Search found 62 matches

by 0xdeadface
Thu Sep 01, 2005 8:29 pm
Forum: PSP Development
Topic: PSPInside v0.9p
Replies: 9
Views: 4542

<slaps self for something he shoulda been able to find out before>

Rather dumb question deleted - absolutely sweet.
by 0xdeadface
Sat Jun 25, 2005 8:40 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 5999

A guess, does "sceIoOpen("ms0:/file2.txt", O_WRONLY | O_CREAT, 0777)" improve anything?

0xdf
by 0xdeadface
Sat Jun 25, 2005 7:38 am
Forum: PSP Development
Topic: Problems in Hello The World's code HELP!
Replies: 13
Views: 3633

"I know 0x4400 is a Hex_nember,but how could the Hello World's maker get this number? " If one screen = 272 scanlines with 512 pixels per scanline with 2 bytes per pixel, one screen = 272*512*2=278528. 278528 in hex equals 0x44000. So if you have double buffering (drawing to a nonvisible s...
by 0xdeadface
Sat Jun 25, 2005 7:33 am
Forum: PSP Development
Topic: File I/O Woes
Replies: 18
Views: 5999

Why test for -1 with the open?

There are many error codes possible I think, so I would at least test for < 0 and see if it still gets to the printf.

0xdf
by 0xdeadface
Tue Jun 21, 2005 8:14 pm
Forum: PSP Development
Topic: Looking for some good advice on making a PSP side scroller
Replies: 1
Views: 1371

Wow, are you in for a ride :o)

I'd start by exploring http://www.gamedev.net

0xdf
by 0xdeadface
Tue Jun 21, 2005 6:21 am
Forum: PSP Development
Topic: Kill 5 psp in 1 lesson dont touch your flash
Replies: 19
Views: 14225

No, it's to reflash a devkit....which differs from a retail PSP. Besides that you'd need a Sony approved concept, and give Sony the idea that you can complete that concept in a way it won't hurt the image of the PSP experience, before you get the hardware, which is not included with the SDK, and bot...
by 0xdeadface
Mon Jun 20, 2005 5:13 am
Forum: PSP Development
Topic: Editing your Flash Questions
Replies: 6
Views: 2644

Wow, you waited a full 10 minutes before bumping, I hope you didn't have to spend all that time researching.

As for help...try the following forum:
http://forums.ps2dev.org/viewforum.php?f=14

0xdf
by 0xdeadface
Sun Jun 19, 2005 11:26 pm
Forum: PSP Development
Topic: is psp region free?
Replies: 21
Views: 6601

There is however still no way to know whether UMD movie region coding will follow DVD region coding.
After all it's just a territory identifier to control the market, and they can decide on whatever regio coding they want for the PSP.

0xdf
by 0xdeadface
Sun Jun 19, 2005 8:01 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 34746

"the error codes wouldnt be considered illegal because they are more reference knowledge... It would be the same way as if you tested different things to learn how the errors work..." They were obtained illegally, and reverse engineering the meaning of some error codes is nearly impossible...
by 0xdeadface
Sun Jun 19, 2005 12:43 am
Forum: PSP Development
Topic: is psp region free?
Replies: 21
Views: 6601

Yeah, but as long as there's no Euro box, who's to say there won't be a 3 on it?

Speculation really won't help OP.

0xdf
by 0xdeadface
Sat Jun 18, 2005 11:25 pm
Forum: PSP Development
Topic: PSP(TM) Programmer Tool Runtime Library Release 1.5.0 leak!
Replies: 2
Views: 2284

You could have looked one post below yours :o\

0xdf
by 0xdeadface
Sat Jun 18, 2005 8:51 am
Forum: PSP Development
Topic: Re-Flashing the Flash
Replies: 22
Views: 14619

But also incredibly funny! :op
by 0xdeadface
Sat Jun 18, 2005 7:00 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31480

It took over 4 hours on my p4 2.6.
It was basically the connection I had though, restarting and selecting another server worked wonders...I selected the full install and it had quite some downloading to do.
by 0xdeadface
Sat Jun 18, 2005 6:32 am
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 24240

Crap, the horrible part is you're right,,and I'm not sure why I have always walked around thinking they were the same....

....Which kinda blows given that I coded mips assembly as a job.

I obviously never coded for the GBA.

:o\

0xdf
by 0xdeadface
Sat Jun 18, 2005 2:42 am
Forum: PSP Development
Topic: WANTED:GCC 4.0 Toolchain for windows (supporting C++, float)
Replies: 37
Views: 12440

"Just bypass cygwin altogether and install linux :)" Or just install cygwin, install the devkit, copy the cygwin dll's to your windows directory and the devkit then behaves like any other DOS app and you can use your favourite (well....) windows/dos editors and forget about *nix althogethe...
by 0xdeadface
Sat Jun 18, 2005 2:31 am
Forum: PSP Development
Topic: Load ELF files with sceKernelLoadExec
Replies: 71
Views: 34746

Yoshihiro, did you actually test this from MS?

I've had more luck loading executable code from UMD (that's to say, without it returning an error code) than from MS.

0xdf
by 0xdeadface
Sat Jun 18, 2005 2:29 am
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 24240

Bit offtopic but: "Try to emulate the ARM cpu at 16.7 Mhz on a PSP ?(GBA.. GBA.. GBA...) Even with a good JIT its a challenge also. " I think the challenge wouldn't be to emulate it, but to detect what areas of code can be run as is, after all you're emulating on a similar architecture (pr...
by 0xdeadface
Sat Jun 18, 2005 1:25 am
Forum: PSP Development
Topic: PSP 1.5 downgraded to 1.0 firmware!
Replies: 6
Views: 5308

I only see them talk about running homebrew on 1.5?

0xdf
by 0xdeadface
Fri Jun 17, 2005 10:43 pm
Forum: PSP Development
Topic: Can we make a software loader menu?
Replies: 2
Views: 2038

Great, when are you starting?

(wrong forum)

0xdf
by 0xdeadface
Fri Jun 17, 2005 10:39 pm
Forum: PSP Development
Topic: UMD use instead of swap MS
Replies: 36
Views: 15779

I think you forget one thing. The people that were serious about dev-ing made sure to get a 1.0 so couldn't care less about 1.5 being 'cracked'.

In fact, they might even regret it got cracked as it moved a whole new breed of coders in here....the ones asking what C is.

0xdf
by 0xdeadface
Fri Jun 17, 2005 5:06 am
Forum: PSP Development
Topic: psp-dev have released their exploit for ver. 1.5
Replies: 126
Views: 66624

Hmmm, apart from redundant threads being locked (thank God, that way the people that are really trying to get something working will actually explore past page 1), I really can't believe that someone complains about the news about 1.5 not being updated for a whole whopping day. It's not like you die...
by 0xdeadface
Wed Jun 15, 2005 7:47 pm
Forum: PSP Development
Topic: pspDis Announced
Replies: 11
Views: 4901

Ah yes, my bad, I had forgotten that had to be public as it was GNU.

Apologies and thanks for the clarification, I just wanted the OP to be aware of possible dangerous behavior.

0xdf
by 0xdeadface
Wed Jun 15, 2005 6:34 pm
Forum: PSP Development
Topic: pspDis Announced
Replies: 11
Views: 4901

As far as I'm aware there are specific Allegrex opcodes that are not available publicly?

0xdf
by 0xdeadface
Wed Jun 15, 2005 6:06 pm
Forum: PSP Development
Topic: pspDis Announced
Replies: 11
Views: 4901

Not sure how you can add full allegrex support and spread it without it being illegal.

0xdf
by 0xdeadface
Wed Jun 15, 2005 12:18 am
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 24240

Soir wrote:I will ask one of them how he solved the problem.
by 0xdeadface
Mon Jun 13, 2005 8:41 am
Forum: PSP Development
Topic: OMG!!! - Full Debug Info
Replies: 20
Views: 12788

If you know the object file format it's fairly easy to write your own disassembler. It's a bit of a crappy job, but pretty straightforward.

0xdf
by 0xdeadface
Mon Jun 13, 2005 2:23 am
Forum: General Discussion
Topic: A question about the memory stick duos?
Replies: 9
Views: 3632

Then the fs must hold 24 elements per 1024 elements managed?

The calculation has held up (accurately) for all my harddisks till now.

0xdf
by 0xdeadface
Mon Jun 13, 2005 2:09 am
Forum: General Discussion
Topic: A question about the memory stick duos?
Replies: 9
Views: 3632

I'm surprised it says 980m available actually and not 976. Storage space is (deceptively) indeed calculated with a meg being 1000x1000 bytes. At least they do so for HD's so I assume MS to be the same. So a 32mb stick is 32.000.000 bytes which gives (divided by 1024x1024)=30.51 Mb. Likewise 512 mb s...
by 0xdeadface
Sat Jun 11, 2005 10:33 pm
Forum: PSP Development
Topic: Kernel Memory Dumping Tool
Replies: 35
Views: 25868

"If you believe Sony would be stupid enough to use the same key for both executables and savegames then you must be slightly mad ;) "

Maybe not same key, but it might tell more about the encryption in general?

I must admit I have no knowledge whatsoever about encryption.

0xdf
by 0xdeadface
Sat Jun 11, 2005 10:20 pm
Forum: PSP Development
Topic: Kernel Memory Dumping Tool
Replies: 35
Views: 25868

"Now you can imagine that the likelyhood Sony would have also added an encrypt facility as well to be pretty low (though never say never). "

Savegames?

0xdf