Jan 06, 2009 12:14 am
- Forum: PSP Development
- Topic: [Solved] Wrong line numbers - Bug in psp-objdump?
- Replies: 2
- Views: 1205
- Thu Dec 25, 2008 9:05 pm
- Forum: General Discussion
- Topic: Merry Christmas and a Happy New Year
- Replies: 4
- Views: 15007
Re: Merry Christmas and a Happy New Year
Merry Christmas, or whatever you're celebrating (or not). I hope everybody finishes coding what they want over the holiday period :P
Well.. that policy is already in place....Wally4000 wrote:P.S Can we have a New Year's Resolution to stop people bickering on this forum, its getting quite annoying now.
- Thu Dec 25, 2008 3:56 am
- Forum: PS2 Development
- Topic: Have some nice info
- Replies: 11
- Views: 6408
The main reason you probably won't ever see bump mapping on PS2 home-brew is the lack of memory - just about every game out with source that uses bump-mapping requires far more RAM than the PS2 has. We're talking enhanced Quake 3 engines. Bump mapping would have to be part of someone's original pro...