Search found 259 matches
- Thu Jul 10, 2008 4:33 pm
- Forum: PS2 Development
- Topic: MinGW/msys (possible) issues with romfs...
- Replies: 13
- Views: 6136
- Tue May 27, 2008 6:30 pm
- Forum: PS2 Development
- Topic: gsKit, ZBuffer etc ...
- Replies: 4
- Views: 3109
Yes. It's the insane -probably professional- method. You prepare everything to go to gs through massive non-stop dma transferts. I think you can still use gskit normal stuff to draw and it will act properly in regard of Z buffer. I mean, in order to have my little yellow line drawn I had to carefull...
- Mon May 26, 2008 7:43 pm
- Forum: PS2 Development
- Topic: gsKit, ZBuffer etc ...
- Replies: 4
- Views: 3109
http://home.tele2.fr/~fr-51785/ps2_initial_fantasy.zip
(250000 vertices/frame 3D rendering loop)
Old stuff, but 'optimal' I think.
Note that gsKit is not used as main rendering loop, but used as comfortable graphic library for all non speed-sensitive 3D stuff.
(250000 vertices/frame 3D rendering loop)
Old stuff, but 'optimal' I think.
Note that gsKit is not used as main rendering loop, but used as comfortable graphic library for all non speed-sensitive 3D stuff.
- Wed May 21, 2008 8:38 pm
- Forum: PS3 Linux Development
- Topic: Using a firmware lower than 2.10 would allow rsx on linux?
- Replies: 3
- Views: 4292
Yes. Keep a secured PS3 with fw 2.01 or lower for future possible RSX fun. Right now you can code yourself rsx with IronPeter's 3D samples or accelerate 2D rectangular bitblts with Glaurung module in existing linux softwares or OS layers. See other posts for details. But at some point in future, som...
- Tue Apr 22, 2008 3:53 am
- Forum: PS2 Development
- Topic: Independant packet driver source for ps2dev (based on smap)
- Replies: 12
- Views: 9095
Yep I keep links alive. Don't worry. Still unused I think. Be aware the ps2 network adapter is a bit annoying because it has only 4Kb of internal buffer (well I can be wrong since I worked on it long time ago now). That means you can enqueue for a total of 4kb packets but after that some part of you...
- Fri Mar 28, 2008 4:51 pm
- Forum: PS2 Development
- Topic: 3D graphics samples
- Replies: 7
- Views: 7798
Thanks but be aware it's very old (I published these last year in this forum). Also Pong is Pong. Not so exciting. Actually its interest is in the indirect control of paddle by wiimote (wiimote -> pc -> ps2 through pings) Initial Fantasy should become a RPG but for now is just a rendering loop. I'm ...
- Thu Mar 27, 2008 4:37 pm
- Forum: PS2 Development
- Topic: 3D graphics samples
- Replies: 7
- Views: 7798
- Wed Mar 26, 2008 5:36 pm
- Forum: PS2 Development
- Topic: 3D graphics samples
- Replies: 7
- Views: 7798
These are a few open sources experiments I've done on ps2. The last one is pure 3D fun... Lets you rotate a .3ds textured mesh. (based on modified saotome's vulib and standard neovangelist's gsKit) http://home.tele2.fr/~fr-51785/ps2_pktdrv.zip (GPL packet driver source for PS2) http://home.tele2.fr/...
- Wed Mar 19, 2008 7:01 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 250623
- Thu Mar 06, 2008 8:11 pm
- Forum: PS3 Development
- Topic: PS3SDK release date
- Replies: 15
- Views: 16850
Don't forget why RSX access is so great too... Textures in extra 256Mb! Can we still, in 2.10, upload textures in gpu-side ram and have spu based rendering code use textures uploaded in gpu-side ram? If it's possible, that will be great. If not, there will be an interesting difference between PS3's ...
- Thu Mar 06, 2008 3:00 am
- Forum: PS3 Development
- Topic: PS3SDK release date
- Replies: 15
- Views: 16850
ps3sdk will be perfect for small, non commercial (free) things, possibly launched from web sites, like flash games, but with some impressive spu-related features (and optional rsx-related features)... What kills small size games? Lack of graphics, mainly textures. Can math help? Yes. There are ways ...
- Fri Feb 29, 2008 6:45 pm
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 250623
- Thu Feb 28, 2008 12:48 am
- Forum: PS3 Linux Development
- Topic: Overheating problems in OtherOS?
- Replies: 13
- Views: 9304
- Sun Feb 24, 2008 7:21 pm
- Forum: PS3 Linux Development
- Topic: Introducing SPE Execution Management System (spexms)
- Replies: 13
- Views: 9564
- Thu Feb 21, 2008 3:46 am
- Forum: PS3 Development
- Topic: OtherOS demo 1.1 (with RSX visuals)
- Replies: 59
- Views: 189190
Better be precise, let's use http://www.edepot.com/playstation3.html We talk about otheros 1.1 and not otheros 1.0, of course, running under 2.10 fw. rci : CECHC04, i.e 60Gb Pal without EE => yes? mc: ? => no dom: 60Gb Pal => without EE, CECHC04 => no Better to assume rsx is dead also on otheros sid...
- Thu Feb 14, 2008 6:56 pm
- Forum: PS3 Development
- Topic: OtherOS demo 1.1 (with RSX visuals)
- Replies: 59
- Views: 189190
Ok, let's assume otheros demo 1.1 (which does 2D through RSX) works on fw 2.10. I can't verify myself, there is no way I will upgrade. Maybe that means : - Low level programming for 2D acceleration still works on 2.10 - Low level programming for 3D acceleration doesn't work on 2.10 - Transparent 2D ...
- Fri Feb 08, 2008 12:28 am
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 250623
Got my eye! When I have free time and if I manage to code something usable, I will try to post a tutorial for noobs about eye usage on fedora 7... Documentation says : Video capture - 640x480 Video format - Uncompressed or JPEG (interesting!) Frame rate - 640x480 at 60fps / 320x240 at 120fps I will ...
- Thu Feb 07, 2008 7:49 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 37496
- Wed Feb 06, 2008 10:41 pm
- Forum: PS3 Development
- Topic: TEAM ICE Release: ICE PACKAGE
- Replies: 7
- Views: 8145
- Mon Feb 04, 2008 7:58 pm
- Forum: PS3 Linux Development
- Topic: Linux performance & distros
- Replies: 10
- Views: 8286
- Sat Feb 02, 2008 6:22 am
- Forum: PS3 Development
- Topic: Playstation Eye
- Replies: 133
- Views: 250623
I think I will buy one now that I've seen the desktop VR demonstration! I wonder if we will be given a little bone... Official sdk owners will be given the code for free to locate player wearing IR glasses, according to the author of the demo (Sony dev). But actually I think there should be way to i...
- Fri Feb 01, 2008 9:55 pm
- Forum: PS3 Linux Development
- Topic: The hunt for the perfect PS3 MPlayer+Freevo setup
- Replies: 86
- Views: 64276
h264 is a complex algorithm that needs huge calculation power. A few guys are probably thinking about making a h264 codec that can use all available SPU's (6 addionnal processors very fast if focused on specific tasks), but we will have to wait for such a release. What you have is fast 2D rendering ...
- Mon Jan 28, 2008 4:39 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 37496
- Mon Jan 28, 2008 3:48 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 37496
In practice, in text mode (don't do the insmod command, startup.sh will do it) : cd libps3rsx cd src cd init ./startup.sh cd .. cd .. cd examples cd simple_triangle make (I don't have g++, since I only did 'yum install gcc'. So I have to use gcc instead) gcc -lm -o ps3gpu ../../src/fifo/utils.o ps3g...
- Mon Jan 28, 2008 1:56 am
- Forum: PS3 Development
- Topic: The hunt for HV's FIFO/Push buffer...
- Replies: 463
- Views: 773033
- Mon Jan 28, 2008 1:25 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 37496
@IronPeter, Great! Thanks a lot! I will give it a try. I will keep the standard kernel with the 2D acceleration .ko module, and see if I can see that troll! Thanks! @chrisPrice, I think the kernel source I've found is the right one (I see drivers/ps3 and drivers/video/ps3fb.c (33900 bytes) inside it...
- Sun Jan 27, 2008 8:53 pm
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 37496
Boxbuilder's tutorial (see first posts), managed to compile a specific version of geoff kernel. Unfortunately the URL given by Boxbuilder no longer works, but I may have found another source : http://download.systemimager.org/pub/linux/linux-2.6.23-20071023.tar.bz2 With the .config file supplied wit...
- Sun Jan 27, 2008 5:02 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 37496
- Sat Jan 26, 2008 12:15 am
- Forum: PS3 Linux Development
- Topic: RSX PS3 << need help >>
- Replies: 53
- Views: 37496
- Sun Jan 20, 2008 8:31 am
- Forum: PS3 Linux Development
- Topic: The hunt for the perfect PS3 MPlayer+Freevo setup
- Replies: 86
- Views: 64276