Search found 24 matches

by egorive
Thu Aug 28, 2008 2:12 pm
Forum: PSP Development
Topic: Problem with setting up psptoolchain
Replies: 4
Views: 4400

i got this one

I got this one when installing psptoolchain-20080610 version. In file included from ../../../../../../newlib/libc/sys/psp/libcglue.c:26: ../../../../../../newlib/libc/sys/psp/sys/dirent.h:11:34: error: pspiofilemgr_di rent.h: No such file or di...
by egorive
Thu Aug 21, 2008 7:06 am
Forum: PSP Development
Topic: PSP PDF Preview 2 released
Replies: 11
Views: 9679

problem

Bad news, first of all trying goin up in the folder system (I have my pdf files in ms0:/books/) it freezes and get down. Any suggestions?
by egorive
Wed Aug 20, 2008 9:52 pm
Forum: PSP Development
Topic: PSP PDF Preview 2 released
Replies: 11
Views: 9679

adjustment problem

I normally use bookr but I have 1 big problem with it ... I suffer when i try to fill the wide of a line to the wide of the psp screen because the analog control is too sensitive. Is this matter resolved in your program?

P.D. Sorry but at this moment I haven't my psp with me so I can't prove myself.
by egorive
Fri Jul 25, 2008 10:03 pm
Forum: PSP Development
Topic: SQLite for PSP
Replies: 34
Views: 22750

configure error

hi I have downloaded this lilbrary with tortoise to: D:\cygwin\home\KIKE\trunk\sqlite and then I have read the README.PSP. 1.- I have my PSPDEV environment variable (D:/cygwin/usr/local/pspdev) 2.- I copy al the comand to the shell and intro LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspu...
by egorive
Fri Jul 25, 2008 9:22 pm
Forum: PSP Development
Topic: configure error
Replies: 1
Views: 973

ups

so so so sorry i thought i push post replay can i erase this or any admin erase this massege im going to put it in the right thread.
by egorive
Fri Jul 25, 2008 8:54 pm
Forum: PSP Development
Topic: configure error
Replies: 1
Views: 973

configure error

hi I have downloaded this lilbrary with tortoise to: D:\cygwin\home\KIKE\trunk\sqlite and then I have read the README.PSP. 1.- I have my PSPDEV environment variable (D:/cygwin/usr/local/pspdev) 2.- I copy al the comand to the shell and intro LDFLAGS="-L$(psp-config --pspsdk-path)/lib -lc -lpspu...
by egorive
Sun Jul 20, 2008 4:18 pm
Forum: PSP Development
Topic: string type problem
Replies: 4
Views: 1631

clearing my mind...

So ... ¿is the reason something close to this?

<string> is the new include for c++ which have the string type definition and so on and

<string.h> is the old c include that give us functions like strcpy or strlen..
by egorive
Sun Jul 20, 2008 8:25 am
Forum: PSP Development
Topic: string type problem
Replies: 4
Views: 1631

string type problem

Hi, have try to find information about why i obtain the error when compiling my program : **** Build of configuration Default for project HelloWorldCPP **** make all psp-g++ -I. -ID:/cygwin/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -I. -ID:/cygwin/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall ...
by egorive
Tue Jun 10, 2008 1:21 am
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 129390

problem

Hi, I have the same problem as nbollom but cant fix it. I have try in msDos window and the make command works but in eclipse I take this: **** Build of configuration Default for project Hello World **** (Exec error:El sistema no puede hallar el archivo especificado. ) Translated: (the system can't f...
by egorive
Sat Feb 23, 2008 8:56 pm
Forum: PSP Development
Topic: Win32 native Toolchain for PSPSDK
Replies: 261
Views: 129390

newbee

Hi I want to try this because i think is great!! but I would like to know if it is any problem to keep the cywin+dev-c++ environment and make your instalation. Thanks and sorry if I am asking a silly thing.
by egorive
Sun Oct 07, 2007 8:33 pm
Forum: PSP Development
Topic: Audio_Mechanica problem
Replies: 3
Views: 1424

I'm afraid I am one of those people. Audio Mechanica V6d doesn't even start. The screen becomes dark and then the psp turn off. It's a pitty that only your homebrew uses the microphone of headset, I think is cool. Im newbee in programming and your code seems to be a chaos for me but I admire you. Th...
by egorive
Sun Oct 07, 2007 4:19 am
Forum: PSP Development
Topic: Audio_Mechanica problem
Replies: 3
Views: 1424

Audio_Mechanica problem

Hi, first of all sorry about my English becuase I am Spanish. My problem is that a few days ago I decided to change my firmware from 3.40 OE to 3.71 M33 with 1.50 v2 kernel. Every homebrew I have proved runs well except Audio Mechanica. It gives me a mikmod error while running it in the psp (after t...
by egorive
Sat Aug 04, 2007 8:10 pm
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 49109

Thank you cooleyes

First of all thank you for your effort cooleyes, you are not only a great programmer, but also a great guide! I was looking the code inside PPA (¡¡¡it's incredible!!!), specifically inside mod folder where I have seen the code of cooleyes and trying to follow it to know which were the next steps to ...
by egorive
Thu Aug 02, 2007 4:02 pm
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 49109

upss

Upss then I'm so sorry DookFook :( I thought it was like saying the code was very bad or something similar. My apologize. Thank you ufoz for telling me, you don't go to bed without knowing something else. It's up to us to make this thing sound. Thank you I don't know if I'll be able to play it but t...
by egorive
Thu Aug 02, 2007 5:52 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 49109

bad forms

DookFook with bad forms you don't go anywhere... "badass" ?, if other people didn't have the problem you must think the problem is in our makefile, includes,or libraries in pspsdk or something that we don't see. Please, someone that help us and show us the way to make this thing work.thank...
by egorive
Wed Aug 01, 2007 4:55 am
Forum: PSP Development
Topic: now,we can use libaudiocodec to decode mp3 and aac
Replies: 36
Views: 49109

same problem

Sorry but I have the same problem as metlhed, could any one tell us how is the right makefile?, I have used a tag remover just in case but still doesn't play my mp3 file. Thanks a lot!!
by egorive
Sat Jun 30, 2007 11:51 pm
Forum: PSP Development
Topic: Gimp plugin
Replies: 37
Views: 16403

psptex linux

I have download and install libgimp2.0 and libgimp2.0-dev. then I open the terminal and get into a psptex folder that I have create (where there are all the files of the psptex.zip) and execute make but there are many error. The first to are that don't exist nither libgimp/gimp.h nor libgimp/gimpui....
by egorive
Mon Jun 25, 2007 9:02 am
Forum: PSP Development
Topic: problem with a semaphore and thread example
Replies: 2
Views: 1504

that meens

Wow I'm really fool. Thank you so much!.
by egorive
Mon Jun 25, 2007 8:36 am
Forum: PSP Development
Topic: problem with a semaphore and thread example
Replies: 2
Views: 1504

problem with a semaphore and thread example

Hi, Im writting a thread+semaphore example for me to understand this little world but i have a silly problem. Here is the code: #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <stdlib.h> #include <string.h> /* Define the module info section */ PSP_MODULE_INFO("threads...
by egorive
Wed Mar 21, 2007 9:50 am
Forum: General Discussion
Topic: psp attachment gunnar hero
Replies: 2
Views: 3814

psp attachment gunnar hero

When I saw a few days ago a hombrew game called "gunnar hero" (similar to the famous play station 2 guitar hero) I thought it will be nice to create an attachment connected to the remote headphones connector. You know something more similar to a guitar with buttons straight in a line and t...
by egorive
Mon Jun 26, 2006 5:23 am
Forum: PSP Development
Topic: problem (newbee)
Replies: 4
Views: 3093

I have put it like this but I dont know if it is there where I must put it: TARGET = lprg OBJS = main.o CFLAGS = -O2 -G0 -Wall -lpsphprm_driver CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti ASFLAGS = $(CFLAGS) EXTRA_TARGETS = EBOOT.PBP PSP_EBOOT_TITLE = lprg PSPSDK=$(shell psp-config --pspsdk-path)...
by egorive
Mon Jun 26, 2006 3:20 am
Forum: PSP Development
Topic: problem (newbee)
Replies: 4
Views: 3093

sorry I've repear it but stil 1 error. main.c : in function 'main': main.c:59: wrning:passing argument 1 of 'sceHprmPeekCurrentKey' from incompatible pointer type main.c: wrning comparison between pointer and integer psp-gcc... main.c: in function 'main': main.c: (.text+0xfc): undefined reference to...
by egorive
Mon Jun 26, 2006 2:05 am
Forum: PSP Development
Topic: problem (newbee)
Replies: 4
Views: 3093

problem (newbee)

Hi. I’ve done a very very small change in the example program of lesson 3 of Yeldarb but it doesn’t work (the original works fine ) if someone helps me I'll be very grateful ;) : ERROR: $ make Psp-gcc –I. –I/usr/local/pspdev/psp/sdk/include –O2 –G0 –wall -c –o main.o main.c Main.c: In function ´main...
by egorive
Thu Jun 22, 2006 11:55 pm
Forum: PSP Development
Topic: PSP Control + / -
Replies: 19
Views: 8038

And what about the headphones remote control buttons how do they works?. I've try something by including psphprm.h and trying to use some functions like sceHprmIsHeadphoneExist() but nothing. Is there someone who knows a source code that explains how to use them?. Thanks.