Search found 32 matches

by MrSiir[S]
Sun Jul 17, 2005 10:35 am
Forum: PSP Development
Topic: Need help making a UMD Dumper to dump to Hard Drive
Replies: 3
Views: 1355

You cannot talk about UMD dump at this forums.
by MrSiir[S]
Fri Jul 15, 2005 8:38 pm
Forum: General Discussion
Topic: yes
Replies: 2
Views: 1706

hehehe, sorry! ;)
by MrSiir[S]
Thu Jul 14, 2005 11:24 am
Forum: PSP Development
Topic: Font creation tool
Replies: 34
Views: 12219

jimparis wrote:Consider sfont instead of reinventing the wheel.
sfont is SDL based lib. I think that a text tool specifies for PSP this very well
by MrSiir[S]
Fri Jul 08, 2005 7:12 am
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5082

mrbrown wrote:Why is everyone looking to external solutions for an onscreen keyboard? The PSP's OS has an OSK module built in (part of the utility library).
OSK (Keyboard) its very good, but, how to use?

The functions sceUtilityOsk... are not documented :(
by MrSiir[S]
Wed Jul 06, 2005 3:52 pm
Forum: PSP Development
Topic: Windows CE for PSP?
Replies: 10
Views: 4227

wow, Windows for PSP .... No Thanks!
by MrSiir[S]
Thu Jun 30, 2005 7:18 am
Forum: The Incredible Hall Of Shame
Topic: WAB MS-LAUNCHER attempt ( with request sources by mrbrown)
Replies: 11
Views: 9265

Code: Select all

int main(void)
{
    /* CODE DELETED */
    return 0;
}
[some functions that do nothing], this code does not serve.
by MrSiir[S]
Thu Jun 30, 2005 6:58 am
Forum: PSP Development
Topic: KXploit from cmd line??
Replies: 4
Views: 1875

Bam shicka bam. After playing around with KXploit.exe, which's found in the folder you installed KXploit Tool in, I've magically discovered that the argument list is as follows: kxploit.exe <PBP to patch> <folder to create on PSP> <output location> <output log> <path to look for arial.ttf?> For exa...
by MrSiir[S]
Tue Jun 28, 2005 11:34 am
Forum: PSP Development
Topic: PBP Selector *An idea*
Replies: 5
Views: 3226

if someone manages to patch sceKernelLoadExec to be able to load from ms0, than yes it would be possible. A ps2menu type tool would be quite usefull imo. sceKernelLoadExec works fine from ms0, you don't have patch none, but, when you launch ELF you reset all and you lost your comunication with this...
by MrSiir[S]
Thu Jun 23, 2005 1:41 am
Forum: PSP Development
Topic: KXploit for PSP 1.5
Replies: 18
Views: 10022

Exact, if you do not want to use the application you do not use it, but if you do not extract the ELF of the launcher these duplicating the size of the applications. For example, the SNES occupies 1,7MB, however the launcher who creates the single program occupies 300KB. Everyone that uses what want...
by MrSiir[S]
Thu Jun 23, 2005 12:41 am
Forum: PSP Development
Topic: KXploit for PSP 1.5
Replies: 18
Views: 10022

KXploit for PSP 1.5

Its reality, we can load applications with a single Memory Stick, no more SWAP.

More info: http://www.only4.info/psp-dev/
by MrSiir[S]
Wed Jun 22, 2005 1:21 pm
Forum: PSP Development
Topic: pgPrint question
Replies: 6
Views: 2108

use itoa(), if you don't have libc (ee-gcc), use custom function char * itoa ( int value, char * buffer, int radix ); or, cutom ltoa function: #define MAX_LENGTH 32+1 char* _ltoa&#40;char* buf, long i, int base&#41; &#123; char reverse&#91;MAX_LENGTH+1&#93;; // plus one for the n...
by MrSiir[S]
Tue Jun 21, 2005 5:01 am
Forum: PSP Development
Topic: Compiling neocd sources.
Replies: 2
Views: 1478

I have been able to compile it but when I execute the emulator fails when opening the ZIP and I do not finish understanding so that it fails to me.
by MrSiir[S]
Sat Jun 18, 2005 12:38 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 34373

Yoshihiro wrote:

Code: Select all

//you can use it like that 
sceKernelLoadExec&#40;"ms0&#58;/psp/game/test/my_exec.elf",0&#41;;

This don't work in 1.5 PSP, i get 80020146 error.
by MrSiir[S]
Fri Jun 17, 2005 1:06 pm
Forum: PSP Development
Topic: UMD use instead of swap MS
Replies: 36
Views: 15563

iedoc wrote:im pretty sure your an idiot, unless im missing something. VB.NET is visual basic.
¿VB.NET = Visual Basic 6?, yeah! yeah!, jajajajajajaja, great great .... jajaja.i am a idiot, yes, yes.
by MrSiir[S]
Fri Jun 17, 2005 12:10 pm
Forum: PSP Development
Topic: UMD use instead of swap MS
Replies: 36
Views: 15563

Remember, these are the guys that had everyone waiting 4 days so they could write a crappy VB.NET app for the "swaploit". You talk about the application MSwap Tool? - MSwap Tool its programmed in Visual Basic 6 - MSwap Tool its programmed in one morning (3 hours + o -) - MSwap Tool 0.2 do...
by MrSiir[S]
Tue Jun 07, 2005 11:25 pm
Forum: PSP Development
Topic: Toolchain help (really newbie question).
Replies: 2
Views: 1474

You can download ps2toolchain (gcc 3.2.2) from CVS:

Toolchain: http://cvs.ps2dev.org/ps2toolchain/
CVS Instructions: http://ps2dev.org/kb.x?T=706
by MrSiir[S]
Thu Jun 02, 2005 1:55 am
Forum: PSP Development
Topic: SHA1 Attack Program
Replies: 54
Views: 27715

I am proving the program with the dictionary of the original program of djhuevo and it always fails to me, I have compiled it in a Linux with GCC 3.4.1, here this the result: ./attack sceHttp sceHttp.hsh sceHttp.dic SHA1 hash dictionary attack v1.0 by adresd based on the original by djhuevo Reading ...
by MrSiir[S]
Thu Jun 02, 2005 1:33 am
Forum: PSP Development
Topic: Rin Not Compiling Correctly...
Replies: 4
Views: 1935

Re: Rin Not Compiling Correctly...

The one I compile has loser's anime hentai pic as the .png pic? But the binary of psphacker.com has the white rin gbc emu .png pic You can download the source of elf2pbp and change de PNG image, go to loser webpage and download it. Also When I compiled it the elf was out and not outp so I had the c...
by MrSiir[S]
Tue May 24, 2005 3:39 am
Forum: PSP Development
Topic: bmp to const unsigned short
Replies: 7
Views: 4163

Ok, i have SDL version working for Linux. You need, SDL, SDL_image and this is the code: #include <stdio.h> #include "SDL.h" #include "SDL_image.h" Uint32 getpixel&#40;SDL_Surface *surface, int x, int y&#41; &#123; int bpp = surface->format->BytesPerPixel; Uint8 *p = ...
by MrSiir[S]
Tue May 24, 2005 1:26 am
Forum: PSP Development
Topic: PSPE v0.8 Released and Guide Updated
Replies: 9
Views: 4191

For when we have a version for Linux?

P.D.: Sorry for my poor english!
by MrSiir[S]
Fri May 20, 2005 10:09 pm
Forum: PSP Development
Topic: PSP Download Applet
Replies: 44
Views: 21800

Only by curiosity Go to http://www.wipeoutpure.com and login, now you can make requests to the server DCDP: https://www.yourpsp.com/download/DCDP/OpenDownloadUnit?DOWNLOAD_UNIT_ID=1&LOCALE=en_US <properties> version=0.20 sessionId=XXXXXXXXXXXXXXXXXX status=true valid=true </properties> https://w...
by MrSiir[S]
Fri May 20, 2005 7:02 am
Forum: PSP Development
Topic: flash psp
Replies: 2
Views: 3209

Wow! ¿from psphacker.com?, see this post http://forums.ps2dev.org/viewtopic.php?p=11831#11831 :-)
by MrSiir[S]
Wed May 18, 2005 10:58 pm
Forum: PSP Development
Topic: bmp to const unsigned short
Replies: 7
Views: 4163

Grover wrote:This is how I mage ConvImage.. CImage in the atl lib supports a heap of formats.. so you dont have to worry about deciphering the image type :-)

Flips the 32bit ARGB to 16 bit BGR

Code: Select all

...
Hope this helps..
Cheers..
Works fine, but only in Windows, how to translate to Linux?
Thks!
by MrSiir[S]
Wed May 18, 2005 3:58 am
Forum: PSP Development
Topic: bmp to const unsigned short
Replies: 7
Views: 4163

Hi, I'm try with this code: #include <stdio.h> #include "glbmp.h" // http&#58;//chaoslizard.sourceforge.net/glbmp/ unsigned short rgb2col&#40;unsigned char r, unsigned char g, unsigned char b&#41; &#123; return &#40;&#40;&#40;&#40;b>>3&#41; & 0x1F&am...
by MrSiir[S]
Thu May 12, 2005 3:09 am
Forum: PSP Development
Topic: PSP controller library
Replies: 8
Views: 5176

Yeah!

Good work!

P.D.: Duck firmware 1.5!!!
by MrSiir[S]
Wed Apr 06, 2005 9:49 pm
Forum: General Discussion
Topic: Happy 4th Birthday ps2dev!
Replies: 32
Views: 25080

Happy Birthday from Spain!!!

Cumpleaños feliz, cumpleaños feliz, te deseamos todos, cumpleaños feliz!!!
Felicidades!!!!
by MrSiir[S]
Thu Sep 16, 2004 10:49 am
Forum: PS2 Development
Topic: Problems with HDD access
Replies: 2
Views: 2226

Arranged the topic of the HD, it was through the fault of the IRX, was using the IRX compiled for my of the SDK of the CVS and me they do not work well, I have used other IRX and they have worked to the first one.
by MrSiir[S]
Thu Sep 16, 2004 8:46 am
Forum: PS2 Development
Topic: New PS2 FAT file-system driver wannabe
Replies: 12
Views: 7586

Good job :-) ps2client -h 192.168.2.3 execiop host:ums_fatfs.irx IOP cmd&#58; 1 args loadmodule&#58; id 38, ret 0 ums_iop&#58; device 1, LUN 0&#58; "Generic STORAGE DEVICE 1.25", USB 2.0, ready, 127999KB total &#40;255999 blocks of 512 bytes each&#41;. ums_fatfs&...
by MrSiir[S]
Wed Sep 15, 2004 11:40 am
Forum: PS2 Development
Topic: Need help loading an ELF from an ELF :)
Replies: 8
Views: 5279

I found part of the solution to my problem: Originally, I have been uploading my ELF file via ftp. for example my program is named TEST.ELF and this program calls JPG.ELF. By default my ps2 calls PS2 Key Launcher upon booting. I configured PS2 Key Launcher to call my TEST.ELF program and then my TE...
by MrSiir[S]
Wed Sep 15, 2004 11:30 am
Forum: PS2 Development
Topic: Problem with gslib
Replies: 3
Views: 2268

Re: Problem with gslib

I saw that when i put the declaration inside a function, it works. But i want to use the same gsDriver in many functions. How can I do it ? It seems that the gsDriver is not correctly if defined outside a function. Any idea is welocme :wink: Test this: // outside functions &#40;global var&#...