Search found 23 matches

by 27Bstroke6
Sat Dec 17, 2005 2:40 am
Forum: PSP Development
Topic: Homebrew on 2.0+ through GTA savedata
Replies: 39
Views: 55824

Oops, looks like something was cut off in your previous message, but I got your drift. Fantastic. It would be ironic if the serial port was actually harder to access than the WiFi! I'm glad to see that there's hope for the folks beyond 2.0, though personally I have no interest in GTA and if the func...
by 27Bstroke6
Fri Dec 16, 2005 1:27 pm
Forum: PSP Development
Topic: Homebrew on 2.0+ through GTA savedata
Replies: 39
Views: 55824

On a closely related topic, has there been any progress in generalizing the ability of the EBOOT loader for 2.0 to allow for homebrew access to the WiFi or serial port functions? Thanks.
by 27Bstroke6
Mon Nov 28, 2005 5:29 pm
Forum: PSP Development
Topic: Serial port (remote) access user or kernel mode?
Replies: 5
Views: 2626

Serial port (remote) access user or kernel mode?

The subject pretty much says it all. Is it possible to access the serial (remote control) I/O from a user mode program (e.g. firmware 2.0) or only from a kernel mode program (such as those running in 1.5 and below).

Thanks.
by 27Bstroke6
Mon Nov 14, 2005 9:50 am
Forum: PSP Development
Topic: Adding new SSL Certificates to 2.0
Replies: 1
Views: 1083

Adding new SSL Certificates to 2.0

Is it known where the CA certs live in 2.0 that are used by the Web Browser? Is there currently any practical way to add new self-signed CA certs? While the 2.0 browser *will* allow you to accept certificates for which there is no authority chain, it asks you on every page -- it apparently does not ...
by 27Bstroke6
Wed Nov 02, 2005 1:56 am
Forum: PSP Development
Topic: Toolchain install suddenly hanging
Replies: 2
Views: 1871

For what it's worth, I ultimately got this build to complete by going into the opcode directory and manually running configure in there (which completed OK) then going back out and re-running the main build. I have no idea why this should have made a difference.
by 27Bstroke6
Thu Oct 27, 2005 8:23 am
Forum: PSP Development
Topic: Toolchain install suddenly hanging
Replies: 2
Views: 1871

Toolchain install suddenly hanging

After having successfully installed the toolchain a number of times (under cygwin) -- always cleaning out the previous version before each new install -- I've been unable to get the most recent attempts to complete. In all cases, the build now hangs at "Configuring in opcodes" -- after: &q...
by 27Bstroke6
Thu Sep 29, 2005 8:04 am
Forum: PSP Development
Topic: 2.0 - user space mode - syscall
Replies: 60
Views: 22841

A key reason to prefer 2.0 over earlier versions is the support for WiFi WPA, so homebrew on 2.0 would be extremely useful. There are many users who cannot routinely use the WiFi features of the PSP since they are required to run their local access points with WPA, rather than very weak WEP crypto.
by 27Bstroke6
Wed Aug 17, 2005 7:22 am
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 61825

After looking at those diagrams, it becomes more obvious why Sony decided to stick with the crude (but ubiquitous) telephone keypad input system.
by 27Bstroke6
Mon Aug 08, 2005 1:00 am
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 61825

All new keyboard methods belong in separate libraries, not in stdio. Further "contamination" of stdio (there's been far too much over the last 30 years -- and I've been watching it since the first version back then with V6 Unix) is to be avoided if at all possible.
by 27Bstroke6
Sat Aug 06, 2005 12:14 am
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 61825

Yes, a "3-D" approach might indeed be viable (and very interesting) to consider if necessary. In fact, the Dasher folks have looked at extended input models (including an experimental one using Peano curves). However, I probably should clarify one point. What I called 2-D analog pad Dasher...
by 27Bstroke6
Fri Aug 05, 2005 11:50 pm
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 61825

If the analog pad is insufficiently sensitive for 2-D Dasher input, then that would be a significant problem. I suspect we won't know that one way or another until there's a PSP test implementation. While the Dasher folks have worked out variations that use 1-D input, or even simple button pushes (d...
by 27Bstroke6
Fri Aug 05, 2005 1:15 pm
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 61825

Much of the research in this area has occurred in two sectors -- interfaces for the handicapped, and devices with limited input capabilities. Obviously there's a lot of overlap between the two in terms of the technical requirements. The human factors side of the equation suggests several things to t...
by 27Bstroke6
Fri Aug 05, 2005 11:45 am
Forum: PSP Development
Topic: p-sprint (psp keyboard emu)
Replies: 77
Views: 61825

I have never seen so much reinventing of the wheel on any topic related to the PSP than for alphanumeric input systems. Does anyone even bother to research the many years of prior literature and work in this area for devices that have limited or no keyboards -- before announcing yet another wonderfu...
by 27Bstroke6
Thu Aug 04, 2005 2:32 am
Forum: PSP Lua Player Development
Topic: Lua Player for PSP
Replies: 351
Views: 290390

The Lowser doc specifies that pressing START should exit from the current running script. This doesn't seem to work for me (using Lowser 0.5). Any clues? Thanks.
by 27Bstroke6
Tue Aug 02, 2005 1:41 pm
Forum: PSP Development
Topic: Fast keyboard method, version 1.1
Replies: 34
Views: 16938

I started a thread on Dasher (of which I'm a big fan) for the PSP sometime back. Please see:

http://forums.ps2dev.org/viewtopic.php? ... d06403bcbe
by 27Bstroke6
Thu Jul 28, 2005 3:25 pm
Forum: PSP Development
Topic: IrDA PDA-2-PSP Input
Replies: 8
Views: 6974

I'd urge that the IrDA development paths also consider implementation of the data link protocols for using cell phones (e.g. T610, etc.) for Internet access. Since most modern phones with IR have this capability, it would provide a means for PSP Internet use when a local WiFi connection was unavaila...
by 27Bstroke6
Tue Jul 26, 2005 1:28 am
Forum: PSP Development
Topic: Cursor positioning (termcap, termlib?)
Replies: 2
Views: 1854

Cursor positioning (termcap, termlib?)

Other than straight "printf" type functions, do any native functions exist in the PSP environment for placing text at specific screen locations, without resorting to low level frame buffer or similar operations? Anything that could be evolved into compatible termcap or termlib packages? Th...
by 27Bstroke6
Sat Jul 09, 2005 10:36 am
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 6513

The holder of a patent may choose to sue -- or not -- on a case by case basis. These interface design patents are usually drawn up in such a way that they are relatively hardware independent -- a virtual keyboard would likely fall within the same claims. Here's what happened when a firm got sued by ...
by 27Bstroke6
Sat Jul 09, 2005 1:39 am
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 6513

Yep, you sure can patent this sort of stuff, and that's not the half of it. The U.S. patent system is completely unable to reasonably deal with technology-related patents these days. However, that's not really a topic for here. Bottom line is that many of these systems are patented and licensed and ...
by 27Bstroke6
Sat Jul 09, 2005 12:17 am
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 6513

The Fitaly system has considerable merit. And T9 is certainly an improvement over a straight phone keypad (still not really practical for other than shortish texts though). However, both Fitaly and T9 are patented and licensed systems; they are not free to implement or use, unlike Dasher, which is f...
by 27Bstroke6
Fri Jul 08, 2005 4:26 pm
Forum: PSP Development
Topic: Lib_PSP_OSK
Replies: 18
Views: 6513

The issue of acceptable text input mechanisms is tied very tightly to what sorts of applications are expected on the hardware (and the availability of switches, buttons, etc.) The phone-keypad (not even T9) standard interface of the PSP is (barely) adequate to enter names and occasional labels. But ...
by 27Bstroke6
Fri Jul 08, 2005 2:19 am
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5214

I tend to doubt that any system requiring a "special alphabet" (as does quikwriting as I understand it) would gain wide acceptance. Nor am I suggesting that Dasher would be a suitable interface for the casual user, who likely would want to stick with either a phone-keypad (ouch) or keyboar...
by 27Bstroke6
Thu Jul 07, 2005 4:15 pm
Forum: PSP Development
Topic: Using "Dasher" for alphanumeric input
Replies: 13
Views: 5214

Using "Dasher" for alphanumeric input

Has anyone explored the possibility of using the "Dasher" - http://www.inference.phy.cam.ac.uk/dasher/ - software as one possible alphanumeric input system for the PSP? While the interface seems bizarre at first, it is specifically designed for hardware (or users) without full (or any) key...