Search found 12 matches

by t3ddY
Tue May 16, 2006 9:42 am
Forum: PSP Development
Topic: Weird glitch after exiting SnesPSP_TYL 0.4.2
Replies: 2
Views: 1056

Damn, i just found out this was already known about a year ago...

Please close this thread, it's useless now :)
by t3ddY
Tue May 16, 2006 9:33 am
Forum: PSP Development
Topic: Weird glitch after exiting SnesPSP_TYL 0.4.2
Replies: 2
Views: 1056

Hmm, it seems not only the SNES emu i tried was affected by this, all the homebrew i try on my PSP seems to spawn this glitch... (may we can get into another menu by pressing some other keys???) Hmm, it seems it opens the very first item in the menu, but places this on the item on wich the user was ...
by t3ddY
Tue May 16, 2006 9:31 am
Forum: PSP Development
Topic: Weird glitch after exiting SnesPSP_TYL 0.4.2
Replies: 2
Views: 1056

Weird glitch after exiting SnesPSP_TYL 0.4.2

Just want to let you know, I found a very weird glitch in my 1.5 psp... I was messing around with the new SNES emu (SnesPSP_TYL 0.4.2) when suddenly i decided not to play a snes rom :) The glitch occurs when you boot the SNES emu, press home and then exit, but while exiting keep pressing the 'X' but...
by t3ddY
Fri May 27, 2005 10:47 pm
Forum: PSP Development
Topic: working C++ samples?
Replies: 9
Views: 4746

If you want to check the output, just check the helloworld.map in the mk.bat script... you will see that c++ functionnames will be named differently then c functionnames...

With extern "C" you prevent this.
by t3ddY
Wed May 25, 2005 6:33 pm
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31487

I'm using ee-g++ @ the moment for my c++ and i'm to lame to build a whole new cross compiled gcc dist :)
by t3ddY
Wed May 25, 2005 3:59 am
Forum: PSP Development
Topic: What's the fastest way to jump in to PSP dev?
Replies: 41
Views: 31487

Now it's just a matter of time untill someone compiles that gcc for win32, together with some tools (bmp2c etc), nem's libs and a version of PSPE... That would be really cool :)
by t3ddY
Tue May 24, 2005 3:27 am
Forum: PSP Development
Topic: working C++ samples?
Replies: 9
Views: 4746

I managed to get ee-g++ working and make a elf. But the thing was, it didn't run on PSPE and since i don't have a 1.0 jap psp, i couldn't try it myself... But it's very simple, take the hello world example en compile it with ee-g++... put the xmain in a extern "C" { } if it can't find it a...
by t3ddY
Sun May 08, 2005 4:36 am
Forum: PSP Development
Topic: PSP GameLibrary
Replies: 9
Views: 6142

ok, but the library tries to run at a given fps, if you put 1000 as target, it won't sleep, but if you set it to run at 35 fps, it wil sleep in the time between the frame blits (wich is good for battery usage on the PSP :)) So, if it runs at its given speed, i don't really care how its done :)
by t3ddY
Sun May 08, 2005 3:39 am
Forum: PSP Development
Topic: PSP GameLibrary
Replies: 9
Views: 6142

Yeah, my blit method (somewwhere in CScreen) does a pretty slow pixel blit. It's not optimised for speed, but i'm sure if you make a assembly or a optimised c++ blitter, you would get much higher rates. Also the screenshot used in here, is a GDI version on my athlon 1500 mhz laptop. So that's why it...
by t3ddY
Sun May 08, 2005 2:33 am
Forum: PSP Development
Topic: PSP GameLibrary
Replies: 9
Views: 6142

GBA code was in it, to prove to myself that the library did his job :) I made a small test on my pc and recompiled it for the GBA, and it worked :) The source for a game is pretty simple: #include "PSPGameLibrary.h" #include "System.h" #include "Game.h" #include "S...
by t3ddY
Sun May 08, 2005 1:11 am
Forum: PSP Development
Topic: PSP GameLibrary
Replies: 9
Views: 6142

I am still waiting for that PSP opensource toolchain before i can compile this :)

Here is a zip containting my framework code, so you allready can look in to it :)

SpeedPlay 2d PSP GameLibrary
by t3ddY
Sun May 08, 2005 12:53 am
Forum: PSP Development
Topic: PSP GameLibrary
Replies: 9
Views: 6142

PSP GameLibrary

I was interested in making (2D) games for the PSP ever since it came out. So i made a way to produce games for it, without a emulator or something. I was inspired by the way GapiDRAW did this for mobile phones, the way to do this is easy. My gamelibrary consits of 3 layers: - A hardware depended lay...