Search found 41 matches

by cooleyandy
Fri Sep 29, 2006 5:22 am
Forum: General Discussion
Topic: PSP for DJs
Replies: 32
Views: 24033

Great job Dsn, this is exactly what I thinking when I was originally envisioning DJSP. Glad to see someone came up with something better to help DJs. Here are some ideas I was thinking of... 1) An automatic beat matcher (like the magic beat mixer from virtual DJ or Trakker) 2) ...which also related ...
by cooleyandy
Tue May 09, 2006 12:03 pm
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

libmad supports more than just 44khz mp3s. The problem is that the PSP's hardware channels support only 44hkz.
by cooleyandy
Tue May 09, 2006 4:14 am
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

woah, I didn't think anyone would still have interest in DJSP after this long. Glad to hear someone still uses the old DJSP version. Personally, I've never liked PSPAdvance either. It crashes too much and there are ADs. That's the problem with selling your program to a company. You lose all rights t...
by cooleyandy
Thu Apr 13, 2006 9:17 pm
Forum: PSP Development
Topic: On the topic of PSIX...
Replies: 42
Views: 21316

After reading all of this thread, I thought I might offer my 2c also. There seems to be so much controversy over charging homebrew these days. It does not seem too unreasonable to ask for a modest fee for something that a developer creates. I'm reminded of the good old shareware days when people use...
by cooleyandy
Mon Nov 14, 2005 6:41 am
Forum: PSP Lua Player Development
Topic: Scrabble
Replies: 21
Views: 14700

Here is the ospd 3 list on my home server. Good luck.

http://cooleyandy.webhop.net/ospd3.txt
by cooleyandy
Fri Nov 11, 2005 3:43 am
Forum: PSP Development
Topic: Alter requested samples per second
Replies: 1
Views: 1106

I have the same problem before. Search for my other post that Mr brown answered.
by cooleyandy
Mon Oct 31, 2005 9:35 am
Forum: PSP Development
Topic: PMP(PSP Media Player)
Replies: 251
Views: 443083

The new version of PMP works wonders. Most of my mpeg music videos play without any skipping frames. I was skimming through the original code and saw that any audio that is below 44khz is resampled to 44khz. What about 48khz audio streams? Something odd happens sometimes when I load an Xvid avi. I h...
by cooleyandy
Sat Oct 29, 2005 3:41 am
Forum: PSP Development
Topic: Updated Wifi sample .03 - DHCP, socket timeout + simple
Replies: 12
Views: 9185

Wow, I didn't check the forums for a while and then I find the socket library almost implemented :-) It's an exciting time to develop for the psp.
by cooleyandy
Sun Sep 25, 2005 5:33 pm
Forum: PSP Development
Topic: Great News!!
Replies: 12
Views: 4570

I am curious about certain things though. Have anyone tried out the hello world program yet? From what the author wrote, he mentioned of certain c features not working. Does anyone know what it is that doesn't work with the loader? Such as...can we get keys so we can at least make a game.
by cooleyandy
Sun Sep 25, 2005 1:03 pm
Forum: General Discussion
Topic: Did anyone brick their psp from overuse?
Replies: 5
Views: 3021

burn in the screen? I didn't know that's possible with an lcd screen. Did the Pixel unstuck video work for you?
Here's hoping that Sony has built a long living machine. Can't easily find a 1.5 anymore :-(
by cooleyandy
Sat Sep 24, 2005 8:00 pm
Forum: General Discussion
Topic: Did anyone brick their psp from overuse?
Replies: 5
Views: 3021

Did anyone brick their psp from overuse?

Since I started development on the PSP, I leave it on for so many hours (6-8 hrs per day). Did anyone actually break their psp from overusing their psp? Normally I just leave it on usb mode most of the time, but I do notice it gets quite warm after a couple hrs.
by cooleyandy
Sun Sep 04, 2005 11:08 am
Forum: PSP Development
Topic: wrong CLOCKS_PER_SEC?
Replies: 9
Views: 3204

heh, looks like the same problem I have had. I asked this question also like a month ago with no response. Yes, it's 1,000,000 clock ticks per second and CLOCK_PER_SEC should be 1,000,000.
by cooleyandy
Wed Aug 31, 2005 6:59 am
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

I'll take a look into using the compressed fft data. Perhaps I could get it to go faster. But this would be a more immediate fix as I plan to add more format support in the near future. Nice script btw.
by cooleyandy
Fri Aug 26, 2005 1:13 pm
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

Don't worry, I'll keep updating it. Actually, I have a new version out. DJSP 0.14a * LUA scripting support is now added. Loading Lua script option in the options window (press select). - Allows easy plugin development of custom visuals, games, applications... - Included a game (DJ Squarez), a new Vi...
by cooleyandy
Wed Aug 17, 2005 5:49 pm
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 53069

I wholeheartedly believe to give credit where credit is due. With that said, I just wanted to say thanks to all the people who helped developed the PSPSDK. I knew absolutely nothing about psp programming 2 months ago, and now I'm happily writing programs and recently landed in a little psp programmi...
by cooleyandy
Mon Aug 08, 2005 6:43 pm
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

Latest update. 0.131a (8-8-2005) - MP3s that are playing too fast now plays correctly. Upsampling of lower than 44khz MP3s. - I've added an ***easter egg*** (bonus) feature just for fun. *hint* analog. 0.13a (8-6-2005) - 3 new visual (Plasma Desuka, Remixed Chaos, and Aqua Space), brings to a grand ...
by cooleyandy
Mon Aug 01, 2005 9:22 am
Forum: PSP Development
Topic: Current directory without main args?
Replies: 4
Views: 1662

ahhh, great. sceIoOpen works in current directory now.
by cooleyandy
Mon Aug 01, 2005 9:19 am
Forum: PSP Development
Topic: Loading external code, ala Plug-ins? (help for DJSP)
Replies: 0
Views: 892

Loading external code, ala Plug-ins? (help for DJSP)

I was thinking of a few ways to allow external dev of visual plug-ins for DJSP. Basically, there's custom script processing, restricted variable modding, or external code loading. I think the latter option would be the most flexible, while providing ease of use. So my questions are: 1) Is there any ...
by cooleyandy
Sun Jul 31, 2005 3:33 am
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

0.12a released. - Full 10-Band Equalizer Implemented!!! Press Triangle to bring up the equalizer window and press Square to enable/disable it. Basically, you can increase the volume beyond the PSP's limitation and be able to alter sounds. The First Bar is Software Volume Control, bars 1-10 emphasize...
by cooleyandy
Fri Jul 29, 2005 8:04 pm
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

Okay, here's 0.11a

Added 2 new visuals, Fast forward and restart capabilities, and a small bug fix. 22khz is still in the works :-)

http://www.andyfung.net/djsp/DJSP.rar
by cooleyandy
Fri Jul 29, 2005 12:30 pm
Forum: PSP Development
Topic: Sony 2.0 firmware update
Replies: 64
Views: 27217

sigh, every time sony releases a new firmware, more people would migrate to the new one. Feels almost like psp programming would be a dying art. I'm hoping china and their aggressive illegal development would at least come up with a Umd to downgrade the psp, or at least some legitimate company would...
by cooleyandy
Fri Jul 29, 2005 12:04 pm
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

yea, that does sound right. I think I'll probably upsample anything below 44khz.
by cooleyandy
Fri Jul 29, 2005 8:54 am
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

hollaz2alex wrote:the player plays 64kbps mp3s at twice the speed, but 128kbps mp3s plays fine.
mmmm strange, I can play 192kbps mp3 at normal speed...alright, I'll take a look into it. Thanks for the bug report
by cooleyandy
Fri Jul 29, 2005 7:48 am
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

great release took some screenshots and mirrored the file here --> http://psp-news.dcemu.co.uk/djsp.shtml i have a v1.0 psp and about 30 seconds when the program was on it turned my PSP off, my battery was on 1 bar but it is unusual ? Maybe the battery was low and the psp shutdown? btw, thanks for ...
by cooleyandy
Thu Jul 28, 2005 7:47 pm
Forum: PSP Development
Topic: DJSP v0.14a release 8-25-2005
Replies: 30
Views: 26927

DJSP v0.14a release 8-25-2005

Okay, here's the most recent release of DJSP 0.14a http://www.afung.com/djsp Here are the features. * LUA scripting support is now added. Loading Lua script option in the options window (press select). - Allows easy plugin development of custom visuals, games, applications... - Included a game (DJ S...
by cooleyandy
Thu Jul 28, 2005 4:44 am
Forum: PSP Development
Topic: odd c++ error
Replies: 3
Views: 1946

you might want to try reordering the libraries. This is what I used in my build.mak # Link with following default libraries. Other libraries should be specified in the $(LIBS) variable. # TODO: This library list needs to be generated at configure time. PSPSDK_LIBS = -lpspdebug -lpsppower -lpspdispla...
by cooleyandy
Tue Jul 26, 2005 3:22 pm
Forum: PSP Development
Topic: any way to increase PSP_NUM_AUDIO_SAMPLES?
Replies: 4
Views: 2037

thanks mrbrown for the help and pspsdk.
by cooleyandy
Mon Jul 25, 2005 6:01 pm
Forum: PSP Development
Topic: any way to increase PSP_NUM_AUDIO_SAMPLES?
Replies: 4
Views: 2037

ah, so pspaudiolib basically creates a thread that calls the audio callback, and then call sceAudioOutputBlocking() to output the data.
What is Main's priority number? or rather, when creating the thread, what should I use as the priority number?
by cooleyandy
Sun Jul 24, 2005 6:46 pm
Forum: PSP Development
Topic: any way to increase PSP_NUM_AUDIO_SAMPLES?
Replies: 4
Views: 2037

any way to increase PSP_NUM_AUDIO_SAMPLES?

The default is 1024 samples per second when using pspaudiolib. Is there any way to increase this value to be 8192 instead? I've tried the function sceAudioSetChannelDataLen but it had no effect and the callback still asks for 1024 samples. My guess is to use pspaudio instead, but I'm a bit clueless ...
by cooleyandy
Wed Jul 13, 2005 12:48 pm
Forum: PSP Development
Topic: PSPSDK 1.0+beta released!
Replies: 59
Views: 53069

I wonder how long before game companies start using this sdk :-p