Search found 11 matches

by Yardbird
Wed Jul 27, 2005 7:26 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 134736

The_Who wrote: And one more question: will the ScummVM PSP be able to emulate games such King's Quest and Discworld?
No, ScummVM is for games using the scumm engine (old lucasarts adventures), although a few other games (revolution etc.) are also supported...
by Yardbird
Mon Jul 18, 2005 4:13 am
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 134736

Excellent choice to bind select to '0': that's the suckerpunch in fate of atlantis (knocks enemies down with 1 hit), so now we don't have to escape from every fight!
by Yardbird
Sun Jul 17, 2005 8:10 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 134736

Nice work, I tried Indiana Jones and the fate of atlantis yesterday, and it rocks. I'll hope that you guys will be able to speed up the saving process a bit in the future... And they're probably some more buttons needed in some games (except for left and right mouse); for example in the game I tried...
by Yardbird
Sat Jul 09, 2005 11:27 pm
Forum: PSP Development
Topic: ScummVM-PSP
Replies: 129
Views: 134736

I'm also very interested in this one...
(love the old lucasarts games)

And source code will be interesting too, seeing there are many people having issues with C++ for the PSP (including myself :-) )
by Yardbird
Tue Jul 05, 2005 6:14 am
Forum: PSP Development
Topic: C++ linking problems with new & delete operator, and oth
Replies: 15
Views: 5409

My current configuration is http://forums.ps2dev.org/viewtopic.php?t=2374 How do I update the toolchain? (such as what commands I should type in). I'm a bit green on all this command line stuff. You can get new stuff from the svn repository. But regarding the toolchain, I think the psptoolchain-200...
by Yardbird
Mon Jul 04, 2005 7:20 pm
Forum: PSP Development
Topic: C++ linking problems with new & delete operator, and oth
Replies: 15
Views: 5409

You should update your toolchain.
When I omit the pspglue, I get the same errors as you, but with undefined references to _read, _lseek, _fstat etc. (underscore in the beginning).
-> your toolchain is older, since you don't have the underscores.
This was also mentioned in mrbrown' s post...
by Yardbird
Mon Jul 04, 2005 7:04 pm
Forum: PSP Development
Topic: helloworld psp assembler error
Replies: 3
Views: 1918

A better way would be to include regdef.h in the startup.s file (search for regdef.h in the psp software development forum)

Note that helloworld doesn't rely on the sdk libraries, using the sdk programming for the psp becomes easier (you don't have to worry about the register names)
by Yardbird
Mon Jul 04, 2005 6:49 pm
Forum: PSP Development
Topic: C++ linking problems with new & delete operator, and oth
Replies: 15
Views: 5409

The library order is important (see also this thread ). I think you should use -lstdc++ -lc -lpspglue. Also, according to mrbrown, you should use libpsplibc, or libc + libpspglue; not both together. Doing this, I only have 1 error (after updating with svn): /usr/local/pspdev/lib/gcc/psp/4.0.0/../../...
by Yardbird
Sun Jun 19, 2005 7:23 pm
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31242

Run your cygwin setup again, and make sure you install 'make', when you get the option to select packages (it's somewhere under 'devel'). There are probably some other packages you'll still need to install (e.g. wget), using the same method.
by Yardbird
Fri Jun 17, 2005 7:23 pm
Forum: PSP Development
Topic: Running homebrew emu's at 333mhz MAY have killed my PSP
Replies: 47
Views: 23798

OT: nilum, aren' t you having problems with the text in Secret of Mana; in the pc version of snes9x you have to check a hi-res option to make it look right, but I can't find that option in the psp version, therefore text is all scrambled...
by Yardbird
Tue May 31, 2005 5:27 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31242

Autobuild your own psp toolchain: http://www.oopo.net/consoledev/files/psptoolchain-20050523.tgz Hi, I managed to build the "hello world" example using the PS2Dev Environment for Win32, but I would also like to get this toolchain up & running. I was wondering if someone could enlighte...