Search found 259 matches

by ps2devman
Thu Jul 10, 2008 4:33 pm
Forum: PS2 Development
Topic: MinGW/msys (possible) issues with romfs...
Replies: 13
Views: 6136

Thanks for your efforts. I've added a readme_2008.txt file to the pong, qbert and initial fantasy archives, with your notes inside about gsKit change.
by ps2devman
Tue May 27, 2008 6:30 pm
Forum: PS2 Development
Topic: gsKit, ZBuffer etc ...
Replies: 4
Views: 3109

Yes. It's the insane -probably professional- method. You prepare everything to go to gs through massive non-stop dma transferts. I think you can still use gskit normal stuff to draw and it will act properly in regard of Z buffer. I mean, in order to have my little yellow line drawn I had to carefull...
by ps2devman
Mon May 26, 2008 7:43 pm
Forum: PS2 Development
Topic: gsKit, ZBuffer etc ...
Replies: 4
Views: 3109

http://home.tele2.fr/~fr-51785/ps2_initial_fantasy.zip
(250000 vertices/frame 3D rendering loop)

Old stuff, but 'optimal' I think.

Note that gsKit is not used as main rendering loop, but used as comfortable graphic library for all non speed-sensitive 3D stuff.
by ps2devman
Wed May 21, 2008 8:38 pm
Forum: PS3 Linux Development
Topic: Using a firmware lower than 2.10 would allow rsx on linux?
Replies: 3
Views: 4292

Yes. Keep a secured PS3 with fw 2.01 or lower for future possible RSX fun. Right now you can code yourself rsx with IronPeter's 3D samples or accelerate 2D rectangular bitblts with Glaurung module in existing linux softwares or OS layers. See other posts for details. But at some point in future, som...
by ps2devman
Tue Apr 22, 2008 3:53 am
Forum: PS2 Development
Topic: Independant packet driver source for ps2dev (based on smap)
Replies: 12
Views: 9095

Yep I keep links alive. Don't worry. Still unused I think. Be aware the ps2 network adapter is a bit annoying because it has only 4Kb of internal buffer (well I can be wrong since I worked on it long time ago now). That means you can enqueue for a total of 4kb packets but after that some part of you...
by ps2devman
Fri Mar 28, 2008 4:51 pm
Forum: PS2 Development
Topic: 3D graphics samples
Replies: 7
Views: 7798

Thanks but be aware it's very old (I published these last year in this forum). Also Pong is Pong. Not so exciting. Actually its interest is in the indirect control of paddle by wiimote (wiimote -> pc -> ps2 through pings) Initial Fantasy should become a RPG but for now is just a rendering loop. I'm ...
by ps2devman
Thu Mar 27, 2008 4:37 pm
Forum: PS2 Development
Topic: 3D graphics samples
Replies: 7
Views: 7798

@Wraggster: Yep
by ps2devman
Wed Mar 26, 2008 5:36 pm
Forum: PS2 Development
Topic: 3D graphics samples
Replies: 7
Views: 7798

These are a few open sources experiments I've done on ps2. The last one is pure 3D fun... Lets you rotate a .3ds textured mesh. (based on modified saotome's vulib and standard neovangelist's gsKit) http://home.tele2.fr/~fr-51785/ps2_pktdrv.zip (GPL packet driver source for PS2) http://home.tele2.fr/...
by ps2devman
Wed Mar 19, 2008 7:01 pm
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 250623

Thx a lots!
Got a mac recently because of iphone sdk.
Will try and will see if a port can be made towards ps3 linux (no ETA).
by ps2devman
Thu Mar 06, 2008 8:11 pm
Forum: PS3 Development
Topic: PS3SDK release date
Replies: 15
Views: 16850

Don't forget why RSX access is so great too... Textures in extra 256Mb! Can we still, in 2.10, upload textures in gpu-side ram and have spu based rendering code use textures uploaded in gpu-side ram? If it's possible, that will be great. If not, there will be an interesting difference between PS3's ...
by ps2devman
Thu Mar 06, 2008 3:00 am
Forum: PS3 Development
Topic: PS3SDK release date
Replies: 15
Views: 16850

ps3sdk will be perfect for small, non commercial (free) things, possibly launched from web sites, like flash games, but with some impressive spu-related features (and optional rsx-related features)... What kills small size games? Lack of graphics, mainly textures. Can math help? Yes. There are ways ...
by ps2devman
Fri Feb 29, 2008 6:45 pm
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 250623

Thanks pitrz for the hint. Demo from Sony at GDC show : http://multiplayerblog.mtv.com/2008/02/27/playstation-3-head-tracking-no-gimmicks-no-glasses-just-a-camera-watch-this/ Sony is fast... The video can't be seen from uk, canada & japan, but here is what it shows : Display is the same as the D...
by ps2devman
Thu Feb 28, 2008 12:48 am
Forum: PS3 Linux Development
Topic: Overheating problems in OtherOS?
Replies: 13
Views: 9304

What we definitely need with homebrew on next gen consoles are a few apis allowing to survey cpu and gpu temperatures. So we can display them, trigger alarms, etc...
by ps2devman
Sun Feb 24, 2008 7:21 pm
Forum: PS3 Linux Development
Topic: Introducing SPE Execution Management System (spexms)
Replies: 13
Views: 9564

Great! Thanks a lot!
by ps2devman
Thu Feb 21, 2008 3:46 am
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 189190

Better be precise, let's use http://www.edepot.com/playstation3.html We talk about otheros 1.1 and not otheros 1.0, of course, running under 2.10 fw. rci : CECHC04, i.e 60Gb Pal without EE => yes? mc: ? => no dom: 60Gb Pal => without EE, CECHC04 => no Better to assume rsx is dead also on otheros sid...
by ps2devman
Thu Feb 14, 2008 6:56 pm
Forum: PS3 Development
Topic: OtherOS demo 1.1 (with RSX visuals)
Replies: 59
Views: 189190

Ok, let's assume otheros demo 1.1 (which does 2D through RSX) works on fw 2.10. I can't verify myself, there is no way I will upgrade. Maybe that means : - Low level programming for 2D acceleration still works on 2.10 - Low level programming for 3D acceleration doesn't work on 2.10 - Transparent 2D ...
by ps2devman
Fri Feb 08, 2008 12:28 am
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 250623

Got my eye! When I have free time and if I manage to code something usable, I will try to post a tutorial for noobs about eye usage on fedora 7... Documentation says : Video capture - 640x480 Video format - Uncompressed or JPEG (interesting!) Frame rate - 640x480 at 60fps / 320x240 at 120fps I will ...
by ps2devman
Thu Feb 07, 2008 7:49 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37496

RSX+Spu mix example? Great! Thanks IronPeter!
by ps2devman
Wed Feb 06, 2008 10:41 pm
Forum: PS3 Development
Topic: TEAM ICE Release: ICE PACKAGE
Replies: 7
Views: 8145

I find interesting any evil hack that may lead to :
- a firmware downgrader (for those trapped in 2.10)
- more knowledge about the gpu interrupt handler inside hv

Would help to take advantage of RSX up to 100% of its potential (TILES).
by ps2devman
Mon Feb 04, 2008 7:58 pm
Forum: PS3 Linux Development
Topic: Linux performance & distros
Replies: 10
Views: 8286

Write specific code for SPU's
by ps2devman
Sat Feb 02, 2008 6:22 am
Forum: PS3 Development
Topic: Playstation Eye
Replies: 133
Views: 250623

I think I will buy one now that I've seen the desktop VR demonstration! I wonder if we will be given a little bone... Official sdk owners will be given the code for free to locate player wearing IR glasses, according to the author of the demo (Sony dev). But actually I think there should be way to i...
by ps2devman
Fri Feb 01, 2008 9:55 pm
Forum: PS3 Linux Development
Topic: The hunt for the perfect PS3 MPlayer+Freevo setup
Replies: 86
Views: 64276

h264 is a complex algorithm that needs huge calculation power. A few guys are probably thinking about making a h264 codec that can use all available SPU's (6 addionnal processors very fast if focused on specific tasks), but we will have to wait for such a release. What you have is fast 2D rendering ...
by ps2devman
Mon Jan 28, 2008 4:39 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37496

I just tried to double click simple_dxt icon. Nothing happened.
Next time I will try using terminal with proper command "./simple_dxt".
by ps2devman
Mon Jan 28, 2008 3:48 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37496

In practice, in text mode (don't do the insmod command, startup.sh will do it) : cd libps3rsx cd src cd init ./startup.sh cd .. cd .. cd examples cd simple_triangle make (I don't have g++, since I only did 'yum install gcc'. So I have to use gcc instead) gcc -lm -o ps3gpu ../../src/fifo/utils.o ps3g...
by ps2devman
Mon Jan 28, 2008 1:56 am
Forum: PS3 Development
Topic: The hunt for HV's FIFO/Push buffer...
Replies: 463
Views: 773033

@chrisPrice, we will try to fix your trouble in this tread : http://forums.ps2dev.org/viewtopic.php?p=64103#64103 (linux ps3 forum is good place for support help requests) "The hunting" thread should remain focused on new discoveries or ideas. @glaurung, here is some hypothesis : in fw<2.1...
by ps2devman
Mon Jan 28, 2008 1:25 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37496

@IronPeter, Great! Thanks a lot! I will give it a try. I will keep the standard kernel with the 2D acceleration .ko module, and see if I can see that troll! Thanks! @chrisPrice, I think the kernel source I've found is the right one (I see drivers/ps3 and drivers/video/ps3fb.c (33900 bytes) inside it...
by ps2devman
Sun Jan 27, 2008 8:53 pm
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37496

Boxbuilder's tutorial (see first posts), managed to compile a specific version of geoff kernel. Unfortunately the URL given by Boxbuilder no longer works, but I may have found another source : http://download.systemimager.org/pub/linux/linux-2.6.23-20071023.tar.bz2 With the .config file supplied wit...
by ps2devman
Sun Jan 27, 2008 5:02 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37496

I have fc7, so I'm probably not the right person that will save your day.
Anyone managed to run IronPeter's 3D demos on fc6, with his kernel?
by ps2devman
Sat Jan 26, 2008 12:15 am
Forum: PS3 Linux Development
Topic: RSX PS3 << need help >>
Replies: 53
Views: 37496

Be much more precise please.
Distro name, kernel version, exact command to compile, .config contents, exact changes, tutorials names, etc... We can't guess what you are talking about.
by ps2devman
Sun Jan 20, 2008 8:31 am
Forum: PS3 Linux Development
Topic: The hunt for the perfect PS3 MPlayer+Freevo setup
Replies: 86
Views: 64276

Good to know thx.