Search found 16 matches

by terryxq
Sat Dec 08, 2007 6:16 pm
Forum: PSP Development
Topic: Compiler can't make exectutables - please help
Replies: 3
Views: 1640

maybe patches have not been applied successfully
by terryxq
Fri Dec 07, 2007 1:44 am
Forum: PSP Development
Topic: [SOLVED] Problem with Pointers!!! Please Help.
Replies: 8
Views: 3286

Actually the solution you posted does not deal with alignment, but rather with little-endian to big-endian conversion (or vice versa). See: http://en.wikipedia.org/wiki/Data_structure_alignment versus http://en.wikipedia.org/wiki/Endianess I don't think so. macro READU32/16 uses for le, psp is le.
by terryxq
Sat Dec 01, 2007 1:13 am
Forum: PSP Development
Topic: Help: problem with pointers??
Replies: 3
Views: 1608

There is no definition & implement of the function "initGraphics" in your main.c but you called it.
by terryxq
Wed Nov 21, 2007 2:34 pm
Forum: PSP Development
Topic: module load sequence & prx format ?
Replies: 13
Views: 5103

thanks everybody for sharing knowledge. :)
by terryxq
Wed Nov 21, 2007 1:22 am
Forum: PSP Development
Topic: module load sequence & prx format ?
Replies: 13
Views: 5103

When prx's are installed to flash, they are signed per PSP (signcheck), meaning the executeable's header (the part you see ~PSP) is "mangled" in some fashion so you won't see ~PSP but some seemingly random data. Files that have ~PSP as the first 4 bytes are generally (some m33 files now h...
by terryxq
Tue Nov 20, 2007 8:44 pm
Forum: PSP Development
Topic: module load sequence & prx format ?
Replies: 13
Views: 5103

Re: module load sequence & prx format ?

I did not know how to convert them to ELF, so I asked to coolj@QJ, he replied jas0nuk's prxdecrypter can do this job. Yes, I tried, it works, but I still don't know how What do you mean you still dont know how? So you want to know in technical terms how the ~PSP files are decrypted to ELF's? Or you...
by terryxq
Mon Nov 19, 2007 6:11 pm
Forum: PSP Development
Topic: module load sequence & prx format ?
Replies: 13
Views: 5103

thanks for quick reply :)
by terryxq
Mon Nov 19, 2007 5:31 pm
Forum: PSP Development
Topic: module load sequence & prx format ?
Replies: 13
Views: 5103

module load sequence & prx format ?

Hi question 1: could anyone explain cfw modules init load sequece after power on? I want to replace some modules to learn internals, I don't know which loads recovery.prx & when, I need to keep recovery.prx working so it is possible to rollback modified prx to original ... question 2: About &quo...
by terryxq
Wed Oct 03, 2007 3:32 pm
Forum: PSP Development
Topic: psplinkusb modinfo error
Replies: 0
Views: 962

psplinkusb modinfo error

Hi psplinkusb worked on my pc: cygwin windows XP pspsdk latest svn following the instructions of psplinkusb manual, I use pspsh running sprite.prx on the PSP(3.52 M33-4) successfully. But modinfo "@Sprite Sample" showed error: Error querying module 0x8002014A I tried modlist, same error: h...
by terryxq
Sun Oct 16, 2005 11:06 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 112354

Re: How to compile, link and transfer PSP programs from VS.N

It won't rewrite the Makefile again if you change Makefile after built project once. That is true, but it won't help you much if you create a new source file in your MSVC project, because you would then have to add it to the Makefile by yourself. The purpose of the whole thing is that you don't hav...
by terryxq
Sun Oct 16, 2005 9:57 pm
Forum: PSP Development
Topic: How to compile, link and transfer PSP programs from VS.NET
Replies: 71
Views: 112354

Re: How to compile, link and transfer PSP programs from VS.N

I think this make.bat is better. if NOT EXIST Makefile @VSMakefile.exe -a @[!output CYGWIN_FOLDER]\bin\bash -c 'export PROJECTDIR=`pwd`;export PATH=/usr/local/pspdev/bin:$PATH;/bin/bash --login -c "cd \"$PROJECTDIR\";%1 %2 %3 %4"' It won't rewrite the Make...
by terryxq
Sat Oct 15, 2005 12:18 pm
Forum: PSP Development
Topic: xynth on psp
Replies: 11
Views: 18511

cool~
hope the source will be updated as soon as possible.
by terryxq
Fri Oct 14, 2005 4:43 pm
Forum: PSP Development
Topic: PSP GDB
Replies: 19
Views: 13048

I can not access this url, http://nil.rpc1.org/psp/remote.html
could anyone send the content of that page by mail?

thanks, my email is [email protected]
by terryxq
Fri Oct 14, 2005 2:30 am
Forum: PSP Development
Topic: PSAR Dumper 2.0 (PRX 2.0 format decrypted)
Replies: 60
Views: 111685

great
by terryxq
Thu Oct 13, 2005 1:33 am
Forum: PSP Development
Topic: About eggchess and sge
Replies: 2
Views: 1661

rinco wrote:I tried taking out the (nothrow)'s and it seems to compile and execute correctly (svn updated).

If you're still having difficulty, you may prefer SDL_gfx.
thanks. I'm so sorry that I forgot cp gfx to EBOOT folder. -_-
by terryxq
Wed Oct 12, 2005 9:33 pm
Forum: PSP Development
Topic: About eggchess and sge
Replies: 2
Views: 1661

About eggchess and sge

Hi. I've installed SDL* from svn. When I compiled eggchess, the following error msg showed: sge/libSGE.a(sge_bm_text.o): In function `sge_BF_CreateFont(SDL_Surface*, unsign ed char)': sge_bm_text.cpp:(.text+0x534): reloc...