Search found 69 matches

by Orion_
Wed Mar 08, 2006 9:09 pm
Forum: PSP Development
Topic: File Read problem ?!
Replies: 8
Views: 3140

Re: Try to use Sce Functions

Warrick wrote:Hello first of all, 160 integers are 320 bytes not 160 bytes.
I would say 640 bytes, not 320.
by Orion_
Fri Mar 03, 2006 10:16 pm
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 137490

sprite function can easily be done, this is mine void DrawSprite(OSL_IMAGE *ig, u16 x, u16 y, u16 px, u16 py, u16 sx, u16 sy) { ig->offsetX0 = px; ig->offsetY0 = py; ig->offsetX1 = px + sx; ig->offsetY1 = py + sy; ig->stretchX = sx; ig->stretchY = sy; ig->x = x; ig->y = y; o...
by Orion_
Tue Feb 21, 2006 10:28 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 259314

I tried with eboot loader 9 and wifi hack for 2.0 firmware and psplink don't work :/
should I get back to 1.5 firmware ?
by Orion_
Tue Feb 21, 2006 9:21 am
Forum: PSP Development
Topic: [Interested?] OldSchool Library
Replies: 249
Views: 137490

I just tried it and it's awesome ! it's exactly what I was looking for making 2D on psp :)
it work pretty well, fast, easy to use and install, is not as big as SDL and use psp hardware gpu, keep the great work !

(only a little bug on the install script, it forget to copy usb.h)
by Orion_
Thu Oct 27, 2005 12:49 am
Forum: PSP Development
Topic: SDL_image
Replies: 4
Views: 2311

SDL_image

after hours I finally succeed in compiling SDL then zlib, libpng, jpeg and SDL_image, under devkitPSP I tried the SDL example in "tests" folder from svn, then changed a bit to use SDL_image and I get a lots of error from SDL_image lib :/ $ make psp-gcc -I. -I/c/devkitPro/devkitpsp/psp/sdk/...
by Orion_
Wed Oct 26, 2005 11:16 pm
Forum: PSP Development
Topic: SDL setup question
Replies: 24
Views: 9827

I think the problem above (using devkitpro) is because:
psp-config --psp-prefix
give:
/c/devkitPro/devkitpsp/psp

and it should be:
/c/devkitPro/devkitPSP/psp

I tried with case sensitive path and it work pretty well :)
by Orion_
Wed Oct 26, 2005 8:39 pm
Forum: PSP Development
Topic: SDL setup question
Replies: 24
Views: 9827

ok I installed mingw DTK and it work
by Orion_
Wed Oct 26, 2005 8:04 pm
Forum: PSP Development
Topic: SDL setup question
Replies: 24
Views: 9827

I installed active perl and copied all the files from c:\perl\bin\ in mingw bin, and it work but seems to freeze after writting "This may take a while ..."
I'm waiting since 10min ...
by Orion_
Wed Oct 26, 2005 7:08 pm
Forum: PSP Development
Topic: SDL setup question
Replies: 24
Views: 9827

how to install SDL with devkitpro ? I found automake and autoconf for mingw but still don't work ./autogen.sh: /bin/aclocal: No such file or directory ./autogen.sh: /bin/automake: No such file or directory /bin/autoconf: /usr/bin/autom4te: No such file or directory /bin/autoconf: /usr/bin/autom4te: ...
by Orion_
Sun Oct 09, 2005 11:45 am
Forum: PSP Development
Topic: sceGuCopyImage
Replies: 1
Views: 1609

sceGuCopyImage

is there a simple way to blit image with transparency (at least with one bit transparency (pixel on/off)) using sceGuCopyImage ? if not, (I tried playing with options of guEnable but without any success) what is the simplest way to do that ? (without using vertex or whatever 3D things ...) If it onl...
by Orion_
Mon Jul 11, 2005 10:03 am
Forum: PSP Development
Topic: compil from svn
Replies: 8
Views: 3697

same here, autoconf 2.59-a-3 and automake 1.4-p6-9
by Orion_
Sun Jul 10, 2005 12:18 pm
Forum: PSP Development
Topic: compil from svn
Replies: 8
Views: 3697

compil from svn

I tried to search everywhere but didn't found an answer. I built the psptoolchain under linux and everything went fine. then I tried to get the pspsdk from svn (to get the Gu lib which I'm interested in) I installed automake and autoconf, then launched ./bootstrap and got this: http://onori.free.fr/...
by Orion_
Fri Jul 08, 2005 5:02 am
Forum: PSP Development
Topic: GU blit for snes9x
Replies: 28
Views: 14393

where did you get the Gu library ??
by Orion_
Wed May 18, 2005 12:54 pm
Forum: PSP Development
Topic: I am desperate enough to get homebrew to work on 1.5 that...
Replies: 5
Views: 4417

notepad screw up all the binary data ! use an hex editor instead.
by Orion_
Wed May 18, 2005 4:00 am
Forum: PSP Development
Topic: bmp to const unsigned short
Replies: 7
Views: 4144

I would say the unsigned short cast ?
by Orion_
Mon May 16, 2005 6:24 pm
Forum: PSP Development
Topic: Firmware 1.00
Replies: 3
Views: 3353

maybe by looking at the release date below the box.
if it's before february, it's 1.00 for sure.
by Orion_
Mon May 16, 2005 7:57 am
Forum: PSP Development
Topic: PSP Update fail
Replies: 25
Views: 10189

Re: PSP Update fail

hi My psp hast automaticly update over wlan the firmware but i dont want this if you don't want this, why did you started the firmware update, then confirmed twice that you wanted to update your firmware ?? have you set you psp to japanese language or what ?! it can't update automaticaly, it ask yo...
by Orion_
Sun May 15, 2005 6:58 pm
Forum: PSP Development
Topic: Flash after Auth
Replies: 47
Views: 23073

Histo > that's why I say that, we have Not the psar of the 1.0 firmware

DrEggman > sorry I thought you wanted to use this to go back to firmware 1.0
by Orion_
Sun May 15, 2005 4:37 pm
Forum: PSP Development
Topic: Flash after Auth
Replies: 47
Views: 23073

because we must encrypt the firmware first ?
by Orion_
Sun May 15, 2005 6:27 am
Forum: PSP Development
Topic: Sound output
Replies: 11
Views: 15510

can't test but seems nice :)
nem > from where come the bg1.wav sound ?!
edit: ok I saw the sources ^^
by Orion_
Sat May 14, 2005 4:28 pm
Forum: PSP Development
Topic: anyone know the PRX file format?
Replies: 1
Views: 2390

please search a little bit before posting new topic ...
prx are relocatable.
by Orion_
Sat May 14, 2005 4:26 pm
Forum: PSP Development
Topic: bitblt function
Replies: 7
Views: 4565

modify the function to support alpha :)
by Orion_
Thu May 12, 2005 4:30 am
Forum: PSP Development
Topic: PMF Exploit
Replies: 13
Views: 7832

how can you see that it's not frozen but in standby mode ? o_O
by Orion_
Thu May 12, 2005 3:57 am
Forum: PSP Development
Topic: PMF Exploit
Replies: 13
Views: 7832

I tried it and it froze my psp.
where should we suppose to insert the code to run ?
by Orion_
Thu May 12, 2005 3:54 am
Forum: PSP Development
Topic: malloc newbie question
Replies: 22
Views: 8364

no :/
I compute the plasma picture in realtime inside the vram directly.
by Orion_
Thu May 12, 2005 3:49 am
Forum: PSP Development
Topic: malloc newbie question
Replies: 22
Views: 8364

how could the malloc of the standard libc would know where is the psp user ram and so on ??
I don't think this will work.
by Orion_
Wed May 11, 2005 2:22 pm
Forum: PSP Development
Topic: PSP [firmware] Dump [program]
Replies: 69
Views: 60657

we have not enough knowledge of the psp hardware to write own bios, and how will you flash it anyway ?
by Orion_
Wed May 11, 2005 10:11 am
Forum: PSP Development
Topic: PSP DIC Files
Replies: 10
Views: 6239

I love that one http://blackacid.org/~minddog/aux3.dic.dump :D
sony's developers have sense of humor ^^
by Orion_
Wed May 11, 2005 10:07 am
Forum: General Discussion
Topic: any devs WTB a new psp with 1.0 firmware from japan launch?
Replies: 14
Views: 8379

PSP-1000K is value pack ...
nothing to do with firmware.
by Orion_
Mon May 09, 2005 8:49 am
Forum: PSP Development
Topic: WipeOut Pure wad dump
Replies: 29
Views: 15349

stdafx is a windows header
replace stdafx with stdio for FILE things