Search found 90 matches

by sandberg
Sat Jul 08, 2006 5:15 am
Forum: PS3 Development
Topic: Article on Cell Programming.
Replies: 2
Views: 3443

Here are a couple of other articles on programming the Cell. Especially the second article on the page are quite interesting. It describes the IBM SDK for the Cell processor, with a small example etc. Interesting reading. http://www.embedded.com/searcheetn.jhtml?queryText=Cell&Search.x=0&Sea...
by sandberg
Thu Jul 06, 2006 3:24 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 23979

You need to setup the GU correctly and setup the display/framebuffers etc. Which is not done in your program.

Take one of the examples from the pspsdk in the samples/gu directory to see how they're implemented.
by sandberg
Wed Jul 05, 2006 3:26 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 23979

Basically that should work. Assuming you have set up your screens etc. ? I use the GU version in PSPTris my self. The sources are in the PSPRadio subversion repository also (skip the SharedLib/danzeff on checkout). Then under Plugins/GAME_PSPTris you can try to take a look at the code. Just grep for...
by sandberg
Mon Jul 03, 2006 10:27 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 23979

This is not from the latest version. There are a third version now (direct writings to VRAM, which is used in the Links2 browser).

The definitions above are not used anymore.
by sandberg
Mon Jul 03, 2006 4:24 pm
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 23979

Thank you for your reply. Before I run the danzeff_render() function,I have run the danzeff_load()and danzeff_isinitialized() returns true.There are some anything else,what I didnt do. Yep, danzeff_load will load the PNG images from your memory-stick and if that goes okay then danzeff_isinitialized...
by sandberg
Mon Jul 03, 2006 1:31 am
Forum: PSP Development
Topic: danzeff OSK
Replies: 36
Views: 23979

danzel: When I used your OSK,I meet the problem,which is that when I run the danzeff_render() function,the psp power off. I found that the program stopped the sceGuAlphaFunc( GU_GREATER, 0, 0xff ) function.Can you tell me this why . I have the psp running on FW2.5 If you use the GU version of Danze...
by sandberg
Fri Jun 30, 2006 7:54 am
Forum: General Discussion
Topic: The Fourth Creation Game Competition.
Replies: 88
Views: 63686

Congrats Drakonite .. You beat me by 3.1 points :-) .. And to be honest you deserve it, I've been quite addicted to Doplets, so I hope you develop it further ( or release the sources :-) ) .. Hope to see you again in the next competition (QJ.net Summer Homebrew Competition ? ) .. This is almost like...
by sandberg
Mon Jun 05, 2006 5:21 pm
Forum: General Discussion
Topic: Short Survey - Patterns in UserIDs (need help)
Replies: 1
Views: 2398

?? I think you'd have more luck with a survey, which focused on whether people used the same user IDs / PWs on different sites etc. I don't think much people are interested in giving out user IDs / PWs and in addition to that, the sites on which they're used ? That would more be a survey of how easy...
by sandberg
Sat May 20, 2006 11:16 pm
Forum: General Discussion
Topic: PSPTris version 0.61 for PSPRadio
Replies: 0
Views: 1696

PSPTris version 0.61 for PSPRadio

Hi, I've released the first version of the plugin version of PSPTris for PSPRadio. The stand-alone version will be released tomorrow. Grab the package from the link below. Just unzip the package into your __SCE__PSPRadio folder on your PSP, and go to the plugin screen, where there is a new plugin ty...
by sandberg
Wed May 10, 2006 10:59 pm
Forum: PSP Development
Topic: Help outputting the system clock
Replies: 7
Views: 2546

Thanks a bunch! I'll try recompiling it when I get home after work. For the records, the arrow format was suggested to me by a friend of mine who's a software engineer with 5 years experience. Just goes to show you that you can never know everything. :P The arrows was correct in your original post,...
by sandberg
Wed May 10, 2006 2:53 pm
Forum: PSP Development
Topic: Help outputting the system clock
Replies: 7
Views: 2546

You messing up with the pointers. You haven't allocated any memory for the time structure, you only have an uninitialized pointer. Modifying your code as below should do the trick. pspTime time; sceRtcGetCurrentClockLocalTime(&time); printf("The current time is&#...
by sandberg
Mon May 08, 2006 3:01 am
Forum: General Discussion
Topic: PSPTris version 0.6
Replies: 0
Views: 1810

PSPTris version 0.6

Hi, PSPTris version 0.6 has been released. This is a stand alone Tetris clone for the PSP. The plan is to have it running as a plugin for PSPRadio. But it will also be released as a stand alone version, for those having 2.x firmware, which can't use the dynamic version of PSPRadio. This version has ...
by sandberg
Fri May 05, 2006 12:57 am
Forum: PSP Development
Topic: Default vertex color with alpha blending and GU_TFX_MODULATE
Replies: 4
Views: 1662

Have you tried sceGuTexEnvColor ? Not sure it'll do the job, but since you have texturing enabled it might.
by sandberg
Sun Apr 30, 2006 12:11 am
Forum: PSP Development
Topic: Plasma Pong on PSP, doable ?
Replies: 5
Views: 2119

Normally i would agree with you groepaz, but this is not ordinary plasma like seen 1000x times in demos. It is basically modelled liquid fluid, so it does take up a lot of math to do it. I checked the site for the game yesterday, and there is a lot of links for the math behind the liquid fluid stuff...
by sandberg
Sat Apr 29, 2006 10:42 pm
Forum: General Discussion
Topic: PSPTris version 0.5
Replies: 2
Views: 2361

Thanks Danzel :-)
by sandberg
Sat Apr 29, 2006 7:51 pm
Forum: General Discussion
Topic: PSPTris version 0.5
Replies: 2
Views: 2361

PSPTris version 0.5

Hi, PSPTris version 0.5 has been released. This is a stand alone Tetris clone for the PSP. The plan is to have it running as a plugin for PSPRadio. But it will also be released as a stand alone version, for those having 2.x firmware, which can't use the dynamic version of PSPRadio. This version has ...
by sandberg
Tue Apr 25, 2006 2:23 am
Forum: General Discussion
Topic: Congrats to the ps2dev folks !
Replies: 5
Views: 4795

I saw the TRSI / TITAN PSP demo. IT sure brought back memories from my time at the Amiga scene :)

Any chance for a video version of the PS2 demo ? I don't have any PS2, but I'd really like to see how it performs on the demo-scene..
by sandberg
Thu Apr 13, 2006 7:24 am
Forum: PSP Development
Topic: On the topic of PSIX...
Replies: 42
Views: 21379

I for sure don't like when people start to earn money, based on the work that a lot other other people have done for free and in their sparetime.
by sandberg
Wed Mar 22, 2006 8:00 am
Forum: PSP Development
Topic: MMU for dynamic VRAM usage
Replies: 16
Views: 6530

Nice work :) How about an interface for setting an offset into the VRAM, from which the textures are allocated ? That would be nice, so that you could mark the first xxx bytes as non available for textures, and use it for the frame and z buffers. Just some simple vinit function taking a single param...
by sandberg
Wed Feb 22, 2006 1:50 am
Forum: PSP Development
Topic: Getting "Offending routine" message in exception h
Replies: 4
Views: 1717

psp-adadr2line is a tool from the pspsdk or the psp toolchain. You can use it to find out where the exception occured, by given the address of the exception and the elf file from your homebrew to the application. Best results are if you build you homebrew app with debug-info (using the -g option to ...
by sandberg
Tue Feb 21, 2006 9:19 am
Forum: PSP Development
Topic: Is there a guide somewhere on how to write homebrew for 1.5?
Replies: 4
Views: 1632

Probably not the smartest answer if you want any help.

Saotome is right, search the forums for all the info you need on programming on the PSP and check the link below for all the info you need to get up and running using the pspsdk etc.

http://wiki.pspdev.org/
by sandberg
Tue Feb 21, 2006 9:12 am
Forum: PSP Development
Topic: Setting up Dev-C++ with PSPSDK
Replies: 64
Views: 51054

This link works. Don't know if it works since I'm not using Windows. But it seems to be valid.

http://psp-dev.org/pukiwiki/index.php?Dev-C%2B%2B
by sandberg
Tue Feb 21, 2006 8:21 am
Forum: PSP Development
Topic: new dev seeking help
Replies: 3
Views: 1644

Try this. I don't use Windows my self, so I don't know if it works.

http://psp-dev.org/pukiwiki/index.php?Dev-C%2B%2B
by sandberg
Mon Feb 20, 2006 8:34 am
Forum: PSP Development
Topic: PSPLINK
Replies: 313
Views: 260415

TyRaNiD, there seems to be problems with compiling psplink against the lastest sdk ? You've made changes to the prototypes in pspusb.h, which requires sceUsbDeactivate to take the product ID for the default USB driver as an argument, like for sceUsbActivate. This causes psplink to give compiler erro...
by sandberg
Sat Feb 18, 2006 7:44 pm
Forum: PSP Development
Topic: Problem compiling multiple files
Replies: 5
Views: 1860

I'm sorry to sound so noobish, (well, actually, I kinda am one...) but how do I include non-psp include files like math.h? I included the file but got an undefined reference... blah... so por favor... gracias. lo siento. If you include math.h and uses funtionality from that, you also need to link w...
by sandberg
Sat Feb 18, 2006 6:30 am
Forum: PSP Development
Topic: why pspDebugScreenPrintf + gu = blinking text?
Replies: 5
Views: 2929

Sounds like a doublebuffer problem, i.e. that you only have your text printed on one of the buffers and not both.

The source would help to pinpoint the problem.
by sandberg
Wed Feb 15, 2006 8:26 am
Forum: PSP Development
Topic: receive udp packets?
Replies: 6
Views: 2755

There is no need to open two sockets ? You can send and receive using the same socket. The addition to my original code above works fine using only one socket. if ((received = recvfrom(sock, buffer, BUFSIZE, 0, (struct sockaddr *) &log_client, &client_len)) < 0) { Die("Failed to receive...
by sandberg
Wed Feb 15, 2006 2:33 am
Forum: PSP Development
Topic: receive udp packets?
Replies: 6
Views: 2755

This my a simple tool I wrote for use with PSPRadio and the WiFi logging stuff. It's intended to run in a Linux shell, but should work on all bsd socket compatible platforms. /* Simple server application for receiving logdata from PSPRadio. Copyright &#40;C&#41; 2006 Jesper Sandberg This pro...
by sandberg
Wed Feb 15, 2006 2:26 am
Forum: PSP Development
Topic: new dev seeking help
Replies: 3
Views: 1644

There is a sticky about this

http://forums.ps2dev.org/viewtopic.php?t=2494

That might give you an answer.
by sandberg
Fri Feb 10, 2006 12:48 am
Forum: PSP Development
Topic: multiple textures with gu in 3d
Replies: 3
Views: 1394

Hi Lumo,

You just call sceGuTexImage with the texture you want to use, before drawing you objects. So call it with texture x and render object x, then call it with texture y and render object y, etc..