Search found 41 matches

by everlasting
Mon Sep 22, 2008 5:06 am
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28420

I try to avoid asking people to make things for me, so take this just a suggestion. Well i have never seen the ps2/ps3 controller protocol , but you have said that any of their buttons will be able to map any of the psp buttons (seems obvious once you have made the protocol for one of them). Well my...
by everlasting
Fri Sep 19, 2008 2:03 pm
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28420

gr8npwrfl wrote:MyUSB support list:

http://groups.google.com/group/myusb-support-list

AT90USB developers forum:

http://www.avrfreaks.net/
Wow thanks for such a good info, I never heard about MyUSB, seems real cool. Definitely i have to test some stuff this weekend.
Thanks again.
by everlasting
Thu Sep 18, 2008 11:53 pm
Forum: PSP Development
Topic: No MOD PSP Keyboard, Mouse, Joystick
Replies: 29
Views: 28420

Very good work. I am already building a "protoboard" with the AT90USB1287 for other purposes but i'll be wating for the source to test this, looks real good.
by everlasting
Tue Sep 16, 2008 6:19 am
Forum: PSP Development
Topic: Prx help
Replies: 28
Views: 7128

I'm a noob with prx at all, but i am reading a couple of tutorials for playing around with them and i have read that the PSP_MODULE_INFO in the prx has to have the same "name info" in the exp file. I have noticed that in your prx you have: PSP_MODULE_INFO("KernelStuff_driver&q...
by everlasting
Thu Aug 21, 2008 6:53 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 292403

Jean you took me wrong: -everybody under the sun knows how a switch works, but thanks for explanation :) I explained you how a headphones socket works, not a switch. But i am sure you also knew how these works too. -MapThis is not "self powering"...it's the GPS device that's battery operat...
by everlasting
Thu Aug 21, 2008 4:12 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 292403

We don't care about having a real or fake hearphone jack inserted in its plug with SIO conector Well you should care about the causes that power up the sio and the causes that make the speakers mute and redirect this sound to the headphones. At least this last one is related with what i explained a...
by everlasting
Thu Aug 21, 2008 1:39 am
Forum: PSP Development
Topic: Open Keyboard Project
Replies: 299
Views: 292403

Ok, guys... i asked deniska by pm for a more indeep explanation, but i think i figured it out how the speaker stuff works. Far from being well known , there is a mechanism that enables or disables speakers output depending on event fired by the hp/sio port. When sio port is enabled anyway, without ...
by everlasting
Tue Apr 29, 2008 6:24 pm
Forum: PSP Development
Topic: [SOLVED] Help with danzeff osk
Replies: 21
Views: 4966

Correct if i am wrong, i made a program with the danzeff osk like a year ago so i could be wrong. Apart from the void stuff you haven't even started the graphic interface with gustart as the readme of the danzeff says you have to.
by everlasting
Sat Apr 19, 2008 1:25 pm
Forum: PSP Development
Topic: broken wifi switch!!!!
Replies: 17
Views: 6620

I know for sure that the WLAN switch has little to do with turning on the WLAN module. I suspect that the WLAN switch has nothing (NOTHING) at all to do with turning on the WLAN module. It's probable that the hardware switch will always turn it off, but that doesn't mean it will always turn it on. ...
by everlasting
Wed Feb 20, 2008 1:24 pm
Forum: PSP Development
Topic: USB overhead?
Replies: 7
Views: 3482

Thanks, that does make sense, but only if the PSP app is going to access the MS once it has loaded right? Yes, i think you are right. I have tested to cut the power to a MS inserted and everything stays the same on the PSP, it still show how much memory is left in the MS, even if previously to cutt...
by everlasting
Wed Feb 20, 2008 12:27 pm
Forum: PSP Development
Topic: Debunking The USB Port
Replies: 15
Views: 6532

I don't know if what i am going to say is of some help as long as i don't even know how usb protocols are. The thing is that about a week ago i was testing the skype app in the new firmware for the psp slim and i didn't realized that i had the psp connected to the computer with the usb, so all of a ...
by everlasting
Tue Feb 19, 2008 7:34 am
Forum: PSP Development
Topic: memory stick interface
Replies: 2
Views: 1257

thanks a lot for your point art. I thought it would be serial for that reason, because probably as it is slower it is also cheaper, but i am so stupid that i have been thinking a way of swapping the memories without removing them and if possible adding only one switch for it, that i forgot to follow...
by everlasting
Tue Feb 19, 2008 3:45 am
Forum: PSP Development
Topic: memory stick interface
Replies: 2
Views: 1257

memory stick interface

I know it is not very common to talk about mods in this web but i feel like i won't find my answer anywhere else (i'm serious). I am doing a mod to have two memory sticks in my psp, both of them inserted, well this is not the matter. My problem is that i need to know which interface uses the psp to ...
by everlasting
Mon Oct 01, 2007 9:14 am
Forum: PSP Development
Topic: trying to execute the toolchain
Replies: 8
Views: 3008

The toolchain have finished. Although i can compile programs now, at the end of executing the toolchain i get this errors: cc -Wall -ggdb -I../usbhostfs -DPC_SIDE -D_FILE_OFFSET_BITS=64 -I. -O2 -c -o main.o main.c main.c:19:17: error: usb.h: No existe el fichero ó directorio main.c:98: error: expect...
by everlasting
Mon Oct 01, 2007 8:47 am
Forum: PSP Development
Topic: trying to execute the toolchain
Replies: 8
Views: 3008

Are you sure you are using bash shell? Type: echo $SHELL Also, try to set environment variables at the command prompt. Yes i am using bash: lau@Launux:~$ echo $SHELL /bin/bash I didn't know what is to set the enviroment variables at the comand prompt but after lookin around google i have learned a ...
by everlasting
Mon Oct 01, 2007 7:32 am
Forum: PSP Development
Topic: trying to execute the toolchain
Replies: 8
Views: 3008

trying to execute the toolchain

I have already install the toolchain a couple of times. i am doing it again and i get an error i can not find a solution to. I am under ubuntu studio 7.04 i have download the latest toolchain and i have unpacked it. I have created the folder and set the writting permissions: $ sudo mkdir /usr/local/...
by everlasting
Wed Jun 20, 2007 3:47 am
Forum: PSP Development
Topic: ir_signal_on
Replies: 1
Views: 1286

have a look at the sdk samples
by everlasting
Tue Jun 19, 2007 9:34 pm
Forum: PSP Development
Topic: Fonts: Please Help... (UPDATED) The Easy Solution - Read On
Replies: 25
Views: 10341

Does the font have to be a specific size or something or maybe you have to change the code to specify the size...? I'm pretty sure it does. I've been working a little on this example, and it seems that the hight must be 16 and the widht between 6 and 14 if i remember well.So you will have to adjust...
by everlasting
Wed Jun 13, 2007 2:08 pm
Forum: PSP Development
Topic: dotOS yearly progression
Replies: 120
Views: 85167

Man! your doing an incredible work, can´t wait to test it.
by everlasting
Tue Jun 12, 2007 3:01 am
Forum: PSP Development
Topic: display context doubt
Replies: 4
Views: 1956

thanks raphael, good info.
by everlasting
Mon Jun 11, 2007 11:11 pm
Forum: PSP Development
Topic: display context doubt
Replies: 4
Views: 1956

i knew you only write in only one buffer each time (i´m spanish so may be i didn't explain myself very well), but i didn`t know that is not possible to write to the displayed buffer. So you have to worry about 'copying' every modification you do in the non-visible buffer to the visible one after swa...
by everlasting
Mon Jun 11, 2007 1:36 pm
Forum: PSP Development
Topic: display context doubt
Replies: 4
Views: 1956

display context doubt

I have been working on the Text sample from the sdk, and i've take a look to other GU samples. One of the things i do not understand is that it seems to be two display contexts. By doing swapbuffers you print the screen and go back to the previous context which might be different from the last one. ...
by everlasting
Wed Jun 06, 2007 11:09 am
Forum: PSP Development
Topic: Make in cygwin error, please help
Replies: 8
Views: 4520

Are you sure you`ve edited properly cygwin.bat to setup the path?
by everlasting
Fri Jun 01, 2007 8:44 am
Forum: PSP Development
Topic: Danzeff keyboard on sio sample
Replies: 12
Views: 4518

Alpha release

This is a Chat app that can be used either with Hyperterminal (extra-Hardware needed, see nil page), either with other PSP using Irda standard. The application is in a very early stage, but still have a few cool things. It works fully under Gu mode, and it is possible to rotate the screen at any tim...
by everlasting
Sun May 20, 2007 10:38 am
Forum: PSP Development
Topic: Chotto Cam accessing
Replies: 45
Views: 24190

I´m very interested in accessing the camera but i have no idea how to treat or decrypt a prx. If anyone could help me to find a tutorial or tools for making it, i would be grateful. I´ve got 3.40 firmware so I would be looking at the prx of this firmware.
by everlasting
Thu May 17, 2007 1:21 pm
Forum: PSP Development
Topic: Settings for Danzeff OSK
Replies: 3
Views: 2447

You need to setup the graphics. You should look at some samples included in the SDK concerning the GU. Once you have setup the graphics as done in the mentioned samples and you have loaded the images with danzeff_load() it would be enough to do: while(1){ sceGuStart(GU_DIRECT, list); danzeff_readInp...
by everlasting
Wed May 09, 2007 5:36 pm
Forum: PSP Development
Topic: adhoc data transfering?
Replies: 2
Views: 1805

Hi again, i have found a very good tutorial, it is based on the program i told you on the previous post but with very good comments.The page is:
http://forums.qj.net/archive/index.php/t-55788.html.
I don't know if i this is spam, if it is i am very sorry
by everlasting
Wed May 09, 2007 9:57 am
Forum: PSP Development
Topic: adhoc data transfering?
Replies: 2
Views: 1805

Probably you already knew, but you would find great info about how to make an adhoc connection on this emulator: http://psp-news.dcemu.co.uk/smsplus.shtml . It is not trivial but it doesn't seem imposible to me, also consider that i'm quite noob. Also there are some threads around this forum where y...
by everlasting
Mon Apr 16, 2007 8:06 pm
Forum: PSP Development
Topic: Danzeff keyboard on sio sample
Replies: 12
Views: 4518

thanks for the help once more danzel
by everlasting
Mon Apr 16, 2007 3:39 pm
Forum: PSP Development
Topic: Danzeff keyboard on sio sample
Replies: 12
Views: 4518

Hi again!Another easy question, please Danzel. I have detected a poblem when in my program i call danzeff_readInput. In danzeff.c you change the holding value(see the line in bold letters).This is your code(if you don't remember ;-p): unsigned int danzeff_readInput(SceCtrlData pspctrl) { //For rotat...