Search found 244 matches
- Fri Oct 14, 2005 12:36 am
- Forum: PSP Development
- Topic: stdlib.h & malloc.h : when & why...
- Replies: 5
- Views: 1720
stdlib.h & malloc.h : when & why...
Usually, while using pspsdk makefiles, including stdlib.h is enough to define malloc and free But now, as I'm recompiling a portable 3rd party library using generated makefiles, malloc is undefined if malloc.h is not explicitly added (which is not portable, so I had to patch the code) Can somebody e...
- Tue Oct 11, 2005 4:28 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 99356
Please post any bug/question/... to the FA++ forum, the answer is maybe there and it is easier for us to follow them (and not pollute this dev related forum)
http://tmpstore.free.fr/FileAssistant/
Thanks
Iscariot : yep, skin is not always well saved, a bug to fix
http://tmpstore.free.fr/FileAssistant/
Thanks
Iscariot : yep, skin is not always well saved, a bug to fix
- Fri Oct 07, 2005 6:52 pm
- Forum: PSP Development
- Topic: Operations performed by _start()
- Replies: 13
- Views: 3922
- Wed Oct 05, 2005 5:51 pm
- Forum: PSP Development
- Topic: Screen not resetting after HOME key exit
- Replies: 3
- Views: 1335
Tyranid, Do you have any idea why when your main prog is running in kernel mode AND the CallbackThread too (needed if you want it to kill some kernel functions in the main) that the exit callback is really sent but the thread who registered it never receives it ? Not a big deal, write your own exit ...
- Tue Oct 04, 2005 4:23 pm
- Forum: PSP Development
- Topic: Strange problem with malloc & sceKernelLoadModule
- Replies: 8
- Views: 3785
Yes they are ;-) Just add the Fpl prototypes to your code and it works... I wrote a malloc wrapper using Variable PooL (VPL) memory management functions and it works perfectly within the PRX. It allows you to easily manage closely the memory allocated in your PRX and free it while unloading. Before ...
- Mon Oct 03, 2005 7:06 pm
- Forum: PSP Development
- Topic: PSP Tiny SID v0.1
- Replies: 2
- Views: 1908
- Sun Sep 25, 2005 9:18 pm
- Forum: PSP Development
- Topic: Trouble building FreeType
- Replies: 2
- Views: 1497
- Sat Sep 17, 2005 9:03 pm
- Forum: PSP Development
- Topic: A CPU-cheap SID Emulation Library on PSP
- Replies: 4
- Views: 4312
- Sat Sep 03, 2005 9:54 pm
- Forum: PSP Development
- Topic: Preparing Mac OS X for PSPSDK
- Replies: 29
- Views: 22944
Update for Mac OSX Tiger 1. Install Mac OS X Developer tools called Xcode Tools in the Installers directory : XcodeTools.mpkg or from the offical Mac developpers website : http://developer.apple.com/ 2. Install Fink binaries : http://fink.sourceforge.net/download/index.php, it will save you hours......
- Sun Aug 21, 2005 7:36 pm
- Forum: PSP Development
- Topic: PSP Launcher : small tool for lazy people :D
- Replies: 19
- Views: 29860
Please now use the next version called FileAssistant++,
PSP Launcher and FileAssistant have merged....
official homepage : http://www.fileassistant.maxximum.org/
(forum + releases)
TOPIC CLOSED :D
PSP Launcher and FileAssistant have merged....
official homepage : http://www.fileassistant.maxximum.org/
(forum + releases)
TOPIC CLOSED :D
- Tue Aug 16, 2005 1:35 am
- Forum: PSP Development
- Topic: File Assistant ++
- Replies: 114
- Views: 99356
- Fri Jul 29, 2005 11:28 pm
- Forum: PSP Development
- Topic: Issue : perl, cygwin and pspsdk
- Replies: 4
- Views: 1962
- Wed Jul 27, 2005 9:27 pm
- Forum: PSP Development
- Topic: PSP Launcher : small tool for lazy people :D
- Replies: 19
- Views: 29860
- Tue Jul 26, 2005 9:40 pm
- Forum: PSP Development
- Topic: Want to help out with pspsdk? I mean REALLY help out?
- Replies: 33
- Views: 16434
- Tue Jul 26, 2005 6:15 pm
- Forum: PSP Development
- Topic: Issue : perl, cygwin and pspsdk
- Replies: 4
- Views: 1962
Issue : perl, cygwin and pspsdk
Erg, don't ask me why but I updated my cygwin installation and since, when I run the last toolchain available, when bootstrapping the pspsdk I've got : $ ./bootstrap -v . aclocal -I aclocal 1763 [main] perl 3212 fixup_mmaps_after_fork: WARNING: VirtualProtectEx to ret...
- Tue Jul 26, 2005 5:19 pm
- Forum: PSP Development
- Topic: Spherical Harmonics Demo/Sample
- Replies: 4
- Views: 6420
Good job my fav' SphHarm guru !
I'm just sure you're waiting Marcus to implement VFPU's assembly instructions in the toolchain, am I wrong ??? :D
the-dan : http://astronomy.swin.edu.au/~pbourke/s ... phericalh/
I'm just sure you're waiting Marcus to implement VFPU's assembly instructions in the toolchain, am I wrong ??? :D
the-dan : http://astronomy.swin.edu.au/~pbourke/s ... phericalh/
- Tue Jul 26, 2005 3:23 am
- Forum: PSP Development
- Topic: Kernel memory functions
- Replies: 0
- Views: 895
Kernel memory functions
As it seems some memory checks are done before loading (not starting) a module, I'd like to see what my app consume. So I tried to use sceKernelTotalFreeMemSize() but the value never changes or seems to be the same 103 2192 Bytes. So what does this value means ? Is it related to the user space or th...
- Mon Jul 25, 2005 11:36 pm
- Forum: PSP Development
- Topic: My bugs or maybe PSPSDK's bugs... sceIoDread and Callbacks
- Replies: 10
- Views: 3232
- Mon Jul 25, 2005 9:25 pm
- Forum: PSP Development
- Topic: Writing a packer for the PSP
- Replies: 0
- Views: 820
Writing a packer for the PSP
Hello, I spoke a little with Tyranid and Pixel about porting the great ps2packer to the PSP but it's still very fuzzy for me. And as my MStick is always full...the idea still there. Unfortunately, it seems more complex than the (poor) view I got from writing a packer. Basically I was thinking you ne...
- Mon Jul 25, 2005 5:38 pm
- Forum: PSP Development
- Topic: PSP Launcher : small tool for lazy people :D
- Replies: 19
- Views: 29860
- Mon Jul 25, 2005 2:25 am
- Forum: PSP Development
- Topic: Issue when linking libc
- Replies: 4
- Views: 1564
- Sun Jul 24, 2005 10:24 pm
- Forum: PSP Development
- Topic: Issue when linking libc
- Replies: 4
- Views: 1564
Issue when linking libc
my pspsdk is the revision 772 (24/07/05) when linking previous program which compiled/linked successfully: /usr/local/pspdev/lib/gcc/psp/4.0.0/../../../../psp/lib/libc.a(abort.o): In function `abort': ../../../../../newlib/libc/stdlib/abort.c:63: undef...
- Sun Jul 24, 2005 6:12 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 34862
no no !!!! Thanks to your idea, I leanrt plenty of things and as Tyranid told me, we never thought it could be possible to run an plain elf using Load/StartModule... either if it seems to be redirected to LoadExec... By the way, with Placasoft, we played with it and we have a UMD game screenshot dum...
- Sun Jul 24, 2005 12:52 am
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 34862
It seems sceKernelLoadModule()/sceKernelStartModule() have a different behavior when the target in a true module (PRX), like BOOT.BIN for UMD games) and when it is a true ELF (in this case the behavior is the same as calling sceKernelLoadExec() i.e. rebooting the kernel... So take care of what you w...
- Sat Jul 23, 2005 4:11 am
- Forum: PSP Development
- Topic: My bugs or maybe PSPSDK's bugs... sceIoDread and Callbacks
- Replies: 10
- Views: 3232
- Sat Jul 23, 2005 2:45 am
- Forum: PSP Development
- Topic: My bugs or maybe PSPSDK's bugs... sceIoDread and Callbacks
- Replies: 10
- Views: 3232
- Fri Jul 22, 2005 5:45 pm
- Forum: PSP Development
- Topic: Load ELF files with sceKernelLoadExec
- Replies: 71
- Views: 34862
- Fri Jul 22, 2005 5:20 pm
- Forum: PSP Development
- Topic: My bugs or maybe PSPSDK's bugs... sceIoDread and Callbacks
- Replies: 10
- Views: 3232
- Thu Jul 21, 2005 7:45 pm
- Forum: PSP Development
- Topic: My bugs or maybe PSPSDK's bugs... sceIoDread and Callbacks
- Replies: 10
- Views: 3232
- Thu Jul 21, 2005 5:43 pm
- Forum: PSP Development
- Topic: My bugs or maybe PSPSDK's bugs... sceIoDread and Callbacks
- Replies: 10
- Views: 3232
My bugs or maybe PSPSDK's bugs... sceIoDread and Callbacks
Hello again... Not sure that's not my bugs but as I did not find why... maybe somebody will tell me... 1. sceIoDread I use it to retrieve FS informations (is it a DIR, a FILE,...) and each time the SceIoDirent.d_stat.st_mode access mode is wrong : - 0x11FF for a dir instead of FIO_S_IFDIR (0x2000) -...