Search found 121 matches

by urchin
Sat Oct 13, 2007 8:05 pm
Forum: PS3 Linux Development
Topic: Logitech QuickCam Messenger working
Replies: 1
Views: 2547

Logitech QuickCam Messenger working

I've not read anywhere about anyone getting this working yet (unless it works out of the box and I just have bad luck) so I thought I would post here in case anyone is trying similar and runs into problems. After a bit of searching and fiddling, I managed to get my Logitech QuickCam Messenger (046d:...
by urchin
Thu Oct 11, 2007 3:54 pm
Forum: PS3 Linux Development
Topic: setting the "grap_md" bit of the HID1 register
Replies: 8
Views: 5063

Trying to call hypervisor functions from userspace should result in a return code of LV1_NO_PRIVILEGE (-3). You'll need to call the hypervisor function from a kernel module (called by your userspace program) for the call to be allowed.
by urchin
Thu May 10, 2007 3:48 pm
Forum: PS3 Development
Topic: How to output RGsB over component cable?
Replies: 10
Views: 7107

I'm confused... If you connect a scart cable, you get RGBS out from PS3, right? No, by default it's YPbPr and there's (currently) no option in the XMB to change to RGB. Have a look at the pinout, http://www.gamesx.com/avpinouts/psxav.htm , there are not enough pins for both YPbPr and RGB at the sam...
by urchin
Thu May 10, 2007 7:31 am
Forum: PS3 Development
Topic: How to output RGsB over component cable?
Replies: 10
Views: 7107

I didn't manage to get my PS2 RGBS cable (which I made from a PS2 scart cable) working with my PAL PS3, though I did get it working in YPbPr once I'd figured out which way to connect it up (I managed to accidently get the Y working with Pb and Pr the wrong way round) PS2 / PS3 use the same pins for ...
by urchin
Fri May 04, 2007 4:03 pm
Forum: PSP Development
Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
Replies: 32
Views: 30695

Gardo wrote: BTW any way to unisntall fink?
I got rid of fink by deleting the /sw directory.
by urchin
Wed May 02, 2007 6:31 pm
Forum: PS3 Linux Development
Topic: Cryptic message from YellowDog
Replies: 24
Views: 17673

I dumped the repository values (using lv1_get_repository_node_value) for the device bus a couple of weeks ago and I remember there being entries corresponding to PS3_DEV_TYPE_STOR_ROM and PS3_DEV_TYPE_STOR_FLASH.

I forgot to add the info to the wiki - I will add it asap.
by urchin
Wed May 02, 2007 6:25 pm
Forum: PS3 Linux Development
Topic: Hypervisor API
Replies: 23
Views: 20600

It's not explicitly limited to 256 as the parameter is a u64, though there are no calls above 255 publicly defined as yet.
by urchin
Mon Apr 30, 2007 10:17 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67863

Browsing the code, it appears to be (9 x 2 + 1) * 1024 * 1024. The extra meg is used for 1MB alignment required by the GPU.
by urchin
Mon Apr 30, 2007 5:14 pm
Forum: PS3 Linux Development
Topic: PS3 'Other OS' area data.
Replies: 4
Views: 5089

Yeah, kboot iterates devices /dev/sd[a-z] looking for the string "cell_ext_os_area" at the start of each. It's /dev/sdb on mine too.
by urchin
Sat Apr 28, 2007 6:20 pm
Forum: PS3 Linux Development
Topic: Cryptic message from YellowDog
Replies: 24
Views: 17673

OpenGL or Wifi? (both of which could require a hypervisor upgrade)

I still reckon there's something in 1.5 that they don't want us to find.
by urchin
Sat Apr 28, 2007 9:47 am
Forum: PS3 Linux Development
Topic: Direct GPU frame buffer access
Replies: 0
Views: 3305

Direct GPU frame buffer access

As noted by others, when allocating and mapping DDR, a chunk of memory at the beginning of the area seemed only to retain values for a suspiciously short period of time, presumably being overwritten by the frame buffer blit. I've had ps3fb disabled in my kernel for the past week or so, but I've only...
by urchin
Fri Apr 27, 2007 8:23 am
Forum: General Discussion
Topic: The WIKI is broken and it is really annoying
Replies: 2
Views: 4447

Yup, it worries me too about the possibility of one day losing of all the data we've added.
by urchin
Wed Apr 25, 2007 5:38 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67863

lv1_gpu_memory_allocate returns a logical partition address for the allocated memory. This lpar address must be iomapped before the memory can be accessed. The allocator does seem to perform some checking as it is not possible, for example, to allocate 252 MB a second time without freeing the first ...
by urchin
Wed Apr 25, 2007 2:54 pm
Forum: PS3 Development
Topic: Who wants 252MB more RAM for PS3 homebrew.
Replies: 70
Views: 67863

We have the code for the kernel, so there are some things that we do not need to speculate about. 18 MB (+ 1MB for alignment) of memory is allocated by default on startup by the kernel for the local framebuffer. The kernel also takes care of initialising the GPU, mapping the GPU IO interface into me...
by urchin
Tue Apr 24, 2007 5:16 pm
Forum: PS3 Development
Topic: OtherOS boot process...
Replies: 7
Views: 7482

The interest is the .self is that it contains the hypervisor code Is there anything official about that? I would have thought the hypervisor would have been initialised from the firmware during startup, reducing the possibilities for circumvention. Although I do wonder if they left something daft i...
by urchin
Tue Apr 24, 2007 6:09 am
Forum: PS3 Linux Development
Topic: Hypervisor API
Replies: 23
Views: 20600

I've created a hypervisor module. I've tidied it up and if it's up to scratch then it should be in SVN soon.

It's not totally useful (many things can only be performed from kernel space) but it's fun for poking around.
by urchin
Tue Apr 17, 2007 6:05 pm
Forum: PS3 Development
Topic: H.264 codec
Replies: 11
Views: 11321

Enlightenment window manager: http://www.enlightenment.org/

They are currently working towards version 0.17
by urchin
Mon Apr 02, 2007 6:29 pm
Forum: General Discussion
Topic: Nice April Fools (?)
Replies: 7
Views: 5529

Heh, I came in by a link too and then hit the front page. Rather than an elaborate hoax, the lack of info made it more believable.

I was curious that SVN and wiki were still up though. Took me another 30 minutes to realise what day it was :)
by urchin
Mon Mar 26, 2007 7:03 am
Forum: PS3 Linux Development
Topic: Impossible using normal TV?
Replies: 14
Views: 9937

I had hotplug issues in kboot when installing the distro. I haven't tried it since though.
by urchin
Sun Mar 25, 2007 10:23 pm
Forum: PS3 Linux Development
Topic: Impossible using normal TV?
Replies: 14
Views: 9937

Erp, hope you get them back! Let us know how you get on - I suspect I may need to repartition.
by urchin
Sun Mar 25, 2007 8:51 pm
Forum: PS3 Linux Development
Topic: Impossible using normal TV?
Replies: 14
Views: 9937

I've read that you can redownload games you've bought from the store, but I've not tried it, so I can't say for sure.

GameOS will read my 80GB FAT32 USB drive. On the Linux side, my install doesn't seem to have vfat support, so it recognises the drive but can't mount it yet.
by urchin
Sun Mar 25, 2007 7:56 pm
Forum: PS3 Linux Development
Topic: Impossible using normal TV?
Replies: 14
Views: 9937

Yes, a format will remove everything - games, music, saves etc.

You can plug in USB drives, but I found that hot plugging didn't work - I needed to boot with the device attached for it to be found properly.
by urchin
Sun Mar 25, 2007 7:24 pm
Forum: General Discussion
Topic: PS component cable
Replies: 3
Views: 3771

Ah, it's just struck me that it's because it's not RGB - it's Y, Pr, Pb :)

All the AV pinouts I've seen mention only RGB.
by urchin
Sun Mar 25, 2007 7:18 pm
Forum: PS3 Linux Development
Topic: Impossible using normal TV?
Replies: 14
Views: 9937

I installed Ubuntu using an SD TV over composite and it was fine (apart from the low res obviously)
by urchin
Sun Mar 25, 2007 6:54 pm
Forum: General Discussion
Topic: PS component cable
Replies: 3
Views: 3771

Got it working!

The G and B were the wrong way round. I'm confused as it worked fine the other way round on my PS2.

Mmmm, 1080i now on my telly :)
by urchin
Sun Mar 25, 2007 10:40 am
Forum: General Discussion
Topic: PS component cable
Replies: 3
Views: 3771

PS component cable

Are Playstation component cables just pass-thru or do they have electronic gubbins in there too? I made a cable last year for my PS2 which appears to work with RGB but not component. It doesn't work with HD resolutions on my PS3 (my TV says "no sync" and goes into power saving mode) I'm ha...
by urchin
Thu Mar 22, 2007 7:14 pm
Forum: PSP Development
Topic: HOWTO: Compile the SDK on OSX - Consolidated Info
Replies: 32
Views: 30695

".m" is also the extension for Objective C files, so on OS X gcc tries to compile the file and fails. If you search the other OS X threads, there's a way to fix this (you need to build with "make -r" I think)
by urchin
Sun Nov 19, 2006 8:00 am
Forum: PS3 Development
Topic: How open is Playstation 3?
Replies: 18
Views: 14913

Bootloader and install instructions for Fedora are here: ftp://ftp.uk.linux.org/pub/linux/Sony-PS3/

I've not downloaded it as I don't have a PS3 (yet) but it's supposed to be framebuffer only support, no RSX.
by urchin
Sat Jul 08, 2006 5:31 pm
Forum: PSP Development
Topic: SDL_Mixer fun and games
Replies: 1
Views: 2069

The first few errors looks like it can't find SDL. Have you got you libs the right way round in the makefile?

The rest of the errors look to do with OGG support. You either need to get an OGG lib or disable OGG support.
by urchin
Mon Jun 26, 2006 7:31 pm
Forum: PSP Development
Topic: How do I use vertex buffer objects or arrays in PSPGL?
Replies: 1
Views: 1250

The PSPGL distribution already contains such demos - have a look in the demo directory.